Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Would it be that difficult to introduce a "disable persistent placement" setting for those that don't want to use it?
But the Points Description actually has been changed now to remove those “Place Defender” points.
Milestone point requirements stayed the same.
(that is where this reply was gonna end, but then I looked closer…)
——
**BUT, the “Defeat an Enemy” points has been tripled, from 300 to 900 points. (note, the now-removed Defenders used to be 600 each)
So, actually works out similar, if for example you defeat 5 enemies during a war, instead of getting points for placing 5 defenders.
Defense 600 x 5, plus 300 x 5 fights won.
== 900 x 5 fights won.
1) We've been matched with a couple of alliances that didn't place all 50 defenders. So then it's an internal race/fight as to who can get as many fights in as possible, or calculatin, coordinating, and sharing. Absolutely ridiculous.
2) Players within an alliance may be from different timezones and join/move at different times, be assigned lanes/sections, etc. So now it's an even bigger problem for officers as well as players to coordinate as well as ensuring everyone get their solo objective points. Again, absolutely ridiculous.
There may be other issues with this new solo objective points system, as clearly the team didn't think this through (been happening a lot lately).
Also, no in-game communication about the change. Another miss by the team. Disappointing.
If you're going to try to automate something, you kinda need to think of the consequences when it's not automated. And now with the season ending, we can't get our minimum in to even get season rewards. This is just borked.
This really is a joke. Like how did this pass through testing and was deemed good to go to go live. Not to mention you have people that can't even bind relics to auto defense champs or can't use them in AQ even when war isn't going on. So I have to waste my time in a guaranteed loss because you chose the perfect time to throw war based events into the rewards. Not a fan of doing content I can't win.
To make things even worse we have been struck by several Bugs like people being unable to Place Heroes (Begin button doesn't react to the click) which resulted in us defending with only 9 defender or even less, people who have been able to Place Heroes have had their defense 'kicked' so we all of a sudden started war with a defender missing. We have sent tickets with video material showing above mentioned bugs but nothing changed.
It feels like there has been not enough or even no testing. I cannot believe that this was implemented the way it was. Don’t even get me started about war based events as mentioned above....
There seems to be an enormous lack of orange text color in this thread so im not expecting to much but at least its of my chest now.
How about just acknowledge they screed the pooch, didn't bother testing it for various variables like war being optional for many and thus not always having the same people joining. And for those doing less than 3 BG's as well. We're stuck with multiple BG's even though we've only signed up for 1. So we've lost the past two wars due to only having about 10 participants for a 2 or 3 bg war. Still can't tell because it shows three during placement and then only two during attack. Makes no sense.
Why?
And why does the game even show the option for people to add defense to other Battlegroups?? Just dumb.
Think of it as immediately placing them all in defense again as soon as you kill a Boss. So they are always locked (as far as being locked out from using in AQ/AW attack only. Since defenders are now always free to be used in other Solo content). @zuffy , So “Challenger” is your CURRENT (middle choice) map. But you probably had JUST moved either up/down to go into Challenger as your current map.
So previously, Challenger would have been either your +/- alternate potential Tier Map, but probably nobody ever bothered placing any of their defenders in those +/- Potential Tier maps.
Now that you are in that one as your “Current”, everyone that never bothered with those potential maps will have to add their defense into there (and also, whatever is now your next higher/lower Tier Map (that is a brand new choice for you) also, in case you bet bumped up/down again soon.
(thought you were commenting like others in past about after not realizing they moved into a +/-, that they had a mostly-empty defense.)
Can you confirm that everyone's Defenders are still on Defense (check Defense grid 10x5 list), but just NOT actually assigned to any nodes ?
(that actually, although unfortunately, does make sense if the maps have new paths, nodes, buffs, etc).
At least it is AFTER War Season ended, have an extra day in which to re-place onto actual nodes, as well as 2 weeks for off-season before it is critical.
Lastly, (if confirmed champs are still assigned to defense, just not on map), is that upon Matchmaking all those non-placed defenders will get auto-random-assigned onto nodes. (So it won’t actually be empty).