It's odd how certain numbers and processes in this game are presumed by some to be inviolable and perfected like any consumable crystal contents, champion ability numbers, and champion crystal contents, when all of these have been biffed by Kabam in the past. Without encountering a scenario proving that the numbers are what is listed and without more information, how can you have so much trust in them?
It's odd how certain numbers and processes in this game are presumed by some to be inviolable and perfected like any consumable crystal contents, champion ability numbers, and champion crystal contents, when all of these have been biffed by Kabam in the past. Without encountering a scenario proving that the numbers are what is listed and without more information, how can you have so much trust in them? Because if they are different than listed, we should be able to easily prove that by opening a huge sample. People like DNA have tried this with things like arena crystals and the results always mirror the listed drops. If you think a percentage is different, you should be able to prove it with repeated trials
It's odd how certain numbers and processes in this game are presumed by some to be inviolable and perfected like any consumable crystal contents, champion ability numbers, and champion crystal contents, when all of these have been biffed by Kabam in the past. Without encountering a scenario proving that the numbers are what is listed and without more information, how can you have so much trust in them? Because if they are different than listed, we should be able to easily prove that by opening a huge sample. People like DNA have tried this with things like arena crystals and the results always mirror the listed drops. If you think a percentage is different, you should be able to prove it with repeated trials I didn't say the percentage, I said the contents. The list of contents aren't pulled directly, they're entered manually. The percentages have been accurate based on the large scale pulls that I've seen. Meaning if it says 20%, it would and does approach 20% with enough trials. I'm talking about the contents list saying Punisher or Wolverine or whatever when they're definitely not in that crystal and the contents list needed to be fixed.How can we tell which other numbers we see are pulled directly and which are entered manually? Rintrah had a host of typos and incorrect data and recently Kingpin's base Regeneration Rate typo was discovered because the number shown in his abilities was different. Was that number 0.4 pulled directly and converted to 40% in the in-game text automagically or was someone typing it in and typed the number that was given to them? How would we have known if the person didn't type what they saw, but typed from memory and entered what it should have been and not what it was? It could have been 50% as far as the text went, but 40% in reality.
How can we tell which other numbers we see are pulled directly and which are entered manually?
Kabam definitely *fixed* AA with their last update. Before, if he dealt two or more bleeds on his heavy, he would refresh all current bleeds on the opponent. This would lead to a fight where your opponent is always bleeding, so you could apply a poison every block, which would lead to higher than normal neurotoxins.Now, he works normally. Still great, but no longer broken.Definitely noticed this during BGs and was hoping they wouldn’t fix it hehe.
Do you mean when he was combining the oldest bleeds into neuros instead of the newest?
I think, although it’s never been said(or if it has I missed it) that challenger rating skews the RNG.
I think, although it’s never been said(or if it has I missed it) that challenger rating skews the RNG. Oh, its been said, by players. Also, it is said to mess with well-timed blocks.Both of these statements are false, by the way, but Challenger Rating has been blamed for everything from breaking Parry to the Kennedy assassination.Challenger rating is not an "effect" and as such it can't affect anything directly. Challenger rating is just a number that gets plugged into the Diminishing Returns formula. Which means even if the devs introduced a bug somehow, there's no way for that bug to allow CR to affect another ability in that way by accident. That kind of effect has to be constructed deliberately.You always hear people blaming CR for throwing off something, but you never hear a player claim that their physical resistance rating was affecting their bleed chances or something. But those two are the same kind of bug with the same chance of occurring. CR is just a convenient boogeyman because everyone thinks they understand physical resistance but almost no one understands challenge rating. So CR is ascribed mystical abilities.
Not sure. But what I will say is if you duel a r2 7* 100 times you’ll get less neuros than when you duel a r3 6* 100 times. Guaranteed.
I think, although it’s never been said(or if it has I missed it) that challenger rating skews the RNG. Oh, its been said, by players. Also, it is said to mess with well-timed blocks.Both of these statements are false, by the way, but Challenger Rating has been blamed for everything from breaking Parry to the Kennedy assassination.Challenger rating is not an "effect" and as such it can't affect anything directly. Challenger rating is just a number that gets plugged into the Diminishing Returns formula. Which means even if the devs introduced a bug somehow, there's no way for that bug to allow CR to affect another ability in that way by accident. That kind of effect has to be constructed deliberately.You always hear people blaming CR for throwing off something, but you never hear a player claim that their physical resistance rating was affecting their bleed chances or something. But those two are the same kind of bug with the same chance of occurring. CR is just a convenient boogeyman because everyone thinks they understand physical resistance but almost no one understands challenge rating. So CR is ascribed mystical abilities. Well. Challenger rating does have an impact on crit rating. And critting less would mean less bleeds. Less bleeds means less neuros. So…. I think it’s not false.
Not sure. But what I will say is if you duel a r2 7* 100 times you’ll get less neuros than when you duel a r3 6* 100 times. Guaranteed. Data please?
I think, although it’s never been said(or if it has I missed it) that challenger rating skews the RNG. Oh, its been said, by players. Also, it is said to mess with well-timed blocks.Both of these statements are false, by the way, but Challenger Rating has been blamed for everything from breaking Parry to the Kennedy assassination.Challenger rating is not an "effect" and as such it can't affect anything directly. Challenger rating is just a number that gets plugged into the Diminishing Returns formula. Which means even if the devs introduced a bug somehow, there's no way for that bug to allow CR to affect another ability in that way by accident. That kind of effect has to be constructed deliberately.You always hear people blaming CR for throwing off something, but you never hear a player claim that their physical resistance rating was affecting their bleed chances or something. But those two are the same kind of bug with the same chance of occurring. CR is just a convenient boogeyman because everyone thinks they understand physical resistance but almost no one understands challenge rating. So CR is ascribed mystical abilities. Well. Challenger rating does have an impact on crit rating. And critting less would mean less bleeds. Less bleeds means less neuros. So…. I think it’s not false. The statement was that challenger rating skews the RNG. Changing critical rating doesn't skew the RNG. Does anyone ask if there's a synergy that screws with the RNG to get more crits?
I think, although it’s never been said(or if it has I missed it) that challenger rating skews the RNG. Oh, its been said, by players. Also, it is said to mess with well-timed blocks.Both of these statements are false, by the way, but Challenger Rating has been blamed for everything from breaking Parry to the Kennedy assassination.Challenger rating is not an "effect" and as such it can't affect anything directly. Challenger rating is just a number that gets plugged into the Diminishing Returns formula. Which means even if the devs introduced a bug somehow, there's no way for that bug to allow CR to affect another ability in that way by accident. That kind of effect has to be constructed deliberately.You always hear people blaming CR for throwing off something, but you never hear a player claim that their physical resistance rating was affecting their bleed chances or something. But those two are the same kind of bug with the same chance of occurring. CR is just a convenient boogeyman because everyone thinks they understand physical resistance but almost no one understands challenge rating. So CR is ascribed mystical abilities. Well. Challenger rating does have an impact on crit rating. And critting less would mean less bleeds. Less bleeds means less neuros. So…. I think it’s not false. The statement was that challenger rating skews the RNG. Changing critical rating doesn't skew the RNG. Does anyone ask if there's a synergy that screws with the RNG to get more crits? Question. Does challenger rating reduce crits even if critical resistance is not present ?