Alliance war new globals make it borderline unplayable
Amms90
Member Posts: 359 ★★★
As the title says, there are a few issues that I'm going to bring up in this post.
For starters, I want to clarify that we play in tier 1, so every aspect of the nodes that I will bring up concerns the version of the nodes that is present in tier 1. I watched videos from tier 3 and given the different structure of the nodes that makes it way easier to deal with.
That said, first thing to mention is that, according to the descriptions, both the defense global crush and the attack global sturdy are INDEED working as intended. Except for a bug we encountered in a certain match up, but, from our testing, that was an exception.
Bugged interaction: attacker zemo vs defender spot: after spot throws a special attack with 2 daunted effects, zemo gets rooted. Working as intended. The player with zemo dodged/blocked the special attack from spot. At the end of the special attack, root effect should end. This is what happens with the other champs. But in our fight the root was permanent on zemo. So basically the player had to dodge/block hits until he reached a bar of power to finally throw an sp1 and free himself from the root. So the issue here was: permanent root after the defender's special attack. I can provide video evidence if needed. The node was node 5, first node on path 5.
But like I said, this was a bugged interaction which didn't occur in other fights. So now I want to comment on the nodes themselves, when they're working as intended:
-crush defense tactic is a tactic that is built in 2 parts, both of which depend on daunted effects.
first part: in tier 1, when the defender fills 1 bar of power, the attacker is inflicted with 2 daunted effects. If the defender throws a special with 2 daunted effects on the attacker, the attacker passively gets rooted for the duration of the special attack. This actually means that every single special attack will root the attacker, because the moment the defender fills 1 bar of power the attacker gains 2 daunted effects and they last forever so they basically never expire. Rather, as the fight goes on, the daunted effects keep piling up. 25 seconds duration for daunted effects means you can't possibly stall for that long to make them go away.
second part: in tier 1, when the defender throws a special they have a 20% per daunted effects on the attacker to make the special attack go passively unblockable. When the defender throws a special, they have at the very least 2 daunted effects on the attacker, which means 40% chance minimum for the special to go unblockable. It's not the problem of the node in my opinion.
-sturdy attack tactic is also built in 2 parts:
first part: in tier 1, if you intercept the opponent, you apply a 10 seconds taunt passive (in game description says debuff but it's actually passive, which makes more sense). If the defender throws a special while THIS taunt is actve on them, the defender has all the remaining power drained.
second part: in tier 1, if the defender's power is drained and goes to 0, the attacker gains a steadfast passive (in game description says buff, but it's a passive. Again, the passive makes more sense so it's not affected by abilities/nodes) for 10 seconds. This steadfast effect allows the attacker to block unblockable attacks for the duration of the steadfast.
so basically the first part of the node, concerning the taunt, is what allows you to make sure you activate the second part of the node. In fact, if you intercept the defender and they throw a special while taunted, their power goes automatically to 0 (if for example they have 1,5 bars of power they go to exactly 0 power), which instantly gives the attacker a steadfast passive to block the unblockable special attack from the defender. The taunt from the intercept is not exactly the only way to gain the steadfast passive, because if you bring a tactic attacker with power control that makes the defender's power go to 0 by other means, you still gain a steadfast passive.
What I want to say is that the interactions work and the nodes themselves make sense. Crush penalizes non tactic attacker because you find yourself having to dex unblockable specials while rooted. This makes it a very solid defense tactic. Sturdy doesn't affect the root from the defender, but as long as you can just block the whole special attack, that's not an issue. Right?
Well, here comes the REAL PROBLEM:
DAUNTED EFFECTS BOOST THE DEFENDER'S SPECIAL ATTACK DAMAGE, 15% PER DAUNTED EFFECT. STURDY DOES ABSOLUTELY NOTHING TO DEAL WITH THAT!!!
If I play the nodes correctly, I want to intercept the defender to make sure I can block their unblockable special attack. Too bad I lose some 20-30% health for special attack blocked, depending on the defender's rank, stat focus (maybe block penetration if they're 7s stars?), nodes modifiers (maybe the defender gains prowess effects?), daunted effects... This is what BREAKS THE TACTICS!!! I have absolutely no advantage when using an attack tactic other than not dying to a single unblockable special. But I can die to 2-3 specials on the block anyways. And there is nothing you can do to prevent that. Like I said earlier, the daunted effects last 25 seconds so they keep piling up. It's possible that you lose some 10-15% health to block damage on the first special but when the second special comes you already have 4 daunted effects on you and that means the damage is increased.
Currently, the attack tactic is flawed by concept, because it does nothing to mitigate block damage or to deal with daunted effects. All it does is allow you to block unblockable specials, which still destroy you on your block. This means there's no way we can play aw season with these nodes. It'd be better to just ignore the nodes altogether and use nuke options or quake/magik to prevent the defender from ever throwing a single special attack. Or else it takes a super skilled player who can dex unblockable specials in the root from each and every tactic defender. But then again if you do this you just don't bring a tactic attacker. You can use whatever champ if this is the way to play the node. Because there is no real advantage to using tactic attackers. This is why the current tactics are unbalanced. I REALLY REALLY REALLY hope kabam team can look into this situation, maybe checking the data from the past off season wars. It's very very easy to die to a tactic defender, even if you do play by the nodes. Not to mention if you don't. I tried to dex silk's last hits from sp1, with 4 daunted effects on me. The very last kick from silk hit me, it was a 12k crit with 36k damage in red numbers. I had 6s r4 jabari vs 7s r3 silk. A single kick from silk's sp1 killed me. I had 80% health . The 20% health lost was due to blocking the first sp1 and part of the second sp1. This is just unplayable frankly speaking.
For starters, I want to clarify that we play in tier 1, so every aspect of the nodes that I will bring up concerns the version of the nodes that is present in tier 1. I watched videos from tier 3 and given the different structure of the nodes that makes it way easier to deal with.
That said, first thing to mention is that, according to the descriptions, both the defense global crush and the attack global sturdy are INDEED working as intended. Except for a bug we encountered in a certain match up, but, from our testing, that was an exception.
Bugged interaction: attacker zemo vs defender spot: after spot throws a special attack with 2 daunted effects, zemo gets rooted. Working as intended. The player with zemo dodged/blocked the special attack from spot. At the end of the special attack, root effect should end. This is what happens with the other champs. But in our fight the root was permanent on zemo. So basically the player had to dodge/block hits until he reached a bar of power to finally throw an sp1 and free himself from the root. So the issue here was: permanent root after the defender's special attack. I can provide video evidence if needed. The node was node 5, first node on path 5.
But like I said, this was a bugged interaction which didn't occur in other fights. So now I want to comment on the nodes themselves, when they're working as intended:
-crush defense tactic is a tactic that is built in 2 parts, both of which depend on daunted effects.
first part: in tier 1, when the defender fills 1 bar of power, the attacker is inflicted with 2 daunted effects. If the defender throws a special with 2 daunted effects on the attacker, the attacker passively gets rooted for the duration of the special attack. This actually means that every single special attack will root the attacker, because the moment the defender fills 1 bar of power the attacker gains 2 daunted effects and they last forever so they basically never expire. Rather, as the fight goes on, the daunted effects keep piling up. 25 seconds duration for daunted effects means you can't possibly stall for that long to make them go away.
second part: in tier 1, when the defender throws a special they have a 20% per daunted effects on the attacker to make the special attack go passively unblockable. When the defender throws a special, they have at the very least 2 daunted effects on the attacker, which means 40% chance minimum for the special to go unblockable. It's not the problem of the node in my opinion.
-sturdy attack tactic is also built in 2 parts:
first part: in tier 1, if you intercept the opponent, you apply a 10 seconds taunt passive (in game description says debuff but it's actually passive, which makes more sense). If the defender throws a special while THIS taunt is actve on them, the defender has all the remaining power drained.
second part: in tier 1, if the defender's power is drained and goes to 0, the attacker gains a steadfast passive (in game description says buff, but it's a passive. Again, the passive makes more sense so it's not affected by abilities/nodes) for 10 seconds. This steadfast effect allows the attacker to block unblockable attacks for the duration of the steadfast.
so basically the first part of the node, concerning the taunt, is what allows you to make sure you activate the second part of the node. In fact, if you intercept the defender and they throw a special while taunted, their power goes automatically to 0 (if for example they have 1,5 bars of power they go to exactly 0 power), which instantly gives the attacker a steadfast passive to block the unblockable special attack from the defender. The taunt from the intercept is not exactly the only way to gain the steadfast passive, because if you bring a tactic attacker with power control that makes the defender's power go to 0 by other means, you still gain a steadfast passive.
What I want to say is that the interactions work and the nodes themselves make sense. Crush penalizes non tactic attacker because you find yourself having to dex unblockable specials while rooted. This makes it a very solid defense tactic. Sturdy doesn't affect the root from the defender, but as long as you can just block the whole special attack, that's not an issue. Right?
Well, here comes the REAL PROBLEM:
DAUNTED EFFECTS BOOST THE DEFENDER'S SPECIAL ATTACK DAMAGE, 15% PER DAUNTED EFFECT. STURDY DOES ABSOLUTELY NOTHING TO DEAL WITH THAT!!!
If I play the nodes correctly, I want to intercept the defender to make sure I can block their unblockable special attack. Too bad I lose some 20-30% health for special attack blocked, depending on the defender's rank, stat focus (maybe block penetration if they're 7s stars?), nodes modifiers (maybe the defender gains prowess effects?), daunted effects... This is what BREAKS THE TACTICS!!! I have absolutely no advantage when using an attack tactic other than not dying to a single unblockable special. But I can die to 2-3 specials on the block anyways. And there is nothing you can do to prevent that. Like I said earlier, the daunted effects last 25 seconds so they keep piling up. It's possible that you lose some 10-15% health to block damage on the first special but when the second special comes you already have 4 daunted effects on you and that means the damage is increased.
Currently, the attack tactic is flawed by concept, because it does nothing to mitigate block damage or to deal with daunted effects. All it does is allow you to block unblockable specials, which still destroy you on your block. This means there's no way we can play aw season with these nodes. It'd be better to just ignore the nodes altogether and use nuke options or quake/magik to prevent the defender from ever throwing a single special attack. Or else it takes a super skilled player who can dex unblockable specials in the root from each and every tactic defender. But then again if you do this you just don't bring a tactic attacker. You can use whatever champ if this is the way to play the node. Because there is no real advantage to using tactic attackers. This is why the current tactics are unbalanced. I REALLY REALLY REALLY hope kabam team can look into this situation, maybe checking the data from the past off season wars. It's very very easy to die to a tactic defender, even if you do play by the nodes. Not to mention if you don't. I tried to dex silk's last hits from sp1, with 4 daunted effects on me. The very last kick from silk hit me, it was a 12k crit with 36k damage in red numbers. I had 6s r4 jabari vs 7s r3 silk. A single kick from silk's sp1 killed me. I had 80% health . The 20% health lost was due to blocking the first sp1 and part of the second sp1. This is just unplayable frankly speaking.
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Comments
The root did not dissipate at the end of Void’s SP.
Sadly the only reply I had was someone saying
“Skill issue”
Hopefully kabam will make some changes and tweak the tactics.
seems like she’s going to be good. Maybe Scorp? Of course anyone that we identify that’s really going to work are just going to be the ones to get banned, because we’re all jerks.
@Kabam Miike @Kabam Jax , is this what you want to see?
We normally have 50 deaths in off-season war