**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dr. Zola
#SilverLinings
The prize at the end is a new store, with a Raids currency. The amount of rewards earned is based split based on the % of damage each Alliance member did to Galactus. So if you have one hero in the Alliance doing 20% of all the damage, they’d get 20% of the available currency for use in the store.
Isn't it illegal to have lootboxes without showing the numbers or something?
Everything kabam removed from AQ was implemented now to Raids. Don’t like it
Forcing coordination through bad design firewalls does not make them good design or even necessary. The same amount of coordination would be needed to do this without this trickle or damage cap. And there’s no impact to Kabam if one group completes it in a day and another takes the full week.
Lastly, RNG rewards that are the level of a banquet crystal is an absolutely horrible concept. It will only result in added stress and friction being present in this mode and make it harder for alliances and players to find people or spots that align to their game goals.
I get that Kabam may have wanted to introduce a mode that upped the MMO engagement but convoluting a boss rush map with inorganic stop gaps makes this mode feel inflexible for inflexibilities sake with little of the need to require daily coordination and cooperation.
This is a thread where some people are trying to provide constructive feedback on a new game mode. I’m sure it’s littered with unconstructive feedback too, but I find these types of comments to be the most unconstructive and least valuable of all. To the point where the rest of the arguments made in the full comment become devoid of value as well as they read more like excuse making than valid points with this context at the end.
Raids in concept, feels like it could be a lot of fun but it feels like a live beta that hasn’t been fully baked yet. As it’s full of artificial barriers that feel less natural than energy timers and retreads multiple missteps of the past that the community expressed displeasure with. If Kabam really wants to create an engaging weeklong experience for us I’d be all for it, I just don’t find this to be a natural attempt to create that.
These DON'T commenters seriously need to evaluate if they realy want to push out audiance 🥴
Once again we are beta testing an half-baked and poorly designed piece of content and using our own money to do that.
Beta testing should be open to different player's profiles, not only Karate Mike, MSD , Lagacy and the top pro players. Kabam really need to incorporate feedback and data from different personas before releasing anything.
If a game is designed with only the top 1% of its users in mind, it's a failure.
An good example, if you try Zemo team in Necropolis like Karatemike, he used 15 revives or something like that to clear the path, but you will be so screwed up if you failed to solo air-walker.
People are trying to help and giving their feedbacks, all this guy does is pushing these information away.