I would like to point out that not all concepts are *full of changes* because, for example, some animations, or simply their names, are unchanged. Or they may have different attributes, from different synergies, but I felt it would be a suitable upgrade for them. Anyway. If you have a moment of time, or are just curious, I invite you to read it.
Scarlet Witch (Classic)
Light Attack:
- Light attacks have a 95% chance to Nullify one enemy buff.
Medium Attack:
- Medium attacks have a 65% chance to Stun the opponent for 2.40 seconds.
Heavy Attack:
Scarlet Witch attacks the opponent with her magic. - 2 Hits.
- This attack has a 100% chance to inflict one of 10 debuffs on the opponent; Poison (250 direct damage), Incinerate (250 energy damage), Shock (250 energy damage), Coldsnap (250 energy damage), Degeneration (250 direct damage), Power Drain (15% Power), Weakness (reducing the opponent's Attack Rating by 20%), Armor Break (reducing the opponent's Armor Rating by 20%), Heal Block (preventing the opponent from healing themselves), or Power Sting (dealing 3000 direct damage if the opponent activates a Special Attack) for 10 seconds.
Always Active - "Chaos Manipulation":
- Scarlet Witch attacks have a 75% chance of giving Scarlet Witch one of 6 buffs; Fury (increases her Attack Rating by 25%), Cruelty (increases her Critical Damage Rating by 25%), Armor Up (increases her Armor Rating by 25%), Power Gain (gives her 18% Power), Regeneration (heals her 100 HP over 0.45 seconds), or Unblockable for 7 seconds.
- If the opponent hits the Scarlet Witch, the opponent will be Power Locked for 5 seconds preventing the opponent from gaining Power. The cooldown between each Power Lock lasts 25 seconds.
- Each critical hit increases the chance that Scarlet Witch's next attack will be a critical attack by 10%.
Sig Ability - "Reality Warping":
- Scarlet Witch starts ignoring any immunizations of her opponent and imposes her debuffs on the opponent bypassing their immunizations.
- Every debuff she deals and buffs she gains have increased Potency and Duration by 5%-95%, making them more effective against her opponents.
- Scarlet Witch's attacks bypass the opponent's Block Proficiency by 8% for each hit on the opponent's block. Up to 20 hits (160%).
Passive - "Magic Barrier":
- The opponent cannot prevent or reduce Scarlet Witch's Chaos Manipulation debuffs.
- Scarlet Witch is immune to Nullify and Fate Seal effects.
- When facing Mystic-class Champions, Scarlet Witch has a 100% chance to inflict a 10 second Falter on them if they activate their Special Attack 1 or Special Attack 2. This is once for the entire fight.
- Attribute Steal: Scarlet Witch's attacks have a 25% chance of Power Steal (steal 10% Power from the opponent), or Life Steal (take 5% of the opponent's health for themselves).
Special Attack 1 - "Hex Sphere":
A concentrated sphere of Chaos Magic blasts Scarlet Witch's opponents. - 1 Hit.
- This attack has a 50% chance to apply one of three debuffs; Concussion (reduces Ability Accuracy by 45%), Disorient (reduces Defensive Ability Accuracy and Block Proficiency by 45%), or Exhaustion (reduces Critical Damage Rating by 45%) for 7.5 seconds.
- This attack gains +2500 to Critical Rating and Critical Damage Rating.
Special Attack 2 - "Hex Bolt":
Scarlet Witch sends her opponents flying with a bolt of Chaos Magic. - 2 Hits.
- This attack has a 75% chance to apply one of three debuffs; Petrify (reducing the Regeneration Rate and Ability Power Rate by 50%), Fatigue (reducing the opponent's Critical Rating by 50%), or Slow (reducing the Evade and Unstoppable Ability Accuracy by 100%) for 10 seconds.
- This attack gains +3855 to Critical Rating and Critical Damage Rating.
Special Attack 3 - "Chaotic Bombardment":
Scarlet Witch cuffs her foes into helplessness before crushing them with a bombardment of Hex Bolts. - 10 Hits.
- This attack has a 100% chance to impose one of 6 debuffs on the opponent; Concussion (reducing Ability Accuracy by 75%), Petrify (reducing Regeneration Rate and Ability Power Rate by 75%), Disorient (reducing Defensive Ability Accuracy and Block Proficiency by 75%), Fatigue (reducing the opponent's Critical Rating by 75%), Exhaustion (reducing Critical Damage Rating by 75%), or Slow (reducing Ability Accuracy of Evade and Unstoppable effects by 100%) for 15 seconds.
- This attack has a 100% chance to Nullify any positive buffs from the opponent.
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Drax
Light Attack:
- Light Drax's attacks have a 70% chance to inflict the Bleed debuff on the opponent for 250 direct damage for 6 seconds.
Medium Attack:
- Medium's attacks apply the Rupture debuff to the opponent, dealing 250 physical damage for 6 seconds.
Heavy Attack:
Drax headbutts the enemy. - 1 Hit.
- This attack inflicts the Armor Break debuff on the opponent, reducing the opponent's Armor Rating by 35% for 10 seconds. Max Drax can impose Armor Breaks 4.
Always Active - "Relentless Fury":
- Drax gets Fury buffs that increase his Attack Rating by 20% for one stack for 10 seconds whenever he performs a Well-Timed Block (Parry). Drax can have a maximum of 5 Furies.
- Drax is immune to Stun effects.
- If Drax is below 50% health, he gains Passive Unblockable for 10 seconds.
Sig Ability - "Destroyer":
- Drax gains a 2%-80% increase in the potential of his Furies, Cruelty and Precision (depending on Signature Ability Level. Every 5 Sig Lvl.)
- If Drax pins an opponent against a wall, Drax permanently becomes Passive Unstoppable while completely unfazed. At the same time, if Drax is Unstoppable, he will be temporarily invulnerable to the opponent's attacks as he gains 5 Indestructible stacks, which will disappear if Drax is hit by the opponent one by one. The only two ways to stop Drax's Unstoppable is to put the Slow debuff on him, or try to Stun Drax, which will remove the Unstoppable and give him a 5 second cooldown.
Passive Abilities:
- Unyielding Determination: Drax has a 100% chance to Purify every third debuff on him.
- Unrelenting Focus: Drax holding a block for 1.20 seconds will gain a 10 second Precision buff increasing his Critical Rating by 20% for 10 seconds. Drax can have up to 5 Precision buffs.
- Invincible Cruel: Whenever Drax Intercepts an opponent, he will gain a Cruelty buff that increases their Critical Damage Rating by 20% for 10 seconds. Drax can have a maximum of 5 Cruelty buffs.
- True Winner: Drax gains a permanent Passive True Strike for every fight start that bypasses Armor, Physical Resistance, Evade and Auto-Block effects. However, True Strike can disappear after 1.10 seconds if Drax is hit while Unstoppable. Drax will get a 7 second cooldown after which True Strike will return.
- Terror of the Galaxy: Drax reduces the duration of buffs such as Unstoppable and Unblockable by 85%. If the opponent is wearing Armor Break, Drax will bypass any effects that sustain the opponent's life, such as Indestructible or Immortality.
Special Attack 1 - "Blade of Vengeance":
Drax strikes with precise strikes from his blades, fueled by his unyielding determination. - 3 Hits.
- Each hit inflicts the Bleed debuff on the opponent.
Special Attack 2 - "Savage Assault":
Drax unleashes a relentless series of attacks, overwhelming opponents with brute force. - 5 Hits.
- Each hit inflicts the Rupture debuff on the opponent.
- This attack grants Drax a 10 second Physical Resistance buff that increases his Physical Resistance by 75%.
Special Attack 3 - "Destroyer's Fury":
Drax starts a frenzied fury that starts with a solid kick and ends with one solid header. - 10 Hits.
- Each hit inflicts Armor Break and Rupture debuffs on the opponent.
- This attack resets his Fury, Precision and Cruelty buffs and increases their duration by 50%.