DNA3000 wrote: » DrZola wrote: » Thatweirdguy wrote: » Nonsense. The arguments that crystals purchased with units do not count is silly. Don’t disagree with you. That would be a highly legalistic argument. But there are a lot of legalistic distinctions that are the law, both in the US and abroad. And here we aren’t talking about a court of law, but rather terms between two private companies. They can agree that “purchased” means anything. Dr. Zola Apple can also change the terms at any time to close any loophole the moment any game company attempts to invoke it. I think it is highly unlikely that Apple will allow any game company to loophole their way around the requirement, because there's no benefit to Apple to allow every game company to get around their new requirement. Someone very high up the food chain at Apple has decided it is better for Apple in the long run if they are seen as policing this effectively. Given Apple's history in the past with creating and then enforcing new App store guidelines, there's no reason to believe this is just a paper tiger. Apple doesn't tend to fold paper tigers.
DrZola wrote: » Thatweirdguy wrote: » Nonsense. The arguments that crystals purchased with units do not count is silly. Don’t disagree with you. That would be a highly legalistic argument. But there are a lot of legalistic distinctions that are the law, both in the US and abroad. And here we aren’t talking about a court of law, but rather terms between two private companies. They can agree that “purchased” means anything. Dr. Zola
Thatweirdguy wrote: » Nonsense. The arguments that crystals purchased with units do not count is silly.
Haji_Saab wrote: » Spiderman Unlimited kept the rates secret. Then they had a rogue employee who released the rates and the results were interesting. It showed that every spidey had a different chance to drop whereas people thought it was same for everyone. I suspect something similar but on a more complex level going on here. Won’t be surprised if odds are influenced by longevity of the account or total spend or amount of break taken or time of the day!
CoatHang3r wrote: » Haji_Saab wrote: » Spiderman Unlimited kept the rates secret. Then they had a rogue employee who released the rates and the results were interesting. It showed that every spidey had a different chance to drop whereas people thought it was same for everyone. I suspect something similar but on a more complex level going on here. Won’t be surprised if odds are influenced by longevity of the account or total spend or amount of break taken or time of the day! I would be surprised as Kabam has continually and repeated stated the odds are the same for everyone and every hero unless otherwise stated.
Hammerbro_64 wrote: » Lmao so u guys have noticed there is a timer on the PHC and gold crystals right? What other interesting thing has come up about crystals?(it’s what this thread is on) The Apple loot box drop rate reveal! Connect those two, and you get Kabam covering up a possible scam and actual lies. (Just a theory) So, has anyone gotten more that 2400 from a gold crystal? I have gotten more than that maybe 3x in my full seasoned summoner life (Summer of ‘15). Sounds pretty rigged right? Yeah I know that 0.0000000000000000001% chance for 5k gold is still a “chance”, but what if it was only under certain circumstances? I know for a FACT that that is how PHC work to some degree. That isn’t chance if it says there is a chance for every crystal if other factors infuence drop rates. PHC have sucky luck, but literally every noob has one (minus Howard). It’s because of not logging in for a few months then opening one. I’ve done this with a second account and it worked first try. That’s not RNG, that’s a scam to get people hyped about it. There is no way that an account that opened ONE PHC gets a 4* when my main has opened thousands and gotten 5. “Hammer, we all know it’s rigged! What’s ur point?” With Apple making developers reveal the drop rates, almost certainly under a certain time frame, they could be expiring the PHC and gold crystals because our definite knowledge of its rigged nature when it says “a chance for a 4*” when there isn’t could lead to lawsuits from more serious players/rich bums who enjoy this game and spend way to much on it. It’s expiring because they are making honest drop rates. That means I can open PHC with confidence I have a chance to actually pull one. So what do u guys think? Is it stupid, am I onto something, or am I about to get banned for maybe exposing Kabam?(pls don’t ban me, I love the game but it’s gotta be fair)
chev327fox wrote: » Hammerbro_64 wrote: » Lmao so u guys have noticed there is a timer on the PHC and gold crystals right? What other interesting thing has come up about crystals?(it’s what this thread is on) The Apple loot box drop rate reveal! Connect those two, and you get Kabam covering up a possible scam and actual lies. (Just a theory) So, has anyone gotten more that 2400 from a gold crystal? I have gotten more than that maybe 3x in my full seasoned summoner life (Summer of ‘15). Sounds pretty rigged right? Yeah I know that 0.0000000000000000001% chance for 5k gold is still a “chance”, but what if it was only under certain circumstances? I know for a FACT that that is how PHC work to some degree. That isn’t chance if it says there is a chance for every crystal if other factors infuence drop rates. PHC have sucky luck, but literally every noob has one (minus Howard). It’s because of not logging in for a few months then opening one. I’ve done this with a second account and it worked first try. That’s not RNG, that’s a scam to get people hyped about it. There is no way that an account that opened ONE PHC gets a 4* when my main has opened thousands and gotten 5. “Hammer, we all know it’s rigged! What’s ur point?” With Apple making developers reveal the drop rates, almost certainly under a certain time frame, they could be expiring the PHC and gold crystals because our definite knowledge of its rigged nature when it says “a chance for a 4*” when there isn’t could lead to lawsuits from more serious players/rich bums who enjoy this game and spend way to much on it. It’s expiring because they are making honest drop rates. That means I can open PHC with confidence I have a chance to actually pull one. So what do u guys think? Is it stupid, am I onto something, or am I about to get banned for maybe exposing Kabam?(pls don’t ban me, I love the game but it’s gotta be fair) Kabam has already said that is a glitch they were not aware of that has to do with the gifting event (there is not supposed to be a timer there).
Thatweirdguy wrote: » DrZola wrote: » Thatweirdguy wrote: » Nonsense. The arguments that crystals purchased with units do not count is silly. Don’t disagree with you. That would be a highly legalistic argument. But there are a lot of legalistic distinctions that are the law, both in the US and abroad. And here we aren’t talking about a court of law, but rather terms between two private companies. They can agree that “purchased” means anything. Dr. Zola This is Apple's rule right now. If Kabam tries to mess around and find a loophole they risk getting the boot from the app store. That is risk they will not take. I suspect that they will have no choice but to fully disclose and find a new way to make money or improve drop rates.
DNA3000 wrote: » Omni wrote: » Kestrelle wrote: » Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way I strongly disagree. This definitely does have the potential to have a big impact on this, and every other game with loot crates. Even if it looks like a negative on the surface, I view this as an unquestionable positive Kabam makes x amount of their money off of loot crystals. If they now disclose drop rates and it changes people’s purchasing pattern and less revenue comes in they will have two choices. Strip the game team down to keep their profit target or change the economy of the game to entice people to purchase other in game items directly. If you thought a 5 star crystal was expensive now, wait until they figure out how much to charge to keep their same profit margin. If that's the cost of having informed choice, then I'm willing to pay it. Or to be more to the point, if the cost of making that extra money is hiding information from the players, then that's not a cost I would be willing to pay. This is mostly hypothetical. Lotteries function extraordinarily well publishing their odds. Most people can't understand probability anyway, and half the people who currently complain about the odds won't believe the published odds. People will post videos of twelve openings that "prove" the published odds are wrong. Publishing the odds won't necessarily change everyone's behavior much. Powerball has a net rate of return that makes MCOC crystals look like malfunctioning ATMs, and they bring in more money in a day than MCOC probably makes in a month. I still believe in publishing them. Maybe only a fraction of the players can actually make good use of that information. But once you eliminate the willfully ignorant, the conspiratorially opaque, the mathematically illiterate, and the just plain foolish, you still have a large number of players that I believe should be given the best possible chance to make an informed decision with the best possible information.
Omni wrote: » Kestrelle wrote: » Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way I strongly disagree. This definitely does have the potential to have a big impact on this, and every other game with loot crates. Even if it looks like a negative on the surface, I view this as an unquestionable positive Kabam makes x amount of their money off of loot crystals. If they now disclose drop rates and it changes people’s purchasing pattern and less revenue comes in they will have two choices. Strip the game team down to keep their profit target or change the economy of the game to entice people to purchase other in game items directly. If you thought a 5 star crystal was expensive now, wait until they figure out how much to charge to keep their same profit margin.
Kestrelle wrote: » Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way I strongly disagree. This definitely does have the potential to have a big impact on this, and every other game with loot crates. Even if it looks like a negative on the surface, I view this as an unquestionable positive
Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way
Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one
Sky wrote: » Why is everyone acting like we don't know the drop rates? What don't you know the drop rate of? PHC? 1% for a 4*, 10% for a 3*. Five star featured? 20%. We may not know down to the decimal, but essentially we already know the drop rates.
CoatHang3r wrote: » @DNA3000 you shoukd know all this is directly and exclusively under payments and in app purchases . And that none of it is under content or performance. It’s related directly to the exchange of money for in game items.
If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may use in-app purchase currencies to enable customers to “tip” digital content providers in the app. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
Omni wrote: » DNA3000 wrote: » Omni wrote: » Kestrelle wrote: » Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way I strongly disagree. This definitely does have the potential to have a big impact on this, and every other game with loot crates. Even if it looks like a negative on the surface, I view this as an unquestionable positive Kabam makes x amount of their money off of loot crystals. If they now disclose drop rates and it changes people’s purchasing pattern and less revenue comes in they will have two choices. Strip the game team down to keep their profit target or change the economy of the game to entice people to purchase other in game items directly. If you thought a 5 star crystal was expensive now, wait until they figure out how much to charge to keep their same profit margin. If that's the cost of having informed choice, then I'm willing to pay it. Or to be more to the point, if the cost of making that extra money is hiding information from the players, then that's not a cost I would be willing to pay. This is mostly hypothetical. Lotteries function extraordinarily well publishing their odds. Most people can't understand probability anyway, and half the people who currently complain about the odds won't believe the published odds. People will post videos of twelve openings that "prove" the published odds are wrong. Publishing the odds won't necessarily change everyone's behavior much. Powerball has a net rate of return that makes MCOC crystals look like malfunctioning ATMs, and they bring in more money in a day than MCOC probably makes in a month. I still believe in publishing them. Maybe only a fraction of the players can actually make good use of that information. But once you eliminate the willfully ignorant, the conspiratorially opaque, the mathematically illiterate, and the just plain foolish, you still have a large number of players that I believe should be given the best possible chance to make an informed decision with the best possible information. Oh I agree completely. But at some point kabam has to decide if it’s worth it to keep the game running or not and I’m afraid this may be the straw that breaks the camels back. I hope it isn’t though
DNA3000 wrote: » Omni wrote: » DNA3000 wrote: » Omni wrote: » Kestrelle wrote: » Omni wrote: » Kestrelle wrote: » This is really a gigantic win for gamers. I am very impressed with Apple on this one Not for us if it drastically changes the in game economy in a negative way I strongly disagree. This definitely does have the potential to have a big impact on this, and every other game with loot crates. Even if it looks like a negative on the surface, I view this as an unquestionable positive Kabam makes x amount of their money off of loot crystals. If they now disclose drop rates and it changes people’s purchasing pattern and less revenue comes in they will have two choices. Strip the game team down to keep their profit target or change the economy of the game to entice people to purchase other in game items directly. If you thought a 5 star crystal was expensive now, wait until they figure out how much to charge to keep their same profit margin. If that's the cost of having informed choice, then I'm willing to pay it. Or to be more to the point, if the cost of making that extra money is hiding information from the players, then that's not a cost I would be willing to pay. This is mostly hypothetical. Lotteries function extraordinarily well publishing their odds. Most people can't understand probability anyway, and half the people who currently complain about the odds won't believe the published odds. People will post videos of twelve openings that "prove" the published odds are wrong. Publishing the odds won't necessarily change everyone's behavior much. Powerball has a net rate of return that makes MCOC crystals look like malfunctioning ATMs, and they bring in more money in a day than MCOC probably makes in a month. I still believe in publishing them. Maybe only a fraction of the players can actually make good use of that information. But once you eliminate the willfully ignorant, the conspiratorially opaque, the mathematically illiterate, and the just plain foolish, you still have a large number of players that I believe should be given the best possible chance to make an informed decision with the best possible information. Oh I agree completely. But at some point kabam has to decide if it’s worth it to keep the game running or not and I’m afraid this may be the straw that breaks the camels back. I hope it isn’t though This implies MCOC is in some borderline situation that one small change could financially ruin the game. I don't think that is likely. The game keeps showing up among the highest revenue mobile games out there. They'd probably still be highly profitable at half their current daily revenue. Honestly, MCOC is not as bad as many F2P games out there, in that the playerbase has done a pretty good job of figuring out the odds of most lootboxes to a reasonable margin of error. We know which things have decent odds and which things have relatively horrible odds because few (random) things in this game are genuinely rare, so players can test them. Disclosing the odds will dampen some, if not all of the crazy conspiracy ideas, and will give us more accuracy to theorycraft lootboxes (one of the reasons many game companies oppose releasing the odds is to specifically prevent this). But I don't think there are any massive surprises in those crystal odds that releasing them would cause a major drop in spending.
Jestress wrote: » WHEN Kabam releases this information, and they WILL be required to release it, let's just hope there's nothing surprising here. After all, everything is supposed to be RNG, right? I don't imagine things would go very well for Kabam if it was revealed that things are not as they have told us for the last few years.