**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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First off, the 7 stars that kabam has been releasing have been massively under-rated.
Like we know aarkus and ronin are somehow a little good but not often in battlegrounds.
This was an amazing challenge where we were able to use these champs and this also shows how well designed the whole of Act 7 was, especially the boss fights.
All of the boss fights were absolutely fantastic.
Look forward to content like this!!
(Also, I currently have 15k titan shards, and there are 2.5k in 8.3 exploration. Does anyone know where we can get the other 2.5k?)
1. maybe put some mid-progress milestones for say beating the 7.1.6, 7.2.6, and 7.3.6 bosses, and more at the end. Even if that means lowering the rewards for each step on the way. Much like how 8.3 rewards are mostly in completion and exploration, and not "evenly distributed for each path"... content like this should have rewards similarly distributed.
2. keep them coming... maybe do this for all the variants, labyrinth, and abyss to make that existing content relevant again
3. realize that this challenge had great timing for now / reasonable rewards, but they will quickly become dated, as will the "difficulty" as more people acquire more 7 stars (including soon to be r3 versions). This was a great idea for the here and now, but adapt for the next iteration
4. this challenge eats up A LOT of energy. I am not saying an energy refill in each objective would have been necessary, but something to offset it a bit would have been nice.
5. Keep them coming. Even if people do say 3 paths every 4 days... doing 24 paths would take only a month. In other words, this would be like a long "side quest". I appreciate wanting to have relevant rewards, and not flooding the "economy of the game"... but having something like this come out any month there isn't "8.3" or other major content dropping would be awesome to keep end-gamers engaged.
6. Have an option to "buy more rewards" similar to completion packs for exploring story content. Maybe for another 1000 units get another 7 star crystal or for 3000 units get another 10,000 titan shards or something like that.
Get ready to take down the Grandmaster with a 4-star.
First time i beat her with 6*Herc (juiced path iirc - only completion) and didn't bother to learn the phases, but i don't know which 7* works better..
7.2.6 Debuff Synthesis: ArmorBreak/Stun HB/Juiced +300%attack node path/Gwenmaster
Team: IMIW for path, bishop, domino, Gorr
Path: IMIW mvp. Parry, heavy until sp 2, then convert to plasma. Make sure to have relic. His second hit on his heavy applies armor break, which stops the unblockable. His so2 also has armor break. Better yet, his mlm can’t be evaded, nor can his heavy. Emma was taken down by HB, get to one bar of power, get her in regular form, then sp1 into block. I thought that it would be too hard with not being able to parry in diamond form to use IMIW. Heavy attack in corner, hope and pray. HB finished fight at 29% health
Gwenmaster: Gorr took down without putting on debuffs, survived sp2. Just make sure that you don’t dex when she was 4 prowess. I found Emma’s form the easiest phase to do. Keep the fight gong, gain more attack. As long as you keep the fight going, anyone should be able to do it. I'd personally would think champs that hit hard or have a high health pool/Regen would be best (since the health can help extend the fight-gwenmaster doesn't seem to hit that hard against the 7*)
Chapter MVP: IMIW – I honestly don’t know which path I could have done if I didn’t have him. I probably would have done the same path with just HB and revive a ton.
Potions: Revives: 0/0