Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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If you try to AUTO FIGHT
Jugg - The AI doesn't know you gotta punish his heavy with your heavy to remove the stun immunity and also unstoppable buff.
Vision - you can't auto fight this one either cause the AI won't be baiting specials all the time preventing vision to reach sp3 and eventually die. Also if you selected Hercules on your team, AI doesn't know Herc basically got nerfed for this fight, so you have to jump in again to select a different attacker.
Scarlet Witch - Power Shield Node, so specials is only way to inflict any type of damage, however AI doesn't know you have to charge/hold your heavy to gain prowess and gain to reach a bar or two of power. LOL
Wolverine - more funky nodes, but not as bad as the others, so about the same as WS.
This wasn't a test of our skills, this Brutal Challenge was created with the intention to test our patience, efforts and willingness to go above and beyond for somewhat good rewards.
I have never used the Ronan cheese before today and actually got KO a couple of times at the start. I got to practice with Juggs on baiting his heavy and punishing with my heavy (which I have never done before).
With EOP, one mistake and you are done. At least in this one, I can still keep working on the fight. The first few times I got faltered against WS, I panicked and get KO (I used a 5* Ronan) but by the fourth or fifth fight, I was more composed and was able to learn to dodge his sp1.
I am really grateful to get these amazing rewards as I am not in the top tier alliance and don’t even have a titan shard before today. For five hours of grind, plus a couple of hours in the 1-2* arenas, you get a 7* selector. I say that is time well spent. Just glad I can finished it as it looked pretty bad at the start.
The game play is exceptionally tedious and monotonous. To fully clear all 6 paths for 7 stages with the only change being increased difficulty. And it isn't challenging but due to stats in the later stages the fights are just long.
To most people not named you that is not a person's idea of fun.
It's not just for the highest Players who want 20-minute Fights.
Honestly, this is the epitome of instant gratification. People are fine with Fights that exclude the majority of people as long as it doesn't require time and effort.
It's a game that's based on time and effort to progress. Some things are going to be grindy. Not everything is going to be one-and-done.
Main negative is length of Ch 1, but there are some accounts that will only be able to get that far, so I get the rationale.
I think the primary source of discontent is expecting a challenge event and getting a celebration event. The adage “don’t look a gift horse in the mouth” comes to mind.
Dr. Zola
Don't counter by **** argument that you are getting good reward by wasting time. What are you even going to do with these digital pixels anyway.
So, simply when you counter rewards are good and you need to waste time slogging off to earn it directly means event is not good.
If you look at the incursions event this month, arguably will take more time to complete, the rewards aren’t as good as a side quest, but for me, it’s far more fun.
I don’t think there’s many people saying I hate the effort needed for the event so I’m not doing it. Rather, we understand that effort is needed, but can we have some content that is a little more challenging and a little less monotonous. I’m a pretty average paragon player and did Brutal DLX difficulty with 2 revives. I was expecting a difficulty level that would wipe my stash out. So it’s fine, we have our rewards, we’ll all have our 7* Maws for Battle Grounds. Just in future, when it comes to game design can some of the feedback be heard and the design incorporate a something a little more fun. Not saying it needs to be completed in 5 minutes with a Herc. Just a little more fun.
Currently, they copied paragon progression part of chapter 1 to chapter 2.
Such a mediocrity by event design team.
Chapter 1 on the other hand was just too repetitive. IMO it should have been restricted to your title.
So Paragon play the Paragon and TB chapters only, TB play TB and Cavalier chapters etc.
for me it was tedious to have to fully explore the lower level chapters. They should have been auto credited…
Just my thoughts