**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Have a nice day sir
They do nothing to make me change my mindset regarding potions.
Iβll stick to only using them for story mode bosses on occasions
I don't plan to buy more potions with units. I don't buy them with units now, I won't buy them with units if you lower the cost. There's some data for you.
How can you run a company and completely disregard your customers at almost every turn?
the game has shifted from content to offers.
we used to have a 1x purchase limit and we're knocking on the door to 5x. and the number of spending events have double or tripled as well so twice a year players have to chose between an event that needs up to 40k units versus spending their units on expensive content who's value diminishes faster and faster each year as offers get crazier and crazier.
Think about revives as a combo of a revive and a percentage based health potion. They revive you and heal for a percentage amount. Now they are making it cheaper to top up to max HP if need be.
This is a win.
Personally if ur running out of revives and potions constantly. Maybe take a step back and assess the situation. Farm up ur potions and revives. Slow down. Think up a strategy. Farm some units up for insurance. And try again. If u keep losing. Then maybe ur champs aren't high enough leveled. So wait out and do some other content. Don't save ur potions and revives up to just run em down the drain. Use them wisely as if they were little bundles of units. Each one has a unit cost so think of it as saving units each time u don't use one. I do it. It works fine. Waited a week and I have (I know it sounds little) 8 revives and 20 ish lv4 hp potions? Did 2 quests in 8.2 and used 1 revive total. I had 7. Got one back via Hero use. Ready again for tomorrow.
Good luck and make the best of what we got.
Nor will it really make a difference if people swear off buying them. All they're really doing is making it more difficult on themselves.
Even without changing to a percentage base, Kabam needed to do something that actually helps. After the revive farming nerf, they led us to believe potions in the future will actually be a viable options for us. Instead, we waited months for something that many are vocally saying will never help them. Increasing the amount each potions heals or making the higher level ones more available for free would go a long way. As it stands, why would I pay units for something I can bypass with free revives?
U cant go around not spending a dollar expecting to eat at the same restaurants as those who do spend. That's just not how the world works.
Good luck
I don't expect to match accounts that spend on deals, but I do believe I can get far more for my units by not spending on potions and saving for these massive deals. I hope spending on units advances your account far, but as for me, I will save for the holiday deals and use revives instead of potions.
In terms of team modes, I'm almost certain that Members are spending on Resources anyway at higher levels, and this will be cheaper. At lower levels, if you're spending that much to keep going, you're on too high a Map.
This past months EQ I got 0 potions and revives from your "improved rewards" chests (across three fully explored difficulties). Now this post comes out and it took you seven months to come back at us with your amazing revamp/improvement to the potion system which equates to: "Uh... we'll sell you six for what it used to cost for five."
"Oh, no they don't actually heal any more than they used to. But they're cheaper!!!"
It doesn't matter I don't care how cheap you make them, a lvl 1 potion will never again be relevant for me. Same goes for lvl 2, for the most part even lvl 3...
There is no-one in the game getting psyched about healing a champion for 250 health. That's pathetic. That is what needed an upgrade. You don't want percentage based? Fine, I can honestly understand the position you're taking on this - but bump up how potent the potions are.
What I would love, is if you bump up the potency of potions and also/or change the lowest level of potion available to us to scale with our progression. Permanently and across all content.
I'm not suggesting the top tier, but as our ceiling rises (we gain access to higher level potions) so should our floor: it should be impossible for lvl 1 potions to spawn for us past a certain progression level. Then impossible for lvl 2 potions, etc... Paragon should have lvl 3 be the lowest possible potion to spawn anywhere, even in the apothecary.
It also shouldn't matter the difficulty we go through for things like EQ and SQ, we're spending the energy - if someone Cavalier or Thronebeaker or Paragon completes content, the potions they receive from that content should scale up.
Sorry, I know I said back on the first page that I was trying to be positive about this... but this is honestly a super disappointing "update".
No update to the loyalty store until Feb (assuming no delays) is really disappointing.
Clearly the value of loyalty store potions has massively reduced now we have 6* r5 and 7*, yet cost is the same and will be another 3 months at least.
Additionally, the iso drops are worse now as well. Last month I was mostly getting 3,000 iso pieces with some 1,300 and now it is mostly the 75 - 525, with some occasional 1,300 and possibly very rare 3,000 (though I can't recall for sure if I got any 3,000 this month from EQ).
What triggers me the most is the explanation behind "we remove rng but should be the same overall". No it's not. This is the kind of explanation that triggers people and feed the "kabam is bad at communicating or is not being honest argumentative".
Even if we assume the drop rate is still the same, the fact we can't see what's inside the chest makes it random, defeating the purpose of the update btw. Cause before we could look through all paths and decide which one to go, preferably the one with items of course. Now it's random.
It's like comparing a 6 star crystal with a nexus 6 star crystal. We used to have a nexus revive path, now we get a basic path.