320$ each month for a 6* ascension come on....

MiniMFMiniMF Member Posts: 848 ★★★★



40$ only for 25 dust T2 is a bit overpriced if I wanna be honest.. I'm afraid for cyber now NGL !

Comments

  • MiniMFMiniMF Member Posts: 848 ★★★★

    Its actually $39.99 so it saved you $0.01 so its actually $319.92.
    Hope this helps

    This is huge saving ngl ! imagine saving 0.08 a month. STONKS
  • GogiGogi Member Posts: 481 ★★★
    Damn, I'm guessing Kabam are testing the waters :D
    @MiniMF Off topic, why do you have two batteries in you picture?

  • MiniMFMiniMF Member Posts: 848 ★★★★
    Gogi said:

    Damn, I'm guessing Kabam are testing the waters :D
    @MiniMF Off topic, why do you have two batteries in you picture?

    This is my headset battery :D, it shows the battery when connected
  • PistolcuApaPistolcuApa Member Posts: 170
    Was going to post this just now. Looks like I will be happy with my only 6s ascended ahhaha.
  • Rick_1Rick_1 Member Posts: 63
    I would consider for a fleeting moment at $40 for the full 200 primordial dust then quickly realise it’s not worth it.
    Must be targeting a different market I guess.
  • laserjohn26laserjohn26 Member Posts: 1,551 ★★★★★
    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)
  • MiniMFMiniMF Member Posts: 848 ★★★★

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
  • laserjohn26laserjohn26 Member Posts: 1,551 ★★★★★
    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
  • Rick_1Rick_1 Member Posts: 63
    I have no doubts some people will buy it as for the next few months an ascended 6* will be the strongest rarity available.
    Time is ticking though, 6 months down the road and not even the blubberiest whale would consider it.
  • MiniMFMiniMF Member Posts: 848 ★★★★

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
  • laserjohn26laserjohn26 Member Posts: 1,551 ★★★★★
    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
  • MiniMFMiniMF Member Posts: 848 ★★★★

    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
    do you have the link of the explanation ?
  • DemonzfyreDemonzfyre Member Posts: 22,242 ★★★★★
    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    It's just how offers in this game tend to work. They start high and eventually come down once the value of the item cos down.

    The very first offer for T5B was 4500 shards and was $99. There wasn't even anything else included with that offer.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    You own a OnePlus?
  • MiniMFMiniMF Member Posts: 848 ★★★★

    You own a OnePlus?

    Yup OnePlus 11
  • Vance2_jrVance2_jr Member Posts: 760 ★★★
    edited October 2023
    MiniMF said:

    You own a OnePlus?

    Yup OnePlus 11
    Equals 12. Bing bong ya welcome.
  • MiniMFMiniMF Member Posts: 848 ★★★★
    Vance2_jr said:

    MiniMF said:

    You own a OnePlus?

    Yup OnePlus 11
    Equals 12. Bing bong ya welcome.
    Good one lmao
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    You own a OnePlus?
    MiniMF said:

    You own a OnePlus?

    Yup OnePlus 11
    Nice. How's it. I'm thinking of upgrading to it or 12
  • MiniMFMiniMF Member Posts: 848 ★★★★

    You own a OnePlus?

    MiniMF said:

    You own a OnePlus?

    Yup OnePlus 11
    Nice. How's it. I'm thinking of upgrading to it or 12
    Its really solid, i dont have any input issue or anything, battery last avergae of 2 days with a regular use. from 10% to 100% in like 15 mins approx. Im not regretting it, neveer been disappointed by oneplus devices. There's also their ipad that i might buy lol
  • Fit_Fun9329Fit_Fun9329 Member Posts: 2,196 ★★★★★
    It’s actually a good offer. Due to such offers the game continues to be ad-free and ftp for most players.
  • MikeHancho31MikeHancho31 Member Posts: 247 ★★★
    I want to talk to the people who buy this deal, cause I have some timeshares they might be interested in.
  • captain_rogerscaptain_rogers Member Posts: 10,012 ★★★★★
    Vance2_jr said:

    MiniMF said:

    You own a OnePlus?

    Yup OnePlus 11
    Equals 12. Bing bong ya welcome.
    Jokes that can get you dumped on first date itself
  • DNA3000DNA3000 Member, Guardian Posts: 19,824 Guardian
    MiniMF said:

    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
    do you have the link of the explanation ?
    Let's say you're willing to spend $50 on a 7* crystal, but I'm willing to spend $200 on that same crystal. If you sell it for $200 then I buy it but you don't and you make $200. If you sell it for $50 then we both buy it and you make $100.

    But, you say, way more people would buy at the $50 price point. And that's probably true, so let's say that ten people are willing to buy at $50 and only one is willing to buy at $200. If you sell at $200 one person buys and you make $200. If you sell at $50 then eleven people buy and you make $550. That seems better.

    But the best strategy is to sell at $200 now and say that this is a chance to get that crystal early. One person buys and you make $200. Then six months later you sell that crystal for $50 and ten people buy and you make $500. You end up making $700. You make more money this way, by selling to the whales first, and then everyone else later. And notice you sold the same eleven crystals.

    That's how many F2P games are monetized, particularly this one. You have to give value for people's money. The obvious thing you can offer is things, but there's another thing you can offer: time. When you tier offers by time you can sell things at a higher price to people who are willing to pay more, and then sell those same things at a lower price to people who can afford to pay less. In a certain sense, eleven people got crystals for $50 a crystal, and one person bought six months of early access time for an extra $150.

    The net result is that you end up making more money selling fewer things, which reduces the impact of spending on the game economy. When you sell things, the more money you make the more stuff enters the game. But when you sell time, you make money without adding more stuff to the game. You instead offer a temporal advantage. And temporal advantages by their very nature expire quickly, which means the impact they have on the game also evaporates quickly. Which is another way of saying you can get people to spend a lot of money to support the game while not handing them any permanent advantage that other players will complain about in the long run.
  • captain_rogerscaptain_rogers Member Posts: 10,012 ★★★★★
    DNA3000 said:

    MiniMF said:

    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
    do you have the link of the explanation ?
    Let's say you're willing to spend $50 on a 7* crystal, but I'm willing to spend $200 on that same crystal. If you sell it for $200 then I buy it but you don't and you make $200. If you sell it for $50 then we both buy it and you make $100.

    But, you say, way more people would buy at the $50 price point. And that's probably true, so let's say that ten people are willing to buy at $50 and only one is willing to buy at $200. If you sell at $200 one person buys and you make $200. If you sell at $50 then eleven people buy and you make $550. That seems better.

    But the best strategy is to sell at $200 now and say that this is a chance to get that crystal early. One person buys and you make $200. Then six months later you sell that crystal for $50 and ten people buy and you make $500. You end up making $700. You make more money this way, by selling to the whales first, and then everyone else later. And notice you sold the same eleven crystals.

    That's how many F2P games are monetized, particularly this one. You have to give value for people's money. The obvious thing you can offer is things, but there's another thing you can offer: time. When you tier offers by time you can sell things at a higher price to people who are willing to pay more, and then sell those same things at a lower price to people who can afford to pay less. In a certain sense, eleven people got crystals for $50 a crystal, and one person bought six months of early access time for an extra $150.

    The net result is that you end up making more money selling fewer things, which reduces the impact of spending on the game economy. When you sell things, the more money you make the more stuff enters the game. But when you sell time, you make money without adding more stuff to the game. You instead offer a temporal advantage. And temporal advantages by their very nature expire quickly, which means the impact they have on the game also evaporates quickly. Which is another way of saying you can get people to spend a lot of money to support the game while not handing them any permanent advantage that other players will complain about in the long run.
    I believe time is the factor here. The human urge to not wait for things/events is the main reason for the so called early offers.
  • DNA3000DNA3000 Member, Guardian Posts: 19,824 Guardian

    DNA3000 said:

    MiniMF said:

    MiniMF said:

    MiniMF said:

    You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)

    TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value.

    I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
    And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
    If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
    Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
    do you have the link of the explanation ?
    Let's say you're willing to spend $50 on a 7* crystal, but I'm willing to spend $200 on that same crystal. If you sell it for $200 then I buy it but you don't and you make $200. If you sell it for $50 then we both buy it and you make $100.

    But, you say, way more people would buy at the $50 price point. And that's probably true, so let's say that ten people are willing to buy at $50 and only one is willing to buy at $200. If you sell at $200 one person buys and you make $200. If you sell at $50 then eleven people buy and you make $550. That seems better.

    But the best strategy is to sell at $200 now and say that this is a chance to get that crystal early. One person buys and you make $200. Then six months later you sell that crystal for $50 and ten people buy and you make $500. You end up making $700. You make more money this way, by selling to the whales first, and then everyone else later. And notice you sold the same eleven crystals.

    That's how many F2P games are monetized, particularly this one. You have to give value for people's money. The obvious thing you can offer is things, but there's another thing you can offer: time. When you tier offers by time you can sell things at a higher price to people who are willing to pay more, and then sell those same things at a lower price to people who can afford to pay less. In a certain sense, eleven people got crystals for $50 a crystal, and one person bought six months of early access time for an extra $150.

    The net result is that you end up making more money selling fewer things, which reduces the impact of spending on the game economy. When you sell things, the more money you make the more stuff enters the game. But when you sell time, you make money without adding more stuff to the game. You instead offer a temporal advantage. And temporal advantages by their very nature expire quickly, which means the impact they have on the game also evaporates quickly. Which is another way of saying you can get people to spend a lot of money to support the game while not handing them any permanent advantage that other players will complain about in the long run.
    I believe time is the factor here. The human urge to not wait for things/events is the main reason for the so called early offers.
    I'm not sure what you mean by "so called early offers." On the one hand, you seem to be agreeing with the principle that people do often value immediacy; they value time. But then you seem to be implying that the early offers are not really early offers, that they aren't legitimate even though they are explicitly selling what you assert people value.
  • This content has been removed.
Sign In or Register to comment.