Kabam is in trouble

Trafalgarwar96Trafalgarwar96 Member Posts: 678 ★★★★
edited May 2023 in General Discussion
Kabam fired 12% of its workers.
What is the problem?
Bugs?
Lags?
Lack of enjoyable content?
Lack of whales who spend their money in game?

Comments

  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    Kabam has more going on than just MCoC.

    Yup, Kabam is not only MCOC, its more likely that those employees are from other areas aside MCOC so dont you worry fam
  • RonSwansonRonSwanson Member Posts: 1,169 ★★★★
    lol
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    I work in software and can attest that even highly successful and profitable companies will have layoffs sometimes.
  • VaniteliaVanitelia Member Posts: 594 ★★★
    I live in Orlando and we have EA Sports here. I have had a few buddies work for them as game testers (nominal concept, lol) and their work fore is a revolving door. It's the way of the industry. Bulk up when something is in development and then thin down after release. Should be noted we are coming to the end of the 4th quarter in business terms, so that could play a part too.

    As another posted mentioned, it sucks because layoffs involve people. No matter how you look at it, there's no real positives here.
  • DNA3000DNA3000 Member, Guardian Posts: 20,790 Guardian

    DNA3000 said:

    Kabam fired 12% of its workers.
    What is the problem?
    Bugs?
    Lags?
    Lack of enjoyable content?
    Lack of whales who spend their money in game?

    Honestly, this stuff is always happening. There's a lot of inside ball here, but in my experience game studios are always laying people off while simultaneously hiring new people. There isn't one reason for this: sometimes it is cost cutting, sometimes it is reorganization, sometimes it is other things. It is never a good thing when people lose their jobs, but unfortunately that's the reality of this business.

    People want simple narratives, so they want to glue the pieces they see together. Kabam lays off people, so MCOC must be in trouble. Kabam is a big company, and MCOC is not its only property. In fact, they have a job listing for the Vancouver studio right now for a go to market specialist. These are people who specifically design marketing campaigns for new games about to launch. In other words, not MCOC. Kabam is constantly working on growing its existing titles and also making new ones. Some of those might not even see the light of day. My guess is some bean counter thought the revenue stream was big enough to afford growing the team to try to expand Kabam's offerings, and now some other bean counter has decided that no, it doesn't, and wants Kabam to reduce overhead, compelling cuts. But if you're not actually in the room when the decisions are made, and sometimes even if you are, you can't just wildly guess at what's going on. So I would relax.
    A little flippant. 2/22: netmarble US is folded into Kabam to "maximize efficiencies." 11/22: kabam downsizes redundancies. 5/23: further 12% redundancies.

    As someone who has a few colleagues culled from the Disney/ESPN cuts as well as WBD, "I would relax" isn't a phrase I'd use, or would ever bring up to those supporting their families.
    As I said in the post you apparently didn't completely read, layoffs are bad for the people who are laid off. But they aren't necessarily reason to panic for the consumers of the products those companies make.

    I know developers who have been laid off in the past, and I know at least one from the latest round of Kabam cuts. They certainly have my sympathies. But the people posting about how Kabam is in trouble and by extension MCOC is in trouble still need to relax, and you should probably take a breath as well. At least long enough to read posts before replying to them.
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