Compensation for what?It's supposed to be hard content. It may have launched too hard, and there's a ton of validity in wanting it to be toned down a bit going forward - but the content was perfectly doable and was finished by dozens of alliances at all skill levels.Besides the tens of thousands of extra Glory, the first Raid week was also free to enter & didn't require Raid Tickets. Braa.... I see compensation, I want it. Thats it.Thanks.Compensation and freebies, lessgoo.Thanks for the glory, that was kind too.Me greedy, me wants more.
Compensation for what?It's supposed to be hard content. It may have launched too hard, and there's a ton of validity in wanting it to be toned down a bit going forward - but the content was perfectly doable and was finished by dozens of alliances at all skill levels.Besides the tens of thousands of extra Glory, the first Raid week was also free to enter & didn't require Raid Tickets.
Spending was a choice, my G. And that's on you. Perhaps you should have played it a bit safer seeing as it was the debut of Raids.
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up.
Compensation for what?
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be... Revives and potions? I gave my feedbacks many times already. Eh... They could give you a few AQ revives and Pots i guess... Not sure if the raid 100% revives even go into overflow...now the question is the quantity...I personally think that a free round has better value.What I am surprised at is that...people are so worked up over it and there is still like 2 weeks left until the next raid... A free round is probably the best to hope for—helpful to the team to have larger sample size for big checks, helpful to players because it carries some acknowledgement things weren’t quite ready for prime time the first week. Dr. Zola I do believe its the best value and resort..If thet do revs and pots then you are going to have a thread with people saying "Hey I used 2x as much as the compensation blahblah"... Seen it happen way too many times with bugs on other game modes. One that comes to mind was the EoP overseer bug and they sent a few revives and pots... People got so mad... True. There’s literally no way to quantify it fairly. Personally, I used only a few revives from overflow, but I know others who used more as well as some from the threads active towards end of week. Also know of a couple of CCP players whose BG got hosed by the charges bugs as well, so I’m hopeful it’s front and center for the team to address before next time. Of course, if the team had openly announced Raid week as a live beta, with all of the attendant caveats, a lot of this might have been avoided. Dr. Zola
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be... Revives and potions? I gave my feedbacks many times already. Eh... They could give you a few AQ revives and Pots i guess... Not sure if the raid 100% revives even go into overflow...now the question is the quantity...I personally think that a free round has better value.What I am surprised at is that...people are so worked up over it and there is still like 2 weeks left until the next raid... A free round is probably the best to hope for—helpful to the team to have larger sample size for big checks, helpful to players because it carries some acknowledgement things weren’t quite ready for prime time the first week. Dr. Zola I do believe its the best value and resort..If thet do revs and pots then you are going to have a thread with people saying "Hey I used 2x as much as the compensation blahblah"... Seen it happen way too many times with bugs on other game modes. One that comes to mind was the EoP overseer bug and they sent a few revives and pots... People got so mad...
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be... Revives and potions? I gave my feedbacks many times already. Eh... They could give you a few AQ revives and Pots i guess... Not sure if the raid 100% revives even go into overflow...now the question is the quantity...I personally think that a free round has better value.What I am surprised at is that...people are so worked up over it and there is still like 2 weeks left until the next raid... A free round is probably the best to hope for—helpful to the team to have larger sample size for big checks, helpful to players because it carries some acknowledgement things weren’t quite ready for prime time the first week. Dr. Zola
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be... Revives and potions? I gave my feedbacks many times already. Eh... They could give you a few AQ revives and Pots i guess... Not sure if the raid 100% revives even go into overflow...now the question is the quantity...I personally think that a free round has better value.What I am surprised at is that...people are so worked up over it and there is still like 2 weeks left until the next raid...
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be... Revives and potions? I gave my feedbacks many times already.
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply. So what should the comprnsation be?.. Ballpark.. just round it up and tell us what you think compensation for spending "real money" should be...
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻 So you do realize there are frustrations and “doable” is not good enough, people spent their real money in a beta which is not well tuned and with bugs, this is why people are asking for compensation, since you questioned in the first reply.
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw! This is a very fair point - and I empathize with it a lot. Obviously, worth noting, I'm not even slightly involved with whether or not there is compensation for Raids - but, I do understand how it would be frustrating to feel "forced" to spend your way through the rest of Raids after a crash, whether it be with resources or real money.The pressure to 100% the map in a team mode is definitely very real.In a perfect world, the bugs don't exist - and in a slightly less perfect world, there's a magic button that replenishes any resources spent due to bugs (in any game mode).Myself & others have already given lots of feedback to the powers that be to hopefully alleviate some Raid frustrations going forward... hopefully, the experience is improved for everybody soon.Also, hey, thanks - I'm a big fan of you 🫶🏻
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️ That would be fine in a vacuum where 29 other people don't care if you finish the raid. Some of us (myself included) spent resources (and money) after having our charges wiped on Maestro (twice!) to try and make up the lost time not just for us, but our team. Big fan btw!
Compensation for what? For the charges bug. The one where charges were disappearing, and the one where there was no damage boost in the actual fight itself no matter how many charges you builded up. The "charge bug" is the same cross-fight bug that has been present in the game (most noticeably, in Incursions) for years across every game mode. If a disconnect happens, or if you force quit the app, the fight loses those cross fights / etc.I'm not saying it's not an awful bug - it is, and hopefully, it will be fixed everywhere in the future.I just don't see how you go about sending compensation for a bug like this that isn't Raid exclusive, has been present for years, and didn't impact the majority of players.I wouldn't say no to free stuff, I love free stuff and always welcome any & all free stuff - but it would make a lot more sense to me to ask for compensation if the first Raid week wasn't free to play - since the only form of compensation would likely be Raid tickets lolIt just seems more efficient to ask for another free week next month 🤷🏻♀️
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels.
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view.
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it.
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it. I'm not gonna comment on the 'doability' of bugged content, but rather about the compensation side of things.Necropolis was completed/explored in a bugged state (Boss' commands did not appear correctly) by more than "dozens of alliances", and there has been no compensation from that. So I dunno if the scale of players impacted by a bug is something Kabam uses to judge whether compensation is needed or not.They've certainly gotten stingier about compensation as of late. It seemed pretty recently where they were sending in-game compensation messages almost monthly for awhile for some issue that I've already forgotten about.
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it. Did they actually reveal it was for a single completion of Necropolis?...Could have been 1400.fpr explo...
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it. Did they actually reveal it was for a single completion of Necropolis?...Could have been 1400.fpr explo... Not an official confirmation but this is the closest I have.
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it. Did they actually reveal it was for a single completion of Necropolis?...Could have been 1400.fpr explo... Not an official confirmation but this is the closest I have. Wow thanks.I personally question the way Raids was released...Free entry good...No previous testing BAD.There is this sense of alliance pressure where you can't just say "screw this bug I am Done" because there are 10 other people counting on you...
Compensation for what mate? Also, the amount of Glory we got during Raids should be more than enough of a compensation for the rough start!
Compensation for what mate? Also, the amount of Glory we got during Raids should be more than enough of a compensation for the rough start! Far away from enough, you can't save those glory, you can only buy limited items and potions a week.Many people spent hundreds or even thousands of units in the last round RAID. Anyway, Kabam can see the negative impact of this horribly tuned beta feature in their background data.
Guess there will be no raid compensation? Or is there any news about it? How did they handle these things in the past?
Guess there will be no raid compensation? Or is there any news about it? How did they handle these things in the past? compensation for what exactly?? they released the gamemode poorly, gave all of us technically a "free trial" and expand on our criticisms. no need for a compensation unless a game breaking bug happened (only one that is almost gamebreaking is the disconnect lose all ramp up, even then that didnt happen to majority of us).
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Surely, you aren't implying that there were millions of Alliances participating in Raids.Dozens can range from 24 - 240+ Alliances - the latter of which is likely more than the amount that even attempted it.Raids are designed as a step up from Map 8 - how many Alliances do you think regularly run Map 8 every week?It's always so amusing to me how far people will go to intentionally miss the point of what people are trying to say & create an entirely different argument in the process.
I will say… the glory bug shouldn’t be considered the compensation and for one primary reason, purchase limits and timers on potions capped the usefulness of this bug. If you were in a team that was dedicated to completing the raid then even with the ludicrous amount of glory provided unintentionally chances are you still had to spend your own resources (potions and units) to power through. I think that’s what make the use of the C word a fair request
I will say… the glory bug shouldn’t be considered the compensation and for one primary reason, purchase limits and timers on potions capped the usefulness of this bug. If you were in a team that was dedicated to completing the raid then even with the ludicrous amount of glory provided unintentionally chances are you still had to spend your own resources (potions and units) to power through. I think that’s what make the use of the C word a fair request Exactly, we can't use those glory to buy potions because of the limit, we can't trade those glory for units but we have to spend units because of bugs or untested contents. It's ridiculous to say glory bug is "compensation".
- but the content was perfectly doable and was finished by dozens of alliances at all skill levels. Really interesting data! For a game with millions of downloads, having just dozens of alliances completing the newest and highly anticipated game mode is a total failure under any business and marketing point of view. Exactly!! And also dozens of alliances which completed may have spent thousands of units to do it. Just like the person who used something like 1400 revives to complete the necropolis path. That still doesn’t make this perfectly doable with all the bugs in it. I'm not gonna comment on the 'doability' of bugged content, but rather about the compensation side of things.Necropolis was completed/explored in a bugged state (Boss' commands did not appear correctly) by more than "dozens of alliances", and there has been no compensation from that. So I dunno if the scale of players impacted by a bug is something Kabam uses to judge whether compensation is needed or not.They've certainly gotten stingier about compensation as of late. It seemed pretty recently where they were sending in-game compensation messages almost monthly for awhile for some issue that I've already forgotten about. Brother it was fixed the same day.