I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff. So I don’t want this comment to come across like I’m trying to call you out, I just am curious and want to understand your opinion. The way I read most of what you said, it feels like you *do* doubt that Spidey is useful. Things like:“ he *could* slap, but he’s synergy-reliant. And his utility doesn’t really do anything.”“I’m not sure what this kit is designed to do.”“ I hope Kabam analyzes the data because he’s neither here nor there.”Then inviting us to share our thoughts. That’s why I personally framed what I was saying in the way I did, because what you were saying seemed to say “I don’t like Spider-Man, he doesn’t have good utility or use in the game”. So I wanted to share why his utility is good, and what his uses are - because there seems to be a fair bit you haven’t considered about why Spidey could actually be good.
I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff.
I’m not sure that his utility does nothing, he is an extremely reliant taunt champion (the best in the game imo) and has great evade/unstoppable countering, he also ignores the mastery limber and the node limber, which is unique utility and very nice when it comes up. Is he the best science? No, but in the future when our 7*s become higher sig he’s going to really come into his own. He’s not great unduped, he’s a ton better duped, and even better high sig. He’s also got seriously good damage for BGs level health pools https://youtu.be/n2O7roLo5l0Just adding that yes, this is backblast, but without the extra crit damage, the combo after the stun on the sp2 would have KOd, the damage during that stun is huge. Here he is countering two of the more difficult EoP fightshttps://youtu.be/_TengCFOwQQhttps://youtu.be/tdZkPqBBWDkAll I’m saying is give him a chance if you dupe him
I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff. So I don’t want this comment to come across like I’m trying to call you out, I just am curious and want to understand your opinion. The way I read most of what you said, it feels like you *do* doubt that Spidey is useful. Things like:“ he *could* slap, but he’s synergy-reliant. And his utility doesn’t really do anything.”“I’m not sure what this kit is designed to do.”“ I hope Kabam analyzes the data because he’s neither here nor there.”Then inviting us to share our thoughts. That’s why I personally framed what I was saying in the way I did, because what you were saying seemed to say “I don’t like Spider-Man, he doesn’t have good utility or use in the game”. So I wanted to share why his utility is good, and what his uses are - because there seems to be a fair bit you haven’t considered about why Spidey could actually be good. The bottom line is that the kit is boring. It feels like it was put together on a Friday afternoon. It’s not so much about what the kit does as much as it is about the experience you have playing with Marvel’s flagship character.. Can we compare this to the OG Hulk buff that you described as “an OG champ that got buffed and turned out great.”Because the way I see it, Spider Man’s buff attempted far, far more than OG Hulk’s did. You yourself admit a new mechanic for Spidey with webbing, he has a rotation involving different specials, specific things to do. OG Hulk is just a very, very simple kit. It’s a counter, then a damage mode, and.. that’s kinda it. Not much utility at all, just damage. It’s a great buff don’t get me wrong, he’s extremely useful and I ban a lot of Hulk’s in BGsBut his buff is “boring” when applied to your definition given here. But why do you like that, but not Spidey? It’s because of the damage and no sig reliance right? That’s why we love Hulk, and why people love him as a 7*. But I don’t think it’s *just* being locked behind the sig, we’ve had buffs for champions where damage or utility is locked behind sig - Joe fixit quite needs the sig, rocket has a ton of utility behind his sig, so does Hawkeye. We have many champions each year that very much need their sig, and there are many 7*s that need their sig like Killmonger, Korg, Domino etc. So why is it bad for Spidey? It can’t be only this. For the record, I don’t think it’s ok to say a buff is bad because it relies on high sig, part of this game is investment, and one part is sig levels. Does it feel bad to have a 7* champion that benefits from higher sig, yeah maybe, but can that champ still do stuff at lower sig? Yes, Spidey still has all his utility at sig 20, and while he loses some taunt duration, it doesn’t neuter him, he just has more room to grow. I’ve tested a low sig 7* rank 1 spider man, and honestly, I’m not joking when I say I’m scared of what he could do at R2. And I would R2 a duped Spidey in a heartbeat I’ve got 30 second takedowns of 200k healthpools, that is insane BG scores. 1 minute 15 takedowns of 600k healthpools. Even quicker if sp2s crit - which stat focus helps with. I can share videos of this if needed, if you need some extra ammunition to feel hyped about your 7*. I don’t mean what I’m about to say to be accusatory at all, but I’m worried that you’ve fallen a little bit for “if the damage isn’t insane, it’s bad”. Spider man has very, very good damage, but no, it’s not OG Hulk level.I worry about that, because you’ve said OG Hulk is an example of a good buff, when he’s objectively had less changed or added than Spidey, but Spidey is a bad buff because he’s not had enough added - the real difference in my view is OG Hulk had YTers seriously hyping him because his damage is more obviously there. And when Spidey came out, people didn’t see the damage immediately, and it wasn’t as much as Hulk, so he was written off As “how a kit feels” I actually love how it feels as spider man, it feels like you’re webbing them up then throwing a huge kick at them. Sp1 into sp2. The parry LLLM combo back off, and repeat is satisfying to pull off, the taunts are insanely powerful - anyone who complains about AI not throwing specials (me included) just needs to try Spidey with his 100% uptime on taunt. And when you cash out with Sp2, it’s scary to see the damage How much have you played with Spidey and tested his damage, because try him in some 200-300k healthpools, try him with crit stat focus, and try the techniques I’ve suggested. See how it feels with an open mind. I’d be happy for you to PM some gameplay and give tips on it.
I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff. So I don’t want this comment to come across like I’m trying to call you out, I just am curious and want to understand your opinion. The way I read most of what you said, it feels like you *do* doubt that Spidey is useful. Things like:“ he *could* slap, but he’s synergy-reliant. And his utility doesn’t really do anything.”“I’m not sure what this kit is designed to do.”“ I hope Kabam analyzes the data because he’s neither here nor there.”Then inviting us to share our thoughts. That’s why I personally framed what I was saying in the way I did, because what you were saying seemed to say “I don’t like Spider-Man, he doesn’t have good utility or use in the game”. So I wanted to share why his utility is good, and what his uses are - because there seems to be a fair bit you haven’t considered about why Spidey could actually be good. The bottom line is that the kit is boring. It feels like it was put together on a Friday afternoon. It’s not so much about what the kit does as much as it is about the experience you have playing with Marvel’s flagship character..
I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff. So I don’t want this comment to come across like I’m trying to call you out, I just am curious and want to understand your opinion. The way I read most of what you said, it feels like you *do* doubt that Spidey is useful. Things like:“ he *could* slap, but he’s synergy-reliant. And his utility doesn’t really do anything.”“I’m not sure what this kit is designed to do.”“ I hope Kabam analyzes the data because he’s neither here nor there.”Then inviting us to share our thoughts. That’s why I personally framed what I was saying in the way I did, because what you were saying seemed to say “I don’t like Spider-Man, he doesn’t have good utility or use in the game”. So I wanted to share why his utility is good, and what his uses are - because there seems to be a fair bit you haven’t considered about why Spidey could actually be good. The bottom line is that the kit is boring. It feels like it was put together on a Friday afternoon. It’s not so much about what the kit does as much as it is about the experience you have playing with Marvel’s flagship character.. Can we compare this to the OG Hulk buff that you described as “an OG champ that got buffed and turned out great.”Because the way I see it, Spider Man’s buff attempted far, far more than OG Hulk’s did. You yourself admit a new mechanic for Spidey with webbing, he has a rotation involving different specials, specific things to do. OG Hulk is just a very, very simple kit. It’s a counter, then a damage mode, and.. that’s kinda it. Not much utility at all, just damage. It’s a great buff don’t get me wrong, he’s extremely useful and I ban a lot of Hulk’s in BGsBut his buff is “boring” when applied to your definition given here. But why do you like that, but not Spidey? It’s because of the damage and no sig reliance right? That’s why we love Hulk, and why people love him as a 7*. But I don’t think it’s *just* being locked behind the sig, we’ve had buffs for champions where damage or utility is locked behind sig - Joe fixit quite needs the sig, rocket has a ton of utility behind his sig, so does Hawkeye. We have many champions each year that very much need their sig, and there are many 7*s that need their sig like Killmonger, Korg, Domino etc. So why is it bad for Spidey? It can’t be only this. For the record, I don’t think it’s ok to say a buff is bad because it relies on high sig, part of this game is investment, and one part is sig levels. Does it feel bad to have a 7* champion that benefits from higher sig, yeah maybe, but can that champ still do stuff at lower sig? Yes, Spidey still has all his utility at sig 20, and while he loses some taunt duration, it doesn’t neuter him, he just has more room to grow. I’ve tested a low sig 7* rank 1 spider man, and honestly, I’m not joking when I say I’m scared of what he could do at R2. And I would R2 a duped Spidey in a heartbeat I’ve got 30 second takedowns of 200k healthpools, that is insane BG scores. 1 minute 15 takedowns of 600k healthpools. Even quicker if sp2s crit - which stat focus helps with. I can share videos of this if needed, if you need some extra ammunition to feel hyped about your 7*. I don’t mean what I’m about to say to be accusatory at all, but I’m worried that you’ve fallen a little bit for “if the damage isn’t insane, it’s bad”. Spider man has very, very good damage, but no, it’s not OG Hulk level.I worry about that, because you’ve said OG Hulk is an example of a good buff, when he’s objectively had less changed or added than Spidey, but Spidey is a bad buff because he’s not had enough added - the real difference in my view is OG Hulk had YTers seriously hyping him because his damage is more obviously there. And when Spidey came out, people didn’t see the damage immediately, and it wasn’t as much as Hulk, so he was written off As “how a kit feels” I actually love how it feels as spider man, it feels like you’re webbing them up then throwing a huge kick at them. Sp1 into sp2. The parry LLLM combo back off, and repeat is satisfying to pull off, the taunts are insanely powerful - anyone who complains about AI not throwing specials (me included) just needs to try Spidey with his 100% uptime on taunt. And when you cash out with Sp2, it’s scary to see the damage How much have you played with Spidey and tested his damage, because try him in some 200-300k healthpools, try him with crit stat focus, and try the techniques I’ve suggested. See how it feels with an open mind. I’d be happy for you to PM some gameplay and give tips on it. I’d love to have some tips and gameplay. Thanks for offering. But it does feel a bit dreary. They could have given him some animations like they did with Spider-Ham, that comic-style ‘BANG’, ‘POW’ and ‘THWIP’. Some web animations when opponents are webbed.Also, the rotation and gameplay just isn’t satisfying. Compare it to Spider-Gwen for example, where you’re consistently weaving Heavy attacks between SP1s, to keep up the at excellent Slow debuff while you’re building up your Trap-Spider passives. And maybe the difference is that as you’re building up your Trap-Spiders your damage is slowly going up, then you reach max count and you move on to your SP2. We don’t get that with Spiderman. There isn’t that buildup, and even when you do get there sure the damage is great but it doesn’t feel like the damage loop is as rewarding as the buildup.So it’s a lot of things. Don’t doubt me, he’s got the baseline, but reliance on dupe, sigs and synergies is not the way to design a champ.It doesn’t feel rewarding or exciting, though it’s clear you’re making the most out of him and kudos to you. I’ll put some things together, looking at his damage in 200k and 5-600k healthpools and compare him to OG Hulk, so you have a baseline of how well he performs. (I’m not trying to say Spidey has more damage than Hulk, just as a comparison) Out of curiosity, what sort of time for each healthpool would get you impressed? Like, say Hulk gets 30 seconds for 200k, and 1min 15 on average for 5-600k. What would it take for Spidey to feel like he has damage? I’ll do it with both crits and non crits on sp2 for fairness. In terms of BGs, what sort of scores do you consider good? I’d really appreciate answers to these questions, I think it’ll provide an objective way to figure out whether you “feel” bad about the damage of the buff, or whether you have some measure to back it up. In regards to your “feeling” on his loop, that’s fair, each champion is very subjective on damage loops. I personally find Galan extremely boring to play, and don’t like his loop. But I know people who love it. (As it happens, I don’t enjoy Gwen’s play style either - maybe there’s our disconnect lol) I’ll agree on animations, it would have been awesome to get more. But obviously hulk didn’t get those either, so double sad I will however disagree on reliance on dupe, sigs and synergies. I agree on 1/3, he does need the dupe. But he definitely doesn’t need high sig, it’s just very nice for him. Like I said, I’ve been testing low sig, no synergies 7* and he’s still crazily good.
I don’t doubt that OG Spiderman is useful. I’m asking whether or not you are happy with the buff. So I don’t want this comment to come across like I’m trying to call you out, I just am curious and want to understand your opinion. The way I read most of what you said, it feels like you *do* doubt that Spidey is useful. Things like:“ he *could* slap, but he’s synergy-reliant. And his utility doesn’t really do anything.”“I’m not sure what this kit is designed to do.”“ I hope Kabam analyzes the data because he’s neither here nor there.”Then inviting us to share our thoughts. That’s why I personally framed what I was saying in the way I did, because what you were saying seemed to say “I don’t like Spider-Man, he doesn’t have good utility or use in the game”. So I wanted to share why his utility is good, and what his uses are - because there seems to be a fair bit you haven’t considered about why Spidey could actually be good. The bottom line is that the kit is boring. It feels like it was put together on a Friday afternoon. It’s not so much about what the kit does as much as it is about the experience you have playing with Marvel’s flagship character.. Can we compare this to the OG Hulk buff that you described as “an OG champ that got buffed and turned out great.”Because the way I see it, Spider Man’s buff attempted far, far more than OG Hulk’s did. You yourself admit a new mechanic for Spidey with webbing, he has a rotation involving different specials, specific things to do. OG Hulk is just a very, very simple kit. It’s a counter, then a damage mode, and.. that’s kinda it. Not much utility at all, just damage. It’s a great buff don’t get me wrong, he’s extremely useful and I ban a lot of Hulk’s in BGsBut his buff is “boring” when applied to your definition given here. But why do you like that, but not Spidey? It’s because of the damage and no sig reliance right? That’s why we love Hulk, and why people love him as a 7*. But I don’t think it’s *just* being locked behind the sig, we’ve had buffs for champions where damage or utility is locked behind sig - Joe fixit quite needs the sig, rocket has a ton of utility behind his sig, so does Hawkeye. We have many champions each year that very much need their sig, and there are many 7*s that need their sig like Killmonger, Korg, Domino etc. So why is it bad for Spidey? It can’t be only this. For the record, I don’t think it’s ok to say a buff is bad because it relies on high sig, part of this game is investment, and one part is sig levels. Does it feel bad to have a 7* champion that benefits from higher sig, yeah maybe, but can that champ still do stuff at lower sig? Yes, Spidey still has all his utility at sig 20, and while he loses some taunt duration, it doesn’t neuter him, he just has more room to grow. I’ve tested a low sig 7* rank 1 spider man, and honestly, I’m not joking when I say I’m scared of what he could do at R2. And I would R2 a duped Spidey in a heartbeat I’ve got 30 second takedowns of 200k healthpools, that is insane BG scores. 1 minute 15 takedowns of 600k healthpools. Even quicker if sp2s crit - which stat focus helps with. I can share videos of this if needed, if you need some extra ammunition to feel hyped about your 7*. I don’t mean what I’m about to say to be accusatory at all, but I’m worried that you’ve fallen a little bit for “if the damage isn’t insane, it’s bad”. Spider man has very, very good damage, but no, it’s not OG Hulk level.I worry about that, because you’ve said OG Hulk is an example of a good buff, when he’s objectively had less changed or added than Spidey, but Spidey is a bad buff because he’s not had enough added - the real difference in my view is OG Hulk had YTers seriously hyping him because his damage is more obviously there. And when Spidey came out, people didn’t see the damage immediately, and it wasn’t as much as Hulk, so he was written off As “how a kit feels” I actually love how it feels as spider man, it feels like you’re webbing them up then throwing a huge kick at them. Sp1 into sp2. The parry LLLM combo back off, and repeat is satisfying to pull off, the taunts are insanely powerful - anyone who complains about AI not throwing specials (me included) just needs to try Spidey with his 100% uptime on taunt. And when you cash out with Sp2, it’s scary to see the damage How much have you played with Spidey and tested his damage, because try him in some 200-300k healthpools, try him with crit stat focus, and try the techniques I’ve suggested. See how it feels with an open mind. I’d be happy for you to PM some gameplay and give tips on it. I’d love to have some tips and gameplay. Thanks for offering. But it does feel a bit dreary. They could have given him some animations like they did with Spider-Ham, that comic-style ‘BANG’, ‘POW’ and ‘THWIP’. Some web animations when opponents are webbed.Also, the rotation and gameplay just isn’t satisfying. Compare it to Spider-Gwen for example, where you’re consistently weaving Heavy attacks between SP1s, to keep up the at excellent Slow debuff while you’re building up your Trap-Spider passives. And maybe the difference is that as you’re building up your Trap-Spiders your damage is slowly going up, then you reach max count and you move on to your SP2. We don’t get that with Spiderman. There isn’t that buildup, and even when you do get there sure the damage is great but it doesn’t feel like the damage loop is as rewarding as the buildup.So it’s a lot of things. Don’t doubt me, he’s got the baseline, but reliance on dupe, sigs and synergies is not the way to design a champ.It doesn’t feel rewarding or exciting, though it’s clear you’re making the most out of him and kudos to you.
Out of interest @Rookiie , has any of this inspired you to take another look at Spidey. Obviously you had your opinion on it being a bad buff going in, and I'm not expecting to have persuaded you instantly, but if you duped your 7* would you feel quite as bad as you do now? I ask because there were a few bits of utility you didn't know spidey had going in, and now you can see the damage potential of a 7* and it fit your description of impressive for the health pools we've spoken about. Has anything changed in your mind?
@Rookiie i don’t think I’ve ever had a crystal pull with such good timing lolNow just to dupe him then he goes R2
The 🐐 version himself is the worst one among his verse characters, does is satisfy anyone at all
He is certainly better, but if you have any of the top 5 science champs, you are not wasting a roster spot on Spidey... Eh, I have an alliance mate and a buddy in 4Loki who have R2s and have been absolutely crushing with him. Check out BMcG's channel here https://www.youtube.com/watch?v=m0RZ8-ExP7Eand I've done my own showcase in Bgs herehttps://youtu.be/5oPgvi-9ntcI consistently run BG decks with 6-8 science champs, so he really does make my deck (for context I'm usually C6/5). Maybe for some they wouldn't want to use him over other science champs, but depending on roster you may have him as a 7* duped and he'd be worth R2 in my mind easily. Mystic champs are such a threat you want people who can handle them perfectly. So Spidey is super useful to me, and gets great scores.
He is certainly better, but if you have any of the top 5 science champs, you are not wasting a roster spot on Spidey...