**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Options
Comments
I’m gonna have to do the sinister six with a 5* sandman
Let's hope they tune it down but I'm not going to get high hopes, realistically the only thing I'm expecting is the Warlock bug to be fixed.
Doesn't fit the objectives, but a solo is a solo
Absorbing man has already high physical and energy resistance respectively in his different forms, that seriously reduce your attack damage output. => Your basic attacks most of the time will not be that effective against him.
Absorbing man has a ridiculous regeneration that gets stronger as his health depletes. You can stop that regen only by cancelling his form (has a cooldown). You can't reverse that regen because of the nodes. => While dealing low damage and chipping him away, he keeps healing all that back, and best you can do is heal block him.
Every once in a while, he will go unstoppable. => Unless you counter it, you will have to stop hitting him for periods of time (allowing the regen to heal him back up).
If you stop hitting him for a period if time, you will take direct damage. You can't block, because he will crit and kill you. => You need to keep hitting him, even though the unstoppable will prevent you from it, and finding openings can be risky when you can't block.
Your basic damage is already really low due to resistances, but he is also immune to all sorts of damaging debuffs and direct damage effects. => You can't do anything else than use your basic and special attacks, that deal low damage. Most champions nowadays rely on more than just raw basic damage, making them frustrating to use in this scenario.
Even if you use a seemingly good counter like she-hulk, the AI can still make the fight really annoying, by being passive, letting your furies drop, or stalling when the regen is up and your petrify isn't. => Even if you use a counter, there still are things outside of your control that can modify how the fight will go.
On top of all of that, you need to spend 10 energy in order to even reach this boss.
This to me is no longer considered "challenging content". Being completely honest and fair, it's just bad game design.
Now I suppose I need to r3 my She-Hulk and take her and Warlock for a spin
abs man is just a cheap fight, it's mostly frustration with minimal upside. we don't lose because we messed up, we lose because there's very limited space for skill.
The fight is hard but I don't really mind that. Both solos, hulk is 7r3, sandman 6r3 but slightly boosted
The energy requirement is stupid imo. Discourages actually learning the fight and getting better, hope they change it even a little
Just have Sinister Six left and there’s literally only one viable option that I’m aware of…what were they thinking with that. Might have to do a 20 minute rank 5 5* sandman fight
He's magically immune to his power being burned because poop. So no heal block. And before you move on to Viv, her main damage he's immune to as well.
Lets gooo. (Too bad he isn't a Carina Challenge 😅)
Dr. Zola