Its actually $39.99 so it saved you $0.01 so its actually $319.92.Hope this helps
Damn, I'm guessing Kabam are testing the waters @MiniMF Off topic, why do you have two batteries in you picture?
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place)
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it.
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it. If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it. If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason.
You own a OnePlus?
You own a OnePlus? Yup OnePlus 11
You own a OnePlus? Yup OnePlus 11 Equals 12. Bing bong ya welcome.
You own a OnePlus?You own a OnePlus? Yup OnePlus 11 Nice. How's it. I'm thinking of upgrading to it or 12
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it. If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason. do you have the link of the explanation ?
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it. If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason. do you have the link of the explanation ? Let's say you're willing to spend $50 on a 7* crystal, but I'm willing to spend $200 on that same crystal. If you sell it for $200 then I buy it but you don't and you make $200. If you sell it for $50 then we both buy it and you make $100. But, you say, way more people would buy at the $50 price point. And that's probably true, so let's say that ten people are willing to buy at $50 and only one is willing to buy at $200. If you sell at $200 one person buys and you make $200. If you sell at $50 then eleven people buy and you make $550. That seems better.But the best strategy is to sell at $200 now and say that this is a chance to get that crystal early. One person buys and you make $200. Then six months later you sell that crystal for $50 and ten people buy and you make $500. You end up making $700. You make more money this way, by selling to the whales first, and then everyone else later. And notice you sold the same eleven crystals.That's how many F2P games are monetized, particularly this one. You have to give value for people's money. The obvious thing you can offer is things, but there's another thing you can offer: time. When you tier offers by time you can sell things at a higher price to people who are willing to pay more, and then sell those same things at a lower price to people who can afford to pay less. In a certain sense, eleven people got crystals for $50 a crystal, and one person bought six months of early access time for an extra $150.The net result is that you end up making more money selling fewer things, which reduces the impact of spending on the game economy. When you sell things, the more money you make the more stuff enters the game. But when you sell time, you make money without adding more stuff to the game. You instead offer a temporal advantage. And temporal advantages by their very nature expire quickly, which means the impact they have on the game also evaporates quickly. Which is another way of saying you can get people to spend a lot of money to support the game while not handing them any permanent advantage that other players will complain about in the long run.
You need to realize that everyone has different financial situations. Games like this are in business because of people who 320 dollars means less than nothing to, not people who live in countries where the average income is 50 dollars a month (not saying you live in such a place) TBH i could afford this but its overpriced for what it is imo, if it was 100$ i'd probably take it every month. 25 dust, few ISO (which end players dont need) and 750k gold (which most end players also dont need) makes it you'd throw 80$ for 1/4 of 6* ascension... like it seems its not good value. I'd rather spend 320$ on cyber / X-MAS or even unit offers. Its like an ascension 6* would be worth almost 11k Units. Would you spent 11k units for a 6* ascension ? i personnaly wouldn't but obv i agree that big whales will buy those And that's the point. And @DNA3000 mentioned it earlier. Say 1% of the player base will buy it now. In 6 months or so they will drop the price to 100 (or some other reduced price that is perfectly predicted for maximum profit by an algorithm) like you suggested and many more people will buy it. If they plan to make it 100$ later why not doing it right now so they instantly have more than 1% of the players buying it, i think the difference of numbers of players between 320 and 100$ is enormous and by setting the price to 320$ they should lose a s*** ton of money huh ? i dont have access to the stats but i feel like they should hit and target most of the player right at the start Ok so he explained it, but it was a different thread on the same topic. It might not be obvious to you, but there is a reason. do you have the link of the explanation ? Let's say you're willing to spend $50 on a 7* crystal, but I'm willing to spend $200 on that same crystal. If you sell it for $200 then I buy it but you don't and you make $200. If you sell it for $50 then we both buy it and you make $100. But, you say, way more people would buy at the $50 price point. And that's probably true, so let's say that ten people are willing to buy at $50 and only one is willing to buy at $200. If you sell at $200 one person buys and you make $200. If you sell at $50 then eleven people buy and you make $550. That seems better.But the best strategy is to sell at $200 now and say that this is a chance to get that crystal early. One person buys and you make $200. Then six months later you sell that crystal for $50 and ten people buy and you make $500. You end up making $700. You make more money this way, by selling to the whales first, and then everyone else later. And notice you sold the same eleven crystals.That's how many F2P games are monetized, particularly this one. You have to give value for people's money. The obvious thing you can offer is things, but there's another thing you can offer: time. When you tier offers by time you can sell things at a higher price to people who are willing to pay more, and then sell those same things at a lower price to people who can afford to pay less. In a certain sense, eleven people got crystals for $50 a crystal, and one person bought six months of early access time for an extra $150.The net result is that you end up making more money selling fewer things, which reduces the impact of spending on the game economy. When you sell things, the more money you make the more stuff enters the game. But when you sell time, you make money without adding more stuff to the game. You instead offer a temporal advantage. And temporal advantages by their very nature expire quickly, which means the impact they have on the game also evaporates quickly. Which is another way of saying you can get people to spend a lot of money to support the game while not handing them any permanent advantage that other players will complain about in the long run. I believe time is the factor here. The human urge to not wait for things/events is the main reason for the so called early offers.