Battlegrounds punctuation system (Pause exploit)
Wayoncito
Member Posts: 8 ★
Hi everyone, I had an idea and I would like to share it with you to know your opinion.
In some battlegrounds maches people pause the game to gain the 15k points from the hp remaining, when they think that there's no better way to gain points. To avoid that I propose that the hp points has a multiplier that goes from 0 to 1. That multiplier would work depending on the time played. For exemple, if a player only plays 10 seconds and the pause the game, then the multiplier would have the value of 10/120 (120 is the max time playable in a bg fight)= 0,083 aprox. So his scoaring would be 15000*0,083 = 1250 points, punishing the pause exploit. (I'm not sure if it is possible to mesure the duration of the fight but when you check the stats, it apear so I supose it's possible)
Also you can think that if you do a fight very fast you wold lose a lot of points but the multiplier only applies when you timeout.
So that's my suggestion, thanks for reading and I would love to know your opinion.
In some battlegrounds maches people pause the game to gain the 15k points from the hp remaining, when they think that there's no better way to gain points. To avoid that I propose that the hp points has a multiplier that goes from 0 to 1. That multiplier would work depending on the time played. For exemple, if a player only plays 10 seconds and the pause the game, then the multiplier would have the value of 10/120 (120 is the max time playable in a bg fight)= 0,083 aprox. So his scoaring would be 15000*0,083 = 1250 points, punishing the pause exploit. (I'm not sure if it is possible to mesure the duration of the fight but when you check the stats, it apear so I supose it's possible)
Also you can think that if you do a fight very fast you wold lose a lot of points but the multiplier only applies when you timeout.
So that's my suggestion, thanks for reading and I would love to know your opinion.
3
Comments
Pausing isn't strategy, it is exploiting the game's limitation in a UNFAIR manner.
If pausing without any penalty is an option, then point farming should also be an option too.
Would this satisfy y'all that don't like others pausing? If we went into the fight, just used relics and hit block for two minutes? What if we didn't use my relic but was in that fight for two minutes practicing because we know it was a lost? Would y'all say it pausing if it ended with both at full health? Will you be happy if we did the whole fight and came out with 90% missing health and the defender with 100%? I somehow feel in this instance you people that complain about pausing would still lose. In my opinion the problem isn't people pausing, the problem is Kabam making node combinations that would make multiple attackers lose to defenders even when doing the fight. No one would pause if they had a chance (unless they had only mystics and you put a torch down.) I don't think you should blame other players for pausing but kabam for putting bad nodes together.
This simply will make "pause cheaters" to stop doing that.
And farming is available in the game — go grind arena, if you want to
A win is a win, there's no judges or anything on how you win (other than hacks ofc) so stop this UnFaIR MaNNeR win excuse and stop with point farming while you're at it, capeesh