They're finally nerfing Energy Refils in act 5
Eb0ny-O-M4w
Member Posts: 14,025 ★★★★★
Probably not going to trigger as much as it was with the revive nerf, but oh well
https://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest
https://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest
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Ok.
None of these is from farming. 90% are from Paragon 4hr crystals.
Also i wonder how this will affect online in bg? I know many people who farmed energy refills in 5.3.6 explicitly to play battlegrounds
It will change my game in a negative way, with the battlegrounds and all the levels of the quests to do how do you want to have enough energy each time. In short, I'm disappointed but good life goes on …
Well yes, since there s no recent content that requires 40+ revives to finish. When that comes again, they expect us to start buying units.
But again thats asking greedy company to be fair, which is pretty stupid of me.
July 4th deals ruined every single bit of this game economy and now this.
Good luck to everyone in “playing” this Contest of Buying Cash Deals and battling bugs on daily basis.
farming is a time consuming headache and not worth the time, but some players do it so why mess with it? how are players supposed to finish all difficulties of event quest or farm points in battlegrounds?
where are we supposed to get refills and revives for everest content now? this wouldn't be much a problem if july 4 and cyber weekend deals were only 15k like they used to be instead of 40k.
What about when the next challenging content with ridiculous nodes like limited hit count in abyss comes where one needs to drop dozens and dozens of revives? Does kabam expect us to whale out and buy revives with units?
What about BGs, are we suppose to drop scarce resources to obtain more marks to increase our score? Some of us were in BGs focused alliances that required us to hit 400k regularly (since alliance content is pretty much dead) . Again, how is f2p remotely suppose to have a chance against whales in this mode?
Kabam’s thought process on this decision is extremely one sided and exhibits tunnel vision. auto fighting facts in earlier acts with 7 stars? Just ban the 7 stars then, don’t completely disbarrage an entire f2p community just because of one potential consequence that NOT TO MENTION, they themselves invoked by having 7 stars release so early and having july 4 change the economy the way it did.
@Kabam Miike @kabam jax
I don’t think Kabam has fully ascertained the gravity of this change. Please urge them to reconsider this decision
I post this idea in the other thread regarding Apothecary-like Quest for Energy Refill.
Most of the time through out the day while people are busy working, studying or whatever else, the account is just there with a full 70 energy.
By the time players get the chance to jump on and really play the game for a few hours, you only get about 70 energy or so to do all content (including Story Q, EQ, SQ and Battlegrounds, all of which use the same energy).
An Apothecary-like quest is useful as a form of "save" those energy for when players have the time to play.
For example if there were an Apothecary-like quest for energy it could be like this:-
2 paths - 1 Full Refill for Completion and 1 Fully Refill for Exploration. It can cost 70 (or 60) energy to auto fight per path. Reset each day.
So it mean players not really gain any extra energy, but they get the chance to "recycle" the energy and save for when they have time to play.
This way u can play arena for milestones and when energy fully restores go spend it and grab refill.
People need to stop talking about “grind milestones and buy resources” while arena unit gain is the same for ages and other resources gain is getting eliminated, same time as all unit offers for july 4th, cyberweekend is increasing. Just stop.