Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). I find this to be a fascinating observation.@Kabam Jax if this is true, then why do arenas exist?As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.) Jax is not a game economy designer and was speaking colloquially about this specific situation, and overgeneralized.The more complex and nuanced issue relates to game balance, and what it even is. Most people talk about game balance like it is a thing, but it actually refers to relationships between things. A thing can’t be balanced, it can only be balanced against other things.The arena is intended to be a grinding activity that rewards time spent. Skill plays a role, but it is a relatively minor role. Optimal play in the arena might increase your rewards by 50% compared to the average case, but there’s no way to, say, use skill to triple your rewards, or increase them by a factor of ten. Skill is not a major balancing factor in the arena, so its influence is deliberately muted.Challenge content like the so-called Everest content is designed to be the opposite. The goal is to provide a skill hurdle for rewards. No amount of time is intended to “earn” anything. The arena is designed to allow players to trade their time for arena rewards. Winter of Woe is not designed to trade time for its rewards. So the answer to the question “shouldn’t I get something for the time I spend in Winter of Woe” is no. Just like the answer to the question “shouldn’t I get a lot more rewards in the arena if I am a lot more skilled” is also, no.And the answer to the question “well, why can’t everything be dependent on time and skill” the answer is, to radically simplify a completely different subject, because there’s no valid exchange relationship between the two. It takes a certain amount of skill to become the top finisher in Battlegrounds or Alliance War. How much time corresponds to that level of skill, such that if I spend more time than that the game should consider me to have expended more effort to reach those goals? There is no answer to that question. And that’s true, at least for this game and these developers, for lots of other rewards. There’s no amount of time that equates to the effort required to become Valiant, or to earn a T4A, or gain an Abyss Nexus. Grinding for rewards, ala the arena, is a special case situation the devs carefully regulate, where they have decided that this much time equals this much rewards.Every thing in the game has a complex set of balance relationships between them that correspond to how the game values them in different circumstances. But that doesn’t mean you can just trade anything for anything else. Those exchange opportunities are limited. And player time is similarly limited; it can’t be traded for stuff arbitrarily, The arena, and other grinding opportunities, are the exchange portal for player time. And for that matter, so is cash. Cash also cannot be arbitrarily traded for things on the game. It is the game stores that are the portal to exchange cash for certain in-game things, including units.Unfortunately, this can open an indefinite descending Matryoshka doll of issues. Why are exchange opportunities limited? Availability distributions. Why are those the way they are? Player behavioral range accommodation. Game economy discussions are never simple, and wading into them is hazardous territory, even at the best of times. And these are not the best of times. When it takes seven paragraphs to try to mitigate an awful foot-in-mouth gaffe, that’s a bad sign. I’m less concerned about what one of the game’s mouthpieces says than I am about whether it was something overheard frequently from the devs. Dr. Zola
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). I find this to be a fascinating observation.@Kabam Jax if this is true, then why do arenas exist?As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.) Jax is not a game economy designer and was speaking colloquially about this specific situation, and overgeneralized.The more complex and nuanced issue relates to game balance, and what it even is. Most people talk about game balance like it is a thing, but it actually refers to relationships between things. A thing can’t be balanced, it can only be balanced against other things.The arena is intended to be a grinding activity that rewards time spent. Skill plays a role, but it is a relatively minor role. Optimal play in the arena might increase your rewards by 50% compared to the average case, but there’s no way to, say, use skill to triple your rewards, or increase them by a factor of ten. Skill is not a major balancing factor in the arena, so its influence is deliberately muted.Challenge content like the so-called Everest content is designed to be the opposite. The goal is to provide a skill hurdle for rewards. No amount of time is intended to “earn” anything. The arena is designed to allow players to trade their time for arena rewards. Winter of Woe is not designed to trade time for its rewards. So the answer to the question “shouldn’t I get something for the time I spend in Winter of Woe” is no. Just like the answer to the question “shouldn’t I get a lot more rewards in the arena if I am a lot more skilled” is also, no.And the answer to the question “well, why can’t everything be dependent on time and skill” the answer is, to radically simplify a completely different subject, because there’s no valid exchange relationship between the two. It takes a certain amount of skill to become the top finisher in Battlegrounds or Alliance War. How much time corresponds to that level of skill, such that if I spend more time than that the game should consider me to have expended more effort to reach those goals? There is no answer to that question. And that’s true, at least for this game and these developers, for lots of other rewards. There’s no amount of time that equates to the effort required to become Valiant, or to earn a T4A, or gain an Abyss Nexus. Grinding for rewards, ala the arena, is a special case situation the devs carefully regulate, where they have decided that this much time equals this much rewards.Every thing in the game has a complex set of balance relationships between them that correspond to how the game values them in different circumstances. But that doesn’t mean you can just trade anything for anything else. Those exchange opportunities are limited. And player time is similarly limited; it can’t be traded for stuff arbitrarily, The arena, and other grinding opportunities, are the exchange portal for player time. And for that matter, so is cash. Cash also cannot be arbitrarily traded for things on the game. It is the game stores that are the portal to exchange cash for certain in-game things, including units.Unfortunately, this can open an indefinite descending Matryoshka doll of issues. Why are exchange opportunities limited? Availability distributions. Why are those the way they are? Player behavioral range accommodation. Game economy discussions are never simple, and wading into them is hazardous territory, even at the best of times. And these are not the best of times.
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). I find this to be a fascinating observation.@Kabam Jax if this is true, then why do arenas exist?As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.)
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance).
Summoners aren't meant to get high rewards for literally nothing. (don't say time; that isn't a relevant resource in the game's economical balance). I find this to be a fascinating observation.@Kabam Jax if this is true, then why do arenas exist?As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.) Jax is not a game economy designer and was speaking colloquially about this specific situation, and overgeneralized.The more complex and nuanced issue relates to game balance, and what it even is. Most people talk about game balance like it is a thing, but it actually refers to relationships between things. A thing can’t be balanced, it can only be balanced against other things.The arena is intended to be a grinding activity that rewards time spent. Skill plays a role, but it is a relatively minor role. Optimal play in the arena might increase your rewards by 50% compared to the average case, but there’s no way to, say, use skill to triple your rewards, or increase them by a factor of ten. Skill is not a major balancing factor in the arena, so its influence is deliberately muted.Challenge content like the so-called Everest content is designed to be the opposite. The goal is to provide a skill hurdle for rewards. No amount of time is intended to “earn” anything. The arena is designed to allow players to trade their time for arena rewards. Winter of Woe is not designed to trade time for its rewards. So the answer to the question “shouldn’t I get something for the time I spend in Winter of Woe” is no. Just like the answer to the question “shouldn’t I get a lot more rewards in the arena if I am a lot more skilled” is also, no.And the answer to the question “well, why can’t everything be dependent on time and skill” the answer is, to radically simplify a completely different subject, because there’s no valid exchange relationship between the two. It takes a certain amount of skill to become the top finisher in Battlegrounds or Alliance War. How much time corresponds to that level of skill, such that if I spend more time than that the game should consider me to have expended more effort to reach those goals? There is no answer to that question. And that’s true, at least for this game and these developers, for lots of other rewards. There’s no amount of time that equates to the effort required to become Valiant, or to earn a T4A, or gain an Abyss Nexus. Grinding for rewards, ala the arena, is a special case situation the devs carefully regulate, where they have decided that this much time equals this much rewards.Every thing in the game has a complex set of balance relationships between them that correspond to how the game values them in different circumstances. But that doesn’t mean you can just trade anything for anything else. Those exchange opportunities are limited. And player time is similarly limited; it can’t be traded for stuff arbitrarily, The arena, and other grinding opportunities, are the exchange portal for player time. And for that matter, so is cash. Cash also cannot be arbitrarily traded for things on the game. It is the game stores that are the portal to exchange cash for certain in-game things, including units.Unfortunately, this can open an indefinite descending Matryoshka doll of issues. Why are exchange opportunities limited? Availability distributions. Why are those the way they are? Player behavioral range accommodation. Game economy discussions are never simple, and wading into them is hazardous territory, even at the best of times. And these are not the best of times. When it takes seven paragraphs to try to mitigate an awful foot-in-mouth gaffe, that’s a bad sign. I’m less concerned about what one of the game’s mouthpieces says than I am about whether it was something overheard frequently from the devs. Dr. Zola To be candid, all game economy discussions require a ton of verbiage, especially in hostile environments. If the notion is that everything should be expressible in short simple statements, the devs should simply never address any economy questions or issues, ever. Even when I’m discussing economy issues with the actual professionals in friendly environments, it often takes more words to cover the subject than would be necessary to put people to sleep on the forums (Brian Grant and I have a reputation of doing just that repeatedly on the Discord). That’s why it is so dangerous for anyone to say anything, and why you’ll probably never see a game economy AMA for this game on a public forum in your lifetime.It might seem borderline condescending to say that a topic requires more nuance than most people are willing to accept, but the fact is I’m the only idiot still trying regularly and the general reception is consistent and obvious.
Viv doesn't work only because her main damage is instant incinerate which the nodes stop and you still have to play around unstoppable too much
*I do have QS, he's Unranked.
*I do have QS, he's Unranked. What are you working with? Is it possible to post your roster? We may be able to suggest potential options. If you can afford to rank QS, he may be a way to get the first completion and 2 points. If you fully boost and ascend your 5* hulk, you may be able to get it done with 10-12 revives. You have to parry heavy at the beginning to switch to energy damage mode and then play conservatively till you have just under a bar of power. Stun lock him and go to town. By the time you are done, he should have sp3 ready and KO you. Revive and repeat. If you are lucky then you won’t have any healing since technically abs man shouldn’t throw any specials. Just be careful throwing sp1 while he is unstoppable.
*I do have QS, he's Unranked. What are you working with? Is it possible to post your roster? We may be able to suggest potential options. If you can afford to rank QS, he may be a way to get the first completion and 2 points. If you fully boost and ascend your 5* hulk, you may be able to get it done with 10-12 revives. You have to parry heavy at the beginning to switch to energy damage mode and then play conservatively till you have just under a bar of power. Stun lock him and go to town. By the time you are done, he should have sp3 ready and KO you. Revive and repeat. If you are lucky then you won’t have any healing since technically abs man shouldn’t throw any specials. Just be careful throwing sp1 while he is unstoppable. I'll give it a go. Thanks.
I'm down to 2 Refills and still no luck. You either play perfectly through one run through, or you're screwed. I don't understand how a Fight like this is left as it is. This isn't just a challenge. The only people who enjoy this are the best of the best of the best at the game, and that's not a gauge to place on Players, even at the Paragon and up stage. I'm either going to give up on this or drive myself crazy. Either way at this point, it's hard to find the willingness to keep trying. Every technique I try ends in me getting side swiped, and spending all my energy trying again. Grr. Lol! Not fun.
I'm down to 2 Refills and still no luck. You either play perfectly through one run through, or you're screwed. I don't understand how a Fight like this is left as it is. This isn't just a challenge. The only people who enjoy this are the best of the best of the best at the game, and that's not a gauge to place on Players, even at the Paragon and up stage. I'm either going to give up on this or drive myself crazy. Either way at this point, it's hard to find the willingness to keep trying. Every technique I try ends in me getting side swiped, and spending all my energy trying again. Grr. Lol! Not fun. You know it's bad when this man isn't somehow defending something Kabam released..... This fight is nuts, I've burned through so much energy with nothing to show for it other than stress, PTSD, and a cracked phone case from phone rage quit syndrome
Absorbing man has evolved into Mike Tyson and will light intercept every hit I try to land
My wife's instructed me I'm only allowed to try that fight once her and the kids have went to bed, because I'm apparently "too touchy" for about 30-40 minutes after burning through 70 energy on the fight lol. I'm stumped, I've NEVER had this much trouble making progress in a fight. And I want to highlight that I'm not expecting to solo the fight, just make positive PROGRESS. I'd say I've spent 10 revives worth of energy trying the Gamma objective and the best I've done is 15%. One run I decided to just revive a couple times and after 6 revives Abs Man was at 100% health, and I was at the end of my patience.I was able to get the fight done with 7* Sandman, but it was the one time where the AI actually cooperated and acted aggressive the whole fight. Every other time since then Abs Man holds block and waits for me to do something (usually dash in) to light intercept me, or just waits me out until brute force and unstoppable kicks in... BRUTAL!!! I can't even imagine how I'd be doing if I was trying the robots objective (I don't think I will )