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Moon Knight needs Rework

This isn't like an idea of what the rework would look like but this is a plea to kabam to please rework moon Knight. He desperately deserves and needs one and maybe give him a new outfit as well.
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Or maybe they can just make a whole new Mcu Moon knight and leave the skill one for rework later...
Here's a suggestion I posted a while back, if anyone wants to have a read. It was somewhat inspired by the MCU series, where he has some mystical abilities such as being able to see invisible monsters. For simplicity, I removed most of his varying-through-the-month abilities, because a lot of people seem to not like them:
Moon Knight
Stats for 5/65 champion
Health: 34,447
Attack: 2301
Passive
Withheld from death by the Egyptian Moon-God Khonshu, Moon Knight has 60% resistance to Power Drain/Burn/Steal effects, and is immune to Power Lock and Special Lock.
When fighting #Villain or #Dimensional Being opponents, Moon Knight gains +15% Combat Power and cannot Miss. These opponents also suffer -25% Ability Accuracy.
When attacked
Cloaked in the shadows of the night, all basic attacks have a 4% chance to Miss. Projectile basic attacks have a 10% chance to Miss. This does not trigger on a well-timed block.
Heavy Attacks
Heavy Attacks gain +600 Critical Damage rating, and grant 70% less power to the opponent.
If other effects or abilities are impacting the opponent's Combat Power, this ability cannot reduce it below 10%.
Critical Hits
Moon Knight's Critical hits have an 80% chance to inflict bleed, 1495 damage over 3 seconds.
Fist of Khonshu
Eclipse charges - When he interrupts the opponent's Heavy attack or strikes them whilst recovering from a Special attack, Moon Knight gains an Eclipse charge which expires after five seconds. Whilst he has an Eclipse charge, Moon Knight gains +750 Critical rating, the chances for attacks to Miss is increased by 100%; and all attacks Miss whilst he is charging his Heavy attack.
Solstice charges - When he Intercepts his opponents Dash attack, Moon Knight gains a Solstice charge which expires after five seconds. Whilst he has a Solstice charge, Moon Knight gains +1150 Attack, Unstoppable opponents react as though they weren't Unstoppable when struck, and Moon Knight becomes passively Unstoppable whilst charging his Heavy attack.
Gaining Eclipse or Solstice charges has a seven-second cooldown after the charge expires.
Signature ability - Synodic Tide:
Varying with the phases of the Moon, Moon Knight gains up to +40% Combat Power Rate during the Waxing and Full Moons, whilst his opponent suffers up to -40% Combat Power Rate during the Waning and New moons. This ability is 33% more potent when fighting against #Villain or #Dimensional Being opponents.
If other effects or abilities are impacting the opponent's Combat Power, this ability cannot reduce it below 10%.
Additionally Moon Knight gains +80% duration to his Eclipse and Solstice charges.
Special Attacks
When fighting #Villain or #Dimensional Being opponents, Special attacks reduce their Defensive ability Accuracy by 75%.
If Moon Knight has an Eclipse or Solstice charge, the Armour Break gains +50% Ability Accuracy, and +150% Potency and Duration.
100% chance to gain either an Eclipse or a Solstice charge, which starts paused for 6 seconds. Subsequent SP3s will generate the alternate charge.