Kabam fix this!
Guest120193746239
Member Posts: 273 ★★
I'll say this every season till fixed.
If you time out in a fight YOU should lose all your health. Any other content you lose your health. If I get a champ down to 17% and die but the other person only dose 30% but times out. They should not win because they have health left.
If you time out in a fight YOU should lose all your health. Any other content you lose your health. If I get a champ down to 17% and die but the other person only dose 30% but times out. They should not win because they have health left.
2
Comments
This isn't going to get fixed, because it is not broken. I was testing BGs from its very first beta, and I've been involved in a ton of discussions about BG scoring since before it was released. I myself had ideas about how BG should be scored that are different from how it is being scored now, and I've discussed those publicly. However, I also accept the devs logic behind why they want to score BGs the way they do. It comes down to the fact that absolute scoring rules like "if this happens then X wins" are less flexible when it comes to changing metas from season to season, and they want BGs to be flexible to allow for different seasons to incentivize different champs and different strategies. Sometimes they want conservative play to be rewarded. Sometimes they want aggressive play to be rewarded. Sometimes they want traditionally burst damage champions to do better, sometimes they want unconventional damage champs to do better.
The idea that the combat rules in BG should be consistent with the combat rules everywhere else makes sense, but it also makes sense that BGs as the most direct single player PvP mode should have the most interesting and flexible metas, requiring the most flexible scoring system to accommodate them where absolute win conditions take a back seat to multiple scoring paths to victory.