WHY?!
Nichoas_1
Member Posts: 147 ★★
Every single Titan crystal I’ve opened is someone no one likes to actually play. A month ago I griped and asked about a mercy rule. So the very next time I get a Titan I hold it til the new batch(since I got crossbones then Jabari twice in a row. Only to have you guys drop THING on me this time. What is it with the old or not fun champs in this crystal? Why is it every time I’ve opened one this is how it goes? This is bs. Flat out. I’m not playing the game in 2024 to acquire the newest rarity of crossbones, Jabari panther, or thing! I play at such a low level alliance I never see Titan shards. If it is t Everest or dupes I get nothing and for that effort I still come up with champs that aren’t keeping my attention on playing. Tell me the motive in letting that happen 5 or 6 times in a row when these shards are so hard to acquire. If think you’d want to keep most of us excited but it certainly doesn’t appear that way filling you loom at the pulls from that crystal on my account. Guess kabam doesn’t need casual spenders anymore
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Comments
Maybe it's worth reiterating, because this isn't the only place I've seen this today: Titan Crystals haven't never been labeled as the place to get the newest or most powerful 7-Star Champions. But they are a first opportunity to get most Champs when they are newly released as a 7-star. Titan Crystals are also an important piece of the pie in allowing Summoners to more specifically target their intended champ acquisition, having a smaller pool to pull from.
*looks at calendar*
It's only TUESDAY?!
Or are you saying if you feel frustrated with your crystal openings you should be able to open a support ticket and say "I'm frustrated" and expect customer support to give you another crystal?
Kabam didn't put frustration into the crystal. They put champions into the crystal. And some champs some people will want and some champs some people will want less for various circumstantial or preference reasons. That's just how random crystals work. If you're asking for them to not be random, they aren't ever going to be. Players simply have to accept what drops out of them and make the most of what they get. That's not an incidental property of the game.
Titan crystal drops are not the only things players get frustrated over. They get frustrated over not even being able to acquire enough Titan shards to even open a Titan crystal. They get frustrated over not having enough catalysts or ISO to rank up the champ they do get from crystals. They get frustrated over not being able to do the content they need to do to get the stuff they need. They get frustrated over watching other players spend money to get things that are otherwise difficult to get in the game. They get frustrated when they place 501 in the arenas.
Every frustration point in the game is a challenge. How you deal with those challenges determine how well you ultimately progress in the game. What feels frustrating to some is an accomplishment to overcome for others. We can't eliminate the frustrations in the game without also making it pointless to play.
I mean, Titan shards are MUCH rarer than 7* crystal shards… AND you need more of them. For reference: I have opened a total of 13 7* crystals, before being able to open my first Titan…
And seeing all the great options automatically gets you hyped up! So it’s really difficult to see why such “meh” options are put in between, in a crystal this rare.
😎
When there's only one currency, you have to balance it around only one critical constraint criteria. If you want players to have more 6* pulls, you increase the number of 6* shards. But doing so also increases the probability of them landing the new champs in the featured. If you want to lower those odds, you either have to lower the total amount of shards players get, which also lowers the total amount of pulls they get overall, or you have to increase the cost of the crystal by very large amounts.
Since the devs wanted to be able to set the availability of 7* champs and shots at new champs independently, they had to separate the currency used to acquire both.