war map is poorly designed - 3 players needed for hazard shift
startropics
Member Posts: 884 ★★★★
similar nodes should be set in straight line, not grouped together
node 43 - hazard shift - incinerate, shock
node 44 - hazard shift - incinerate, poison
node 45 - hazard shift - shock, bleed
on the old map someone could usually clear at least 2 of these nodes in a straight line, maybe 3, now we need 3 different players to bring champs .
was this on purpose? this makes planning a lot harder than it should be. please spread them into a straight line so it's less stress on officers and members.
node 43 - hazard shift - incinerate, shock
node 44 - hazard shift - incinerate, poison
node 45 - hazard shift - shock, bleed
on the old map someone could usually clear at least 2 of these nodes in a straight line, maybe 3, now we need 3 different players to bring champs .
was this on purpose? this makes planning a lot harder than it should be. please spread them into a straight line so it's less stress on officers and members.
25
Comments
What usually end up happening is that I had to take those 3 fights on top of my 4 path 9 fights (there is never an empty node on 9), for a total of *minimum* 7 fights each war. All that while some others take 3, every war.
Now the planners and other players must help, plan for it and take more fights instead of going the easy path 'hey let's have this guy to take them all '
The other 2 already existed before they, just changed locations. The path 9 person wasn't the only one taking those other "mini boss fights".
I run path 9 in my BG. In the old map, you had 3 hazard shift nodes on section 1 of path 9. You then had the first mini boss fight to open section 2 and it was hazard shift.
Someone in my alliance always took that one. The next one was the first fight in section 1 before fork. Path 9 takes it usually plus the other 2 nodes in section 2 on path 9.
Nothing has really changed except the order and locations. AW is a team effort. You have 9 paths and a backup. That leaves 1 node to cover from one other person in your BG.
Old Map:
First section is incinerate and poison, then they have the shared fight
Then there is the mini that is shock and incinerate
Then they have the first shared fight that is shock and bleed
Then they have another path of shock and bleed
To top it off there is a mini that is stun immune and another poison and incinerate
That's a lot of fights and a lot of counters need for someone who can only bring 3 champs. This doesn't even take into account placing some defenders that need niche counters
I find it easier to get through the map
Plus you have w days to get through it
Arranging the nodes into a "line" gives planners the option to have a player take all the fights, but they don't have to do it if another player has a good champ for one or two. It just provides the opportunity. I say it's a good idea.