**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Awesome Suggestions/Ideas regarding Potions (Yeah, it might be kinda long... Don't be a baby! <3) :)
Matty_Giz11
Member Posts: 71 ★
Are you tired of Small and Smaller Potions not making a dent of increase to your 4-Star Champions health? (Or should I say "decreasing the gap of the dent"?) Me, as well! That's why I propose a new system of Health and Revive Potions, based on percentage of maximum health, not a fixed number. You can have Small Healing Potions be +25% of the maximum health, Medium +50%, and Large +75%, or something like that. This would mean, if your hero starts off with 10,000/10,000 health, drops to 5,000/10,000 health, a Small Potion would bring his health to 7,500 because 25% of 10,000 is 2,500. So you would add 2,500 health to the 5,000 health. A Medium Potion would bring them back to max. health. For Revives, you can have a Small Revive Potion that revives and increases health 25% max. of health, Medium Revive Potion that revives and increases health 50% of max., Large Revive Potion that revives and increases health 75% of max., and a Full Revive Potion that revives and brings that Champion back to full health. By going by percentages and not a fixed number, this will make Health Potions relative again for those with higher level Champions and will always be the same in effectiveness, whether you have a 1-Star or 6-Star Champion.
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Comments
Yep, but when they made the game very things were inexistent, like 6*s, 5*s, even maybe 4* (I don't know).
Or maybe it was bad designed since the beginning.
Yeah, Won't somebody please think of the heir of the Kabam's owners.
Those millions in the bank account could have a dent. Horror.
This is not to offend you or anyone else, but this is a business. I keep trying to explain when ideas are muted like this one, there has to be a benefit for Kabam as well as one for the players. This is not pro-Kabam BS, but basic business sense
If they increased the potions etc as you suggest, they would lose a hell of a lot of income, and gain nothing back in return. Now, thinking as a business, why would they do this? There is no benefit for them at all and they lose literally millions in income, so they wont do it
You need to come up with a balance benefit for Kabam so they will look at your idea and you may then have a chance that they will approve this. Until then, its a no im afraid
But would be great!
PS Please no "happy customer" BS. No1 game and No1 game for revenue already. Growing all the time, going into its 4th year (virtually no mobile game does that!) and making millions in profits. Seems like most of the customers are happy already
To compensate for how high the percentages would be, they can decrease the supply of Potions.