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Gorr with suicides

My first 7 star hero is Gorr. While I like his playstyle and I'm enjoying using him he takes too much damage from suicides. Even with NF Deadpool synergy. The damage is great but he loses it's hp too soon. I don't wanna turn off suicides because my best champions are too friendly for these masteries. I wish there was a way to fix this problem.
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Also don't use health boosts or the big green boosts as it will make the damage taken from Recoils worse due to how WP doesn't scale with boosted health.
Sorry, but I have to agree with @Furrymoosen - these Masteries are referred to as 'suicides' for a reason. Although 'Recoil Masteries' is probably a better term we should move towards using.
There are a few champions like Omega Red and Diablo who become so good with Recoil Masteries that they're borderline broken.
It's not unreasonable that the opposite is true; and Recoil Masteries make a few champions undesirable/unworkable. I'm sorry this affects a 7* you happen to have pulled, but the solution is to remove the Masteries, not to change the champion.
Does it not do that much?
I know that he does not gain HP from Willpower and instead gains Vicious buffs
or does he rely on specials too much?
When you change into volt magic after 30 seconds, do two 5 hit combo ending in light to get back to venom magic.
The annoying thing is, that you end up "stabilising" at around 35% health, it limits you to sp3, pretty much and takes away from his main rotation.
So he's a great 7*, but running suicides, he's going to be tough to get value from..
But!!
You run suicides, so yes you are limited in some regards, but you have free, infinite healing, with a few borderline broken champions and can also cover the bases for poison, bleed and shock damage. So do you need a 7* gorr? I'm guessing not and with the current 7* pool, none of them are truly great with suicides, so it's a sensation we will have to get used to (I'm fully wedded to suicides too!!).