The hardest/complex champ
Ourobøros
Member Posts: 1,793 ★★★★★
Who do you think is the most hard or complex champ to play, in terms of reaching their full potential and utility?
Two in one question.
Who do you think is the complex champ that just don't pay off the effort to build and play in terms of utility and niche abilities?
Two in one question.
Who do you think is the complex champ that just don't pay off the effort to build and play in terms of utility and niche abilities?
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I personally dont like Hela, Omega Sentinel and Adam Warlock ramp ups either but i cannot deny that the payoff is there with these characters.
Prof x is another one for longer content if you can keep the prowesses up.
I think one of the most complex ones for me is Abs Man. The light intercept sometimes works and sometimes you get smacked into the face with a full combo, or you hit the air or opponent's block, the last two being the most common to happen, and the build up and use of the morph charges are just too much for me to get. GIT GUD, I'm just terrible using him and it sucks because I made him r4 and he just sits there collecting dust.
And maybe silk for the second question with silk you need the a.i the play into you all the time and unless you have her at pretty much the max rank possible you cant really kill anything these days even with the sp3 rotation you’ll just end up taking a sp3 and dying and to top it all off she doesn’t have much utility
Ps. Totally unrelated but if you usually have an ascended Sinister in your deck I think I played against you in BGs a few months ago, boy was that annoying. Just wanted to get that off my chest lmao.
Also, if the sp2 isn't killing this way either then that's probably just because of the 6* stats I suppose. I've killed r2 7* Mangogs withy r1 7* Silk in under 40 secs before.
Also, is you Silk 6* or 7*?
*cosmic overload: when super skrull has 5 of the same buff or 10 buffs (5 same + 5 converted), he gains cosmic overload and a corresponding buff (which depends on the # of fury/ armor when cosmic overload triggers). He cannot gain his fury or armor while this is up.
1) Use basic attacks to get fury (build up to 5 max), BUT if you block you get an armor instead (which doesn't convert in the next step).
2) Once you have 5 furys, launch sp1 to convert furys into armors and refresh its duration; existing armors will not convert or refresh duration.
3) Again, build up furys and launch sp2 to convert the previously converted 5 armors back to furys.
4) If the converted fury + existing fury amount >8 & <10, you get the nova flame buff (inflict incinerate on all basics for 15s) when entering cosmic overload. However, if you have 5 existing furys and you try to convert 5 armor ups into fury with the sp2, it directly triggers cosmic overload without the nova flame buff. See the issue here? You have to set it up PERFECTLY to have 8 or 9 furys after sp2. It's dumb af.
Side Note: He can also inflict energy vuln debuff on the opponent, which does increase his incinerate dmg from nova flame, however the only way to trigger it is for the opponent to hit him while faltered (which has a long cooldown + difficult to align with nova flame). Not only that, it lasts for a grand total of 5s. Yes. Game-breaking stuff that.
He has synergies now that somewhat fix him, but no one has time for that let's be real.
Tigra, I disagree. While she need high skill to reach complete potential, for bgs, you can just play her normally, punish opponent heavies, don't try to punish tough specials, instead miss the entire opponent specialz and throw your special to avoid getting intercepted.
With proper planning, you can reliably do this every fight.
Proper planning? This seems to be a point in favor of her having a high skill cap - not against.
If I see a high ranked Tigra, I usually ban her. Your average Tigra player is likely not your average player.
Yeah, he has absolutely poor payoff for what he wants a player to do.
Unless you use synergies, but that just feels... sad.