Great content. Back to the good days where skill is necessary and everyone can't get through content in 10 minutes. Those people who have played the game only since herc came out and never explored act 6 with 5*3 and r4 before it was ever nerfed might now understand why they see *skill issue* so often now. Mate, don't be a twat.I'm valiant, R3 7* warlock, duped 7* sandman, 7* hulk.. necropolis fully explored.This event sucks. The energy requirement is the largest part of the suck; I'd probably eventually get there with two of these, probably all three. But the combo of nodes, huge healing (one sp1 takes him from 50% to 70% on a try where debuffs fell off) and brutal energy cost preventing retrys? It's just not it. They've missed the mark on this one.
Great content. Back to the good days where skill is necessary and everyone can't get through content in 10 minutes. Those people who have played the game only since herc came out and never explored act 6 with 5*3 and r4 before it was ever nerfed might now understand why they see *skill issue* so often now.
Jeah thats also true. But if i had a 7* r2 warlock i would be able to do it
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance).
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). That's where you're wrong. Spending hours to grab a solo, improving game knowledge and skill, should be possible and rewarded.If you think otherwise, then this game is going into a direction I'm afraid isn't gonna suit to everyone.What's with all these "rewards"="cost" lately? And by cost I mean consumables.You guys are using this so much these days, trying to justify spending on content like never before. People used to call it "cash grab". I used to laugh at it. But it's a serious topic at the moment.Is Kabam lacking revenues or what ? Let's be honest here and put everything on the table.
Jeah thats also true. But if i had a 7* r2 warlock i would be able to do it I did it with a r2 warlock but it still took me 15 revives to get him down, sadly I don't have hulk sandman or shocker or she hulk at 6* or 7* so the other two objective will not be getting done for me🤦🏻 I'm valiant aswell, this content is a joke, fancy putting one of the hardest defenders in the game up first, removing majority of damage being able to be done by DOT addong unstoppable and brute force and then have the cheek to limit it via #objectives, big swing and a miss here from kabam🤦🏻
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). That's where you're wrong. Spending hours to grab a solo, improving game knowledge and skill, should be possible and rewarded.If you think otherwise, then this game is going into a direction I'm afraid isn't gonna suit to everyone.What's with all these "rewards"="cost" lately? And by cost I mean consumables.You guys are using this so much these days, trying to justify spending on content like never before. People used to call it "cash grab". I used to laugh at it. But it's a serious topic at the moment.Is Kabam lacking revenues or what ? Let's be honest here and put everything on the table. This is what SensorTower has their revenue on each platform at for the last 30 days. I think they're fine.
Remember namor regen got nerfed because kabam felt it was too op for the game . But no one bets the eye on absman regen. Wonder why:"Maybe namor regen was useful as attacker hereas absman regen kicks in more in defender roll"For me. This fight seems not based on "may the best skilled players prevail" but more on "do it or leave it"base.
We also spoke honestly about why this energy cost needs to exist. But for extra context, there are many players who would dive into this type of content, practice, lose and restart in order to work towards a solo, literally requiring no cost to their account. I don't mean cost in a financial sense, but as we said on the stream, Summoners aren't meant to get high rewards for literally nothing.