**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Just look at how fast it alternates between block when sniffing for inputs. Just the flickering alone is distracting. The AI is whiff punishing light attacks. A whiffed light attack means it was thrown outside of hit range but you cannot punish a whiffed light attack with a medium. So the game is realizing it's a light attack and immediately pressing a light to whiff punish.
The CPU opponent is also light and special intercepting mediums quite often and now doing 4 hit combos to specials. Not quite special cancels but if you're not paying attention, you can eat a special after a light whiff punish into a combo into a special.
Not to mention the All or Nothing behavior routinely being exhibited by the AI. When you commonly hear the likes of KT, MSD, and Lagacy saying "what was I supposed to do there?" on stream, you know it's not just happening to you.
OP, don't be gaslit by the people here; many of them are just low level players.
She kept attacking with her light even though it didn't connect. She kept throwing her first light in air.
Very weird
Though this didn't happened again when i fought her with my kitty
It kept dashing back and forth whole spamming block. The moment my character would walk ahead, i would dash back to not get accidentally combo'ed.
AI kept dashing back and reached all the way into the corner from middle
P2: prove it
P3: proves it
Yeah . It isn't a deal as far as I can see but more essential to the way ai behaves.
Plus this is a node where you get power from holding block so why wouldn't the A.I do this?
I don't think it's a far reach to put that possibility out there that it plays a factor in the issues we see now. Throw in the tweaks to behavior with certain node combinations and we get unusual AI behavior. Many of you can come up with other examples where Ai avoid taunts and holds their specials until a debuff (power sting) expires or a fury falls off. I can't explain it, but I see it, and I think it's frustrating.
But then, if the AI wanted to hold block, why would it not just hold it entirely instead of tapping in and out of block