**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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This new one is just as bad.
The gm was still bugged but it was too late for leave the quest😅
Prompts definitely are costing me resources. If I also had to deal with the red/green light bug at the same time, that would probably double the resource cost.
I remember that time because a thread was made and this was all Miike had to say after trying to sweep it under the rug for weeks. I was livid.
I recently played AW on the hazard shift node and the hazard icons were not showing up. I had to stopwatch it because i had immunity to only one of the hazard shift debuffs. I am scared of trying Necropolis to only discover the same issue with grandmaster after seeing this thread.
They literally WANT players to jump in right away to the challenging content, and are rewarding those that do so by the middle of January.
Yet they release a buggy game mode that they have not acknowledged when if or how it will get fixed.
I'm the type of player to *wait*. Wait until enough people have played it and offered their insights but also more importantly wait till all the kinks are ironed out. They're encouraging me to play a glitchy boss mode that will cost me MORE units, time, deaths, and frustration than it's worth or intended.