**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Used a bunch of resources basically by trying it, not wanting to miss out, and also feeling a sense of alliance responsibility... And the finale is a broken mode that we won't finish due to a stash bug on a SUNDAY, where we know we won't get any help.
Fight Nodes - enjoyed facing these 4 storied bosses, but there does need to be a few tweaks going forward. Pierce and Fury potency need drastically reduced, especially on the likes of boss 3 Thanos where you’re literally required to block at times. My group had Maestro as the third boss, and to bait the heavy I took a blocked combo before additional fury and pierce kicked in. He started the fight with 33 furies already, and by the time I baited my first heavy, 79% of my health was gone. That’s ridiculous. I couldn’t block for the rest of the fight due to that.
Fight Timers - they need increased to at least 4 minutes. For some of these bosses (all but Kang mainly) you spend a minute and a half dancing around to build your raid charges. By the time you do, you have less than a minute to do your 10%. You’re rushing in that minute as it’s such a small window to do damage that you’re prone to slip-ups you cannot afford to have. Ultron boss I had legit 45 seconds ramped up as I had to play around the alternating specials and the evade. Increasing the timer would be a major benefit so we can focus in on the fight and not feel we have to blast away in 45 seconds.
Roles - this one I can’t speak a ton about, but it seems the weight of these roles are not equal. My Hulkbuster with crit crusher was fine, but those who brought in Doom with the nullifier struggled mightily. I’m guessing in the next raid nullifiers and DOT champs will barely be used, which defeats the purpose of even including them.
Ultron - I’d love if we can gain power quicker, as you’re gonna be standing around frequently trying to find a window to attack and avoid the evade timer. By the time you ramp up, see point 2 on fight timers. It’s such a small window to attack, and extremely stressful since you know if he so much as touches you, you’re dead.
Damage Cap - The biggest complaint about AQ for years was the time commitment. Kabam listened, and reduced AQ to 4 days for that after years of complaining. So now raids is a 7 day event, that really takes the entirety of the 7 days. It goes against the core of what players want out of alliance content. Increasing the damage cap even to 15% would alleviate that.
Potions and Revives - 2 a day in the current status of raids is not enough. And not being able to keep extras in your inventory for longer than 24 hours is a bad design flaw. My group got to Ultron on Wednesday. One group did not get there until Saturday, meaning I had to burn revives on a link shield boss because they’d expire if I didn’t. It was a waste of revives, and just not well thought out there.
Rewards - they’re good for completion/exploration, but I do expect they will continue to adjust as the meta does. The RNG chests, however, I am not a fan of. Honestly it’s so deflating seeing an alliance member get a 7* Ultron or a full Titan crystal while I get 1/4 of a T6CC. Makes me feel like I wasted my time beating an extremely timely and tough boss.
Overall I did enjoy the game mode, but February needs to have some tweaks if the goal is to have as many alliances as possible play. If not, it’ll likely go the way of only the top tier playing it.
Yeah bad RNG feels bad but ideally you’re in a group with your friends so should be happy with your friends even if you get shafted. But like this is MCOC, the entire game is based on RNG. Some will go in your favor, some won’t. But you won’t get these rewards by doing regular AQ.
Speaking of which, you don’t have to raids. Nobody is forcing you to. If you don’t like it and still want the glory, go back to regular AQ. They said this mode isn’t for everyone from the start.
The pierce and Thanos requiring a block feel cheap though. I’d change those.
Also keep in mind, this is the very first week of something completely new and different for Kabam. It didn’t cost you anything except a bit of gold. I actually applaud them for trying something new and making it worth my time.
But I did offer constructive feedback in the post… so there’s that.
But fair you did offer constructive criticism as well. I just am bored of seeing that in any form.
You know… there’s something ironic about a game mode called “raids” that has so many “wait don’t play now” mechanics.
500 units
10x lvl 2 AQ team revives
10x lvl 4 AQ potions
some are spending a lot of units on this...
and please fix the mode, it's not worth doing no matter how good the rewards are. people can do a path of necropolis for the amount they're spending this week.
Secondly we have 100% completion yet it says on 63% completion what’s up with that?
Thirdly when all that stuff happened with the revives and we couldn’t use them there was also another bug that reset our charges for each class back to 0 and it wouldn’t let us gain any more charges the rest of the fight and ultron was on 66% so we had to take him down the rest of the way with 0 charges.
Lastly why in the world am I putting in the most work getting 63.8mil points for my path and only receive 25% tier 6 fragments for each chest and my teammates who only put up 20mil points gets 20k titan shards? Like are you kidding me? That’s not even fair
Something definitely needs to be done about all of this because the rewards are not fair by any means and seeing as how I spent 5k units on revives after using up my aq stash I wanna say 2 revives a day aren't enough.
Raids is not a game mode for FTP players unless you never plan on finishing the raids by the end of the week.
RNG chest drops need improved.
1 suggestion is have 3 different chests,
1st on in path with lower reward drops ( 25% t6cc, 4.5k 7* shards and so on)
2nd ( some middle rewards drop, 4k Titan, 50% t6cc and so on)
3rd (premium drops, Ultron, 20k titan and such)
That way everyone will have a premium drop if they make it that far in the map and not feel like they wasted their time and resources playing a team coordinating event.
Also Charges should definitely be permanent the continued ramp up is definitely not ideal.
Also Classes need more champs its too restrictive.
How stupid are these rewards.
I really contemplate quitting the game. Thats how mad i am.
Edit:- Opened another chest and all those 3 chests I got some random T6CC, not worth the effort. Now my group is at Ultron but surprise surprise rest of 2 groups are not so my group will take absurd amount of degeneration damage.
VERY F.U.N. 😀
The 10% insta death is a terrible feature when taken in relation to the amount of revives/health available and cost to acquire them, even when taking into account the 2 free ones. If the cost of reviving/healing wasn’t so ridiculous I don’t think I’d have too much of an issue.
The RNG “rewards chest” is horrible. I had team member apologise to me after they received 1.5 T6cc for 2m of points compared to my 30m and I get 0.25 T6cc. I have enough raids tokens for the next 2 raids, but if these chests continue I’ll sit them out. It’s not fair my hard work, units and glory use provides me with rubbish rewards others in the alliance get to benefit with rewards that make my efforts feel like a joke.
Pierce on Thanos, agree with everyone else’s points here.
The coordination aspect of the this is not fun at all.
I like the idea of this. I like the fights to a degree. Execution though is bad. Not as bad as battle grounds first implementation, but not a huge amount off.