Out of curiosity- what are you spending your gold on to get to the 2 million milestone? Outside of rankups I can’t think of anything significant I can spend on.
Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense.
Gang come on… Pretend it's your paycheck at the end of the month. You'll get it when you get it. Also kids, stay away from paycheck cashing stores.
Gang come on…
Made a post about this but it was quickly closed by @Kabam Miike
Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense. Time locked side quests or rewards are a way to lure non daily or rare logging in players, into more frequent logging.It's an effective practice amongst online games to maintain or increase activity.But, as most things it has it's downsides.In this case, the downside is that as a side effect the timers are annoying to the daily active players that would log in anyway.Kabam probably weighted things out and estimated that is worth "annoying" a bit the community, in order to keep or raise the playerbase.I can understand where they come from, but that doesn't make the time locks less frustrating 😠
Made a post about this but it was quickly closed by @Kabam Miike Because you barely expanded on your points, you just quickly bashed the whole thing and your tone was not it.
Gang come on… Literally one of the worst things they always do
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though?
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards.
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method.
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though? What? The time locked resources? If the calendars are locked, isn't that enough? Do we really need other rewards to be locked too?? I think that what you’re forgetting, is that if these rewards weren’t time locked via this claim mechanic, they would be time locked in another way. There are very, very few side quests in the game history where we can just go in day 1 and complete it all. It’s either time locked by calendar, or by releasing weekly content. This is just a different way of doing so. But with the benefit that if you miss a day, you don’t miss out on a calendar entry, or if you are busy for a week, you don’t miss out on one of the weekly quests (especially if it’s the last one) you can do it at your leisure Ideal world, sure, maybe we get it all at once. But that’s bad for the game overall, because fewer players keep logging in, retains fewer players, game makes less money and is worse overall. On the balance, I’m absolutely fine waiting some time to claim side quest rewards.
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though? What? The time locked resources? If the calendars are locked, isn't that enough? Do we really need other rewards to be locked too??
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though? For calendars it doesn't feel as bad because while we can still see them we haven't earned them yet. Or at least we don't feel like it. Being able to see that we've met the criteria for unlocking the rewards and not being able to get them "because i said so" makes everyone feel far worse than the calendars where it's the opposite of that That makes sense, I appreciate your reasoning. Real question then, if it’s a choice between calendars and this, would you genuinely choose calendars knowing that it’s functionally worse? But that it avoids the part of your brain that feels you’ve earned the rewards? Edit: although just remember that when I say calendar I don’t mean like a monthly calendar, I mean one of the calendars that give you keys to go and do the content.
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though? For calendars it doesn't feel as bad because while we can still see them we haven't earned them yet. Or at least we don't feel like it. Being able to see that we've met the criteria for unlocking the rewards and not being able to get them "because i said so" makes everyone feel far worse than the calendars where it's the opposite of that
Hey all,I know these time gated rewards aren't particularly popular amongst the community, and I think it has to do with the fact that we've earned the reward now, but have to wait to get it, but it is just the same event, using a different method. Team knows these time gated rewards aren’t popular with the community yet still implement them, what stage of being out of touch with your player base is this? 💀 The one where we know it's the better option, and that players will get used to it over time, but we can't get players used to it if we don't do more of these. Let's be honest, we're not great with accepting change here, even when it's objectively better for ourselves.Regardless of the way we did this, 1 month long event with time gated rewards, or 4x 1-Week events, you'd be waiting the exact same amount of time for those rewards. It's objectively a better system it just makes everyone feel bad that we can see the rewards that we've earned already right in front of us with a lock on it. Like a really delicious looking cake locked in a display case that you can't eat Isn’t that the same with calendars though? For calendars it doesn't feel as bad because while we can still see them we haven't earned them yet. Or at least we don't feel like it. Being able to see that we've met the criteria for unlocking the rewards and not being able to get them "because i said so" makes everyone feel far worse than the calendars where it's the opposite of that That makes sense, I appreciate your reasoning. Real question then, if it’s a choice between calendars and this, would you genuinely choose calendars knowing that it’s functionally worse? But that it avoids the part of your brain that feels you’ve earned the rewards? Edit: although just remember that when I say calendar I don’t mean like a monthly calendar, I mean one of the calendars that give you keys to go and do the content. I'd still choose this because it's just a better system, it just makes us feel worse because we can see we've already earned them and just cant have them. With calendars, i think it was more like we understood we didn't "earn" that reward or key yet and tomorrow we would so it felt way less annoying than this does.
does this event gives only 100t2 primordial dust ? if not then where is the rest of it
does this event gives only 100t2 primordial dust ? if not then where is the rest of it I don't think they intend for you to Ascend a 6* every single month. So this makes sense. There is no "rest of it"
does this event gives only 100t2 primordial dust ? if not then where is the rest of it I don't think they intend for you to Ascend a 6* every single month. So this makes sense. There is no "rest of it" And that’s the biggest mistake from the game team.With this pace by the time we will have a descent number of ascended 6*, they would already be irrelevant, since we will have been deeply in the 7* meta.Already players start not bother spending resources in 6*s since the max you can have for most of them is r5, and you won’t be able to ascend them with so scarce tier2 primordial dust is.