**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
These other challenges just lack any type of imagination at all and lend to no difficulty, challenge or fun. Whoever can call upon Unit Man the most wins.
Anyone could have created those ... use only a 5* Groot to defeat Eternity of Pain. See .. "super hard, difficult" content is easy.
Feels like asking a question to a politician only for him to monologue for 5mins outside of the starting subject 😂
Going back to outdated and dead content, carinas LoL challenge is just dead cause badly designed.
Isn't this statement a clear sign of that contents were poorly design, overtune difficulty (for its it's time), undertune on rewards and lack of fun?
Designing/creating contents that most players don't engaged, is that not the definition of a failure content?
Since Kabam stop creating content like Carina 1 for a long time, combine with the release of Carine 7 for 7 and Necroplis, thought MCOC was heading toward a better and more balanced contents, with a better understanding of the players base.
Is it not a step backwards to then design a Carina Challenge that just as bad if not worst then Carina Vol 1 Dance Off.
Not sure if "....these contents remain untouched by players for a very long time" is something to be proud of and good reasoning.
So how much more struggle will players lesser than that will have to suffer.
Sure...really "creative"
I also love this defense "the content is target at the 1%", why?
Would it not be better to create content for say the 20% - 30% to do it now, and the rest can work toward that in time, with balance difficulty and rewards?
It is definitely doable, Kabam achieved that with Carina 7 for 7 and Necroplis.
Why create content for the 1%, that the 99% won't ever complete (due to overtune difficulty and undertune rewards, by the time it is doable), and then wonder why the community is outraged.
As to your comment about ignoring content, the deathless king groot piece is locked to this content or 5k unit if you skip it. That makes the whole deathless event a no go for people if the skip this. Is the intention for making content so difficult that most summoners just skip doing it. Should we just focus on monthly content and what’s already established and ignore all future tough content?
Wasn’t the point of revive nerf to make content which did not require a ton of revives? What really happened here?
I’m sitting here torn between ranking Tigra and Abs now because of how ridiculous that EOP challenge is looking.
As for the Mojo challenge, he’s a 7* and most people didn’t really even use him as a 6*, but he needs high sig to even be viable for attack as a 6 star.
I think they (besides @Lagacy ) missed the mark here because difficult and revive fiesta are 2 completely different things. @Deacon did an excellent job differentiating this in his post above.
The only real unfortunate thing for this and WOW and such is that developer time was used to make content that people either won't do or won't enjoy when the developers could be making content that a larger portion of the community would enjoy.
Its fine, its there, it will take up space on my Carina's challenges, at some point I won't even see it anymore when I scroll past it.
I just don't get how they (I mean Kabam not the 3 YouTubers) just can't seem to make hard but enjoyable content.
This is a game we play for fun, entertainment & enjoyment. Stuff being sold as "hard" isn't any of that these days.
Feels like 10 to Midnight for this game...
They remove the method of FTP revives to make the player base buy them with units and then buy units with $ when they run out. Seems pretty simple to me...
First off i made sure every single fight in the Tigra/JP challenge would be soloable with the right strategy, mastery set up and boosts so calling it a cash grab or unit sink without even stopping to think how you should go about taking each fight is a bit unfair. I do not think doing the challenge itemless is possible due to some guaranteed damage you’ll take in a few fights but having to use potions here and there can hardly be considered a problem.
Now to respond to the comments about the difficulty level; i can’t speak for Lagacy or Karatemike but the difficulty of the challenges i created was 100% intentional and i was well aware the community would not react too kindly to it right off the bat. That said i do not regret the decision and i wouldn’t change it even now after all the comments i have received. The word ”challenge” has gone stale around the very top of the playerbase so i can only hope these will at least remind everyone what that word once meant.
As for how many revives it cost me on the submission runs? Less than your average players Necropolis completion path
I know I have dropped my time in the game by about half since WOW came out. I am concerned about their “BIG CHANGE” announcement coming in March they noted in the last stream. I’m going to see what they say there and if it’s that this is the future. I’m out ✌🏻
I just don't get it. There are ways to create difficulty and make it fun .. it's been done. And you'd think the constant community feedback and uproar would be useful for future content but nope. We keep hitting the wall.
Only semi-related, but everybody check your inventory to see if you have Gauntlet Keys. I somehow still have two even though I’ve been through Gauntlet like a million times. The rewards are super dated, but I mean if you’re already there might as well 🤷🏻♂️
I don’t think its a fair assessment for you to make as just because a handful of players have fully *mastered* Tigra (emphasis on mastered) doesnt mean that its a representation that each fight “can” be soloable.
Tigra has one of the highest skill ceilings in the game, possibly on the level of Quake.
Think of it this way: If a basketball player makes it to the college or NBA, and scores 39/40 baskets, it doesn’t mean everyone playing casual pick games on the streets or high school level should be able to.
So i think you are speaking for 1-2% of this community when you say that each fight is soloable.
These carinas started out as a 7 for 7 and gradually got harder (for example Guilly Challenges). The next objective couldve been a lot more difficult like 5* or even 4 stars in story, but you jumped through the natural progression of these carinas by a significant jump. I think Lags got the memo,
I could see your challenge as something being more along the lines of a limited and exclusive profile picture or title.
I think it’s also a weird flex that you said your revive was “less than your average players Necro completion”. I mean, you did design this content right? So it would make sense the person who created it and tested it would understand how the challenge works.
Just because you’re the top 0.1% of players does not mean everybody else is. This was an opportunity to have the community enjoy something you help create, but the results seem to be the opposite and it’s no surprise.
A few months ago I challenged one of our content creators to complete Necropolis using only ducks, a challenge for literally a single person. We are allowed to create content that challenges our best players. We know these challenges do that, and it's why the rewards are structured as they are. The only reward that can be considered remotely mandatory is the Deathless King Groot piece, and it should be easier to access than a number of other Deathless pieces that have been distributed. Everything else is there for players who want to take on the challenge. Those that don't want the challenge can safely skip it.
Personally, I'm very happy there is something in the game for me to work towards like this. I already have a R5 Zemo so I will be working on that challenge and the Kangs ASAP. The other three, I'm going to work towards. Probably will wait to pull a 7* Jabari and dupe my 7* Mojo. Once that happens I will take my time and spend a couple weeks preparing the consumables to give it a go. And there is nothing wrong with it taking time. I know it will be waiting for me when I'm ready.