**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Valiants can choose to just do the 2 other objectives this time and leave the robot as optional.
If it was sinister 6 i wouldn’t have even been able to do the obj and some people aren't able to do the obj because it’s robot
Wonder why:
"Maybe namor regen was useful as attacker hereas absman regen kicks in more in defender roll"
For me. This fight seems not based on "may the best skilled players prevail" but more on "do it or leave it"base.
It’s possible that the intention here was to give Paragon players the objectives they were more likely to have the champions to do, even though the fight itself is harder.
If you think otherwise, then this game is going into a direction I'm afraid isn't gonna suit to everyone.
What's with all these "rewards"="cost" lately? And by cost I mean consumables.
You guys are using this so much these days, trying to justify spending on content like never before. People used to call it "cash grab". I used to laugh at it. But it's a serious topic at the moment.
Is Kabam lacking revenues or what ? Let's be honest here and put everything on the table.
The concept of making it hard I understand. But to throw one of the most annoying defenders in the game, up first is frustrating but fine we can deal with that, but to then add unstoppable brute force and then also have the cheek to remove all DOT damage ability from him aswell is ridiculous🤦🏻 then to add the #objectives which literally limit it to all of I think 5 viable counters is nuts... how about make him 5 million health but give us back the DOT damage ability that would make it a bit more fair, I wouldn't mind having a beefier boss but allowing us to more damage, also that allowing alot more counters to be able to do the fight... the game should be about skill abilities not having 5 champs at high rank out of the 200+ champs we have in game....
This is what SensorTower has their revenue on each platform at for the last 30 days. I think they're fine.
Either way, The energy cost is a tad much. 2 energy per tile is much more reasonable and make everyone happy.
Well sir you designed a great challenging fight, maybe a node or two extra... But it's fine.
The dude with the idea to raise energy cost to 10:
It's not Jax and I can tell you it's not miike either, well sir hope you suffer from diarrhoea continuously till this event ends and + 10 days.
Just waiting for Level Up, then I’ll take mine to r3 along with popping an ungodly amount of boosts and repeating with She Hulk and Robot and playing straight for an hour until it’s done.
We're not asking for high rewards with little effort. We're not asking for a boss we can easily solo. We're not asking for this boss to be drastically easier. Everyone knows this is supposed to be a very hard fight. We're all asking for there to be legitimate fairness, and the ability to skillfully beat this boss. That's just not what this is. When the overwhelming majority of the playerbase, (honestly pretty much everyone), feels this way, it's definitely a problem.