Best mcoc champ, Juggernaut. No strategies against him. If you hit rival 10 times you became an unstoppable monster. Your rival can try to hit you, but Jugg don't move a milimeter. My most banned hero from BG.
Best mcoc champ, Juggernaut. No strategies against him. If you hit rival 10 times you became an unstoppable monster. Your rival can try to hit you, but Jugg don't move a milimeter. My most banned hero from BG.
Seems like you posted in the wrong thread? That's not an ability you forgot juggs has
Elsa can trigger coldsnap instead of incinerate after opponent's first evasion triggerred . I forgot about it until monthly eq with skill class with mix master show up
Galan gets unstoppable while in planetary phase. He does most of his damage during that phase only. I mostly forget to take him in can't stop won't stop nodes, but he is a great counter for that node.
When awakened he’s also stun immune in that phase which makes him great for encroaching stun.
Best mcoc champ, Juggernaut. No strategies against him. If you hit rival 10 times you became an unstoppable monster. Your rival can try to hit you, but Jugg don't move a milimeter. My most banned hero from BG.
Seems like you posted in the wrong thread? That's not an ability you forgot juggs has
Everyone here is saying an ability your champ has to the others that don't know that.
None of those that said something really forgot , lol
Since i really detest fighting Mordo, i almost always forget that you can heavy into his block with no repercussions if he gets really defensive in a passive manner.
Best mcoc champ, Juggernaut. No strategies against him. If you hit rival 10 times you became an unstoppable monster. Your rival can try to hit you, but Jugg don't move a milimeter. My most banned hero from BG.
Seems like you posted in the wrong thread? That's not an ability you forgot juggs has
Everyone here is saying an ability your champ has to the others that don't know that.
None of those that said something really forgot , lol
This topic is useful for this
Did you know this Jugg ability after 10 hits?
Yes because It's not after 10 hits but after 10 unstoppable. You can lose unstoppable between your combos requiring more than 10 hits.
But I understand your explanation and you're correct. I apologise for assuming you posted in the wrong thread.
Obviously I can't remember abilities I forgot to write them down, but probably the champ I forget something about the most often is Nick Fury. I will usually remember most of his kit but then randomly forget one of these:
1. Purity non-damaging debuffs when knocking down the opponent 2. Stun immune hitting into autoblock 3. Reduces defensive ability accuracy with disorients
I will often use Nick Fury explicitly for one of these abilities, then randomly stumble into another one and go "oh yeah."
Since i really detest fighting Mordo, i almost always forget that you can heavy into his block with no repercussions if he gets really defensive in a passive manner.
I hate when he goes into defensive mode in the middle of the screen and then just moonwalks backwards when you try to throw a heavy into him. Infuriating
Obviously I can't remember abilities I forgot to write them down, but probably the champ I forget something about the most often is Nick Fury. I will usually remember most of his kit but then randomly forget one of these:
1. Purity non-damaging debuffs when knocking down the opponent 2. Stun immune hitting into autoblock 3. Reduces defensive ability accuracy with disorients
I will often use Nick Fury explicitly for one of these abilities, then randomly stumble into another one and go "oh yeah."
It's actually insane how much is going on with his kit.
Plus the purifying debuffs includes DoTs when you geth is tactical charges up a bit
Obviously I can't remember abilities I forgot to write them down, but probably the champ I forget something about the most often is Nick Fury. I will usually remember most of his kit but then randomly forget one of these:
1. Purity non-damaging debuffs when knocking down the opponent 2. Stun immune hitting into autoblock 3. Reduces defensive ability accuracy with disorients
I will often use Nick Fury explicitly for one of these abilities, then randomly stumble into another one and go "oh yeah."
Funnily, the first point is only in the basic attacks section of his kit but it applies to specials too
I have to say, I really don't appreciate the raw stats that champions have got, because the flat value numbers just have no real meaning to me. "500 Physical Resistance"...OK...is that GOOD? Is that BAD? I've no idea!
It was a joke, once seatin said that on his stream while fighting against the pre-buff og hulk
I have to say, I really don't appreciate the raw stats that champions have got, because the flat value numbers just have no real meaning to me. "500 Physical Resistance"...OK...is that GOOD? Is that BAD? I've no idea!
It was a joke, once seatin said that on his stream while fighting against the pre-buff og hulk
OK, but the point stands - there are some champions where one of the really good things about them is a particularly high stat (like phys resistance, or crit chance) and I just don't understand or appreciate those.
I have to say, I really don't appreciate the raw stats that champions have got, because the flat value numbers just have no real meaning to me. "500 Physical Resistance"...OK...is that GOOD? Is that BAD? I've no idea!
It was a joke, once seatin said that on his stream while fighting against the pre-buff og hulk
OK, but the point stands - there are some champions where one of the really good things about them is a particularly high stat (like phys resistance, or crit chance) and I just don't understand or appreciate those.
Very very very very very very rough rule of thumb.
Going upward, 2000 is about 50%. 4000 is 66%. 6000 is 75%. This is following the pattern 1/2, 2/3, 3/4, etc.
Going downward, 1000 is about 33%. 500 is about 20%. 250 is about 11%. This is going 1/3, 1/5, 1/9 (one over two plus one, one over four plus one, one over eight plus one, etc).
These are the actual values when opponent CR is 100. For higher CR, everything is slightly lower.
So if you ask me what is 700 crit rating vs CR 150, I'd say 700 is in between 33% and 20%, so about 26%-ish, and because CR is higher than 100 it would be slightly lower than that, probably around 24%-ish.
In actuality, 700 rating against CR 150 is 23.73%.
Comments
None of those that said something really forgot , lol
This topic is useful for this
Did you know this Jugg ability after 10 hits?
I usually get to 10 prowes and spam sp2. Yesterday I threw an sp1 and barely saw the PS icon when the opponent went boom
But I understand your explanation and you're correct. I apologise for assuming you posted in the wrong thread.
1. Purity non-damaging debuffs when knocking down the opponent
2. Stun immune hitting into autoblock
3. Reduces defensive ability accuracy with disorients
I will often use Nick Fury explicitly for one of these abilities, then randomly stumble into another one and go "oh yeah."
Plus the purifying debuffs includes DoTs when you geth is tactical charges up a bit
Going upward, 2000 is about 50%. 4000 is 66%. 6000 is 75%. This is following the pattern 1/2, 2/3, 3/4, etc.
Going downward, 1000 is about 33%. 500 is about 20%. 250 is about 11%. This is going 1/3, 1/5, 1/9 (one over two plus one, one over four plus one, one over eight plus one, etc).
These are the actual values when opponent CR is 100. For higher CR, everything is slightly lower.
So if you ask me what is 700 crit rating vs CR 150, I'd say 700 is in between 33% and 20%, so about 26%-ish, and because CR is higher than 100 it would be slightly lower than that, probably around 24%-ish.
In actuality, 700 rating against CR 150 is 23.73%.