**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Beyond the Leaps and Bounds you've made, one thing in your final segment I think gets ignored the most: a class action lawsuit wouldn't really be an effective tool for change or profit but simply just a way to people to take out their frustrations on the company and the game.
Not to mention everybody knows that a successful class action lawsuit would most likely cause the company to go bankrupt and the game servers to be shut down, so at least, you're fully aware of the mutually assured destruction that would be guaranteed by such an endeavor.
Literally zero problems...
The thing that is more than a bug and is inexcusable is battlegrounds issues , especially the whole "sorry you crashed so you get zero points". It's been prevalent since season 2 and has progressively gotten worse with every season. There's no excuse for this and if they want bg to be the focal point of the game (which it has been) then they need to spend all their time, money, energy and resources to fix it before piling on any more new content
Do you have a single piece of proof or evidence for what you’re claiming?
on a more fun note, i played the game and had fun. the end.
Kabam are guilty of being careless in their content releases and there are things that all of us wish they would do better. Ultimately Kabam own the account.
That being said, this is one of the mobile games with the greatest longevity on the market, one of the most popular as well, and there’s a reason for that; it’s also one of the best.
Use of gambler addiction triggers ( without gambling addiction warnings)
Manipulation of drop rates via character rarity without disclosing unequal rates for each individual characters
Not disclosing possible variable drops rates based on past spending habits and acquisitions
Disclosing real money purchase information in a separate location from where the purchase is being made( maybe sending out emails that are no longer viewable when items go on sale. Then blaming the customer for not reading the information that was available but not at the time of purchase)
Creating different descriptions of effects for the exact same ability. making sure to leave out negative side effects in purchasable locations
Now let’s do game issues specifically and why a hypothetical company(not Kabam) could possibly thoroughly enjoy them
If you have a bug that’s by design or ignored by design
If you have an issue with a parry function with varying success. A player is more likely to revive if they get knocked out by this effect.
If a player just stands there not charging a heavy after a successful parry and gets punished they may revive or heal
A player might decide they don’t want to walk into the opponent for no reason and the game has other ideas.
These things could be on purpose, but EVEN IF THEY WEREN’T. That company would make money off these issues and any similar issue. If you spend to revive they make that money. They pressure to spend is increased AS IS THE PRICE in any team based game mode when the rewards are not. People who don’t spend won’t spend, but people who do will always spend to their particular threshold.
If it’s on purpose
If it’s ignored
Or if these things are even actively trying to be fixed. A company (not Kabam) would continue to profit as long as the customer base is willing to tolerate them. It could absolutely be used as a financial farming system
The life of the average players time playing the game is not for the entire life of the game.
People who spend have a financial investment that causes a psychological investment that creates an attachment which lengthens this time because you feel the need to protect that investment which can be exploited.
This is why a player might put up with such issues.