Kabam has more going on than just MCoC.
Kabam fired 12% of its workers.What is the problem?Bugs?Lags?Lack of enjoyable content?Lack of whales who spend their money in game?
Kabam fired 12% of its workers.What is the problem?Bugs?Lags?Lack of enjoyable content?Lack of whales who spend their money in game? Honestly, this stuff is always happening. There's a lot of inside ball here, but in my experience game studios are always laying people off while simultaneously hiring new people. There isn't one reason for this: sometimes it is cost cutting, sometimes it is reorganization, sometimes it is other things. It is never a good thing when people lose their jobs, but unfortunately that's the reality of this business.People want simple narratives, so they want to glue the pieces they see together. Kabam lays off people, so MCOC must be in trouble. Kabam is a big company, and MCOC is not its only property. In fact, they have a job listing for the Vancouver studio right now for a go to market specialist. These are people who specifically design marketing campaigns for new games about to launch. In other words, not MCOC. Kabam is constantly working on growing its existing titles and also making new ones. Some of those might not even see the light of day. My guess is some bean counter thought the revenue stream was big enough to afford growing the team to try to expand Kabam's offerings, and now some other bean counter has decided that no, it doesn't, and wants Kabam to reduce overhead, compelling cuts. But if you're not actually in the room when the decisions are made, and sometimes even if you are, you can't just wildly guess at what's going on. So I would relax.
Kabam fired 12% of its workers.What is the problem?Bugs?Lags?Lack of enjoyable content?Lack of whales who spend their money in game? Honestly, this stuff is always happening. There's a lot of inside ball here, but in my experience game studios are always laying people off while simultaneously hiring new people. There isn't one reason for this: sometimes it is cost cutting, sometimes it is reorganization, sometimes it is other things. It is never a good thing when people lose their jobs, but unfortunately that's the reality of this business.People want simple narratives, so they want to glue the pieces they see together. Kabam lays off people, so MCOC must be in trouble. Kabam is a big company, and MCOC is not its only property. In fact, they have a job listing for the Vancouver studio right now for a go to market specialist. These are people who specifically design marketing campaigns for new games about to launch. In other words, not MCOC. Kabam is constantly working on growing its existing titles and also making new ones. Some of those might not even see the light of day. My guess is some bean counter thought the revenue stream was big enough to afford growing the team to try to expand Kabam's offerings, and now some other bean counter has decided that no, it doesn't, and wants Kabam to reduce overhead, compelling cuts. But if you're not actually in the room when the decisions are made, and sometimes even if you are, you can't just wildly guess at what's going on. So I would relax. A little flippant. 2/22: netmarble US is folded into Kabam to "maximize efficiencies." 11/22: kabam downsizes redundancies. 5/23: further 12% redundancies. As someone who has a few colleagues culled from the Disney/ESPN cuts as well as WBD, "I would relax" isn't a phrase I'd use, or would ever bring up to those supporting their families.