**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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The game points are set up in a way that levels the playing field a bit. That's a big pro-player move for a majority of the base. Just look at the complaints in the metas where nukes reign. There are a ton of threads covering those situations.
Maybe the compromise would be level of health remaining. If a threshold isn't met, then you lose the fight if the other player KO'd someone? Honestly, I'm okay with the current system. It's fair when both play well.
Back to nuke.
Some people fail to see, that the is already a KO bonus, and it's not a fixed number, it's proportional to the seconds some needed to KO his opponent, and it's called:
TIME BONUS
Maybe Kabam should rename it to KO BONUS, to make more clear for those people to understand 🙂
Kabam wanted people to not just smash opponent and ignore getting hit in the face. So they tried to balance the ko points from the time and the your hp and opponent hp remaining also, to make it matter if you played skilfully as well as quickly.
I think it’s simply down to how they want the game mode to run. It’s their choice if they want people to focus on different factors.
So Yes, of course if kabam wants you to ko your opponent in a game mode, that is the main factor, regardless of hp. This is the case in aq, aw, event quest. You can get the ko, then heal up if you want and move on. There’s no factor for hp remaining , unless of course you ko yourself in war,then it comes into play.
Battlegrounds they decided that time and hp are also a factor and placed a points value on what they decide is important in the game mode. And as the game mode relies on points, the users of the game mode should try and get the most points.
If you look back at past summoners brawls (which I guess they base their bg on) They used to have it so that you got the most points for the fastest ko. That’s it. Fastest ko wins regardless of hp.
So indeed, someone would ko opponent and end fight on 5% hp within 50s and get the win against someone who ko opponent who ended fight on 95% hp who took it down in 51 sec.
If they didn’t ko , it was down to who got the most dmg during the time. And then I think if I recall correctly, only if they had tied with dmg, they would compare hp remaining,
So the priority was
1) ko fastest time
2) dmg if not ko
3) hp if dmg tied
So it’s already been done that way. And kabam has simply evolved it and decided they want to encourage attack and defence, not just attack.
So now it’s:
Ko - time - hp ….. all with a level of importance that kabam decided.
So the game mode is no longer saying ko is the only factor.
It’s now a balance between ko, time and hp. All we can do is ensure we have the most points for the win, by taking the opponent down as quickly and skilfully (without taking dmg) as possible.
Of course the main basic aim of any base combat game is to ko the opponent. But it’s the same as any game. If the game makers want to add extra ideas and features into it, then they can. It’s their choice. And that’s all bg is.
Imagine playing street fighter or tekken, what mode do you want to play dictates how you play. They all have the basic base”ko opponent”, but they also have added extra requirements, otherwise it’s all be the same game mode.
Solo
Classic combat infinite time - ko opponent
Classic combat timed - ko opponent. If no ko, you lose.
Survival - ko as many as you can without koing yourself . So here , hp is important to survive the next round.
Timed - ko opponent as fast as possible (hp doesn’t matter)
Vs mode
Classic combat - ko opponent ( infinite time)
Classic combat time limited - ko opponent, if no ko, whoever has highest hp wins. If same go, then it’s a draw.
For bgs,
ko is still given the most points - 30k.
Hp the second -15k
Time the least - 10k
So looking at that, it’s pretty clear. Ko is still the main factor with combined 40k. But to ensure you have the best chance to win as it’s points based,, ko them as carefully as possible. And as quickly as possible. In that order.
Balance of attack (ko and time) and defence (your hp).
Ko with max hp and decent time (54k)
Almost ko with max hp (44k)
Ko fast but lost almost all hp (41k)
Given they’ve evolved this from previous iterations and looking back at them all and considering what felt more fair, I think it’s a decent balance as it is, giving weight to attack, defence and speed of ko.
There are more forms of skill than just going back and forth for 2 minutes and winning by a small margin. Which is tight to begin with, when you have relatively even abilities.
That's all well and fine for a Tournament, but that shouldn't apply to an ongoing PVP competition that encompasses a number of Players. Hell, if they wanted to apply that scoring to the GC alone and have the old in the VT, even that would be more reasonable. You have an entire competition now playing by Vegas Rules. It still needs tweaking in my opinion.
@GroundedWisdom You've made it clear that you disagree with the current scoring system. We've had it the other way and it was changed. This meta is more balanced in terms of giving the lesser account a chance. I don't mind that, especially considering the matchmaking has been changed.
Some treat it like arena. Grind out points and stop at the milestone they want to achieve. As I mentioned, when both players play well, the scoring system works. We should be focusing on that and not on those scenarios where people are scoring below 25-30k. Heck, call it a loss for both in that round and move on because in those instances, it's not who won, but who played badly less.
GW be like!!
This is a discussion forum.
What about maybe a point system? That takes into account your health, opponents health and the time it took you to finish the fight.
That sounds pretty fair.
So I guess your way isn't the only fair way. Again if this game mode bothers you that much just don't play it. Kabam did a great job making it fair for all roster types.
You don't have to participate in my Thread either, but here we are.
I'm not going to stop competing because I don't agree with the scoring changes.
I know this idea will be really hard to grasp, maybe because some people don't understand the concept of PvP, in PvP you are trying to defeat the other PLAYER, not the defender he placed. How do you defeat the other player? Do you go to his house and smack him in the head and KO him? NO you defeat the other player BY SCORING MORE POINTS THAN HIM. PvP is not about beating the AI is about scoring more points than the OTHER PLAYER.
There is a scoring parameter, get used to it.
Its also funny how its mentioned "its fine for GC not for regular people" and then "don't pretend GC is for end game players" ROFL
Thank you for your feedback. I prefer to engage in a more productive manner.