**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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There’s a fine line between the term “difficult” in the sense of challenging in an enticing way and “difficult” in regards to wallowing in ones misery and revive spamming.
And Yes i saw that MSD did it real cheap, but I’m speaking for 98% of this community here, as not all of us have thumbs on our thumbs.
I'm avg or slightly above... My spending caps at 15 a month, opposed to buying all the deals available during special events...my Google tier went from platinum to silver, the last time i bought units I had 8k now i got about 35k..so I am not scared to revvie spam; but spending no thanks.
Actually looking at it again, I had thought you had to do all of the challenges for the piece. Suspect I can pull off the first Lagacy challenge at some point. Just won’t be doing the rest of them.
This is erroneous logic (a fallacy) as it implies that the current Carinas would be good challenges had the revive farms not been nerfed yet
The decision to release this now. After murdering a revive farm, and with a WoW fight up that was released with bugged objectives is a big reason for the anger here.
The other reason for the anger is just how poor these rewards are compared to their cost. Just completely tone deaf to have 0 rank up materials in here to offset the ranks ups
Passing is so much easier that way
After that the gap between what it costs and the rewards they give is too big.
Look at Carina V1 or V2, would you do it today?
Even V3 is highly questionable with nowadays ways to get T6/T3 materials.
Except for the challenge maybe, why would you do Fintech's in 1 year?
5k 7*shards isn't worth all the rank-ups needed plus the consumables, especially with WoW going on all year. It's much smarter to just do Lags' (the only guy who knew the assignment) challenges and forget about Mike and Fin's .
Looking at my roster I currently have:
7* R2 Ironman - Great
7* unawakened Antman - useless
6* R2 Thor
6* R2 BW
6* R1 Hawkeye
6* R1 Antman
6* R2 MOJO
6* R2 Jabari
6* R3 Tigra
I don't even want to think about what it would take to get them all to R4 at minimum.
So if by "lately" you mean the last week, then sure, the game is more resource intensive than it was in January when there was nothing to do. But if anything our the game has moved in the other directions over time and that's pretty evident both anecdotally and based on the data we have.
One thing we wanted to do this year was release much more content so players always have something to do. Some of it is going to be hard, some of it is going to be easier. It just happens that a couple of the hardest pieces lined up in the schedule. We decided to move forward with the schedule since one of them is permanent and can be done whenever players are ready.
At any rate right now I personally am focused on making sure players have tons of content to do and both short and long-term goals to achieve. There is much, much more coming, most of which won't be this hard.
- hard and fun: new content can be hard, but it's also supposed to fun. I can't see any fun if someone asks me to use zemo to fight domino (KM will say it's doable, so what? If 99% players hate it, does it really matter if it's doable or not?)
- doable and sustainable: I know I repeated myself for many times on the forum. You can't keep releasing content which is just "doable", we certainly can complete a specific content by using up all our resources, AR or WOW or this, but no way for us to keep doing this. You might say if we want to do all those contents, then we should spend. I'm OK to spend a lot of money, but have you ever calculated the real-money cost of these contents? Remember 100 revives is $100, how many people are willing to do that? You can try us, I bet you will not see what you want.
btw, AW is not any cheaper if we want to take it seriously, the only reason it's getting cheaper for many players is because many of us see it as a trash game mode now, rewards sucks and expensive. Do you really want AW to be a trash game mode, is this really what you want?Sure, maybe the topmost players might enjoy these extreme challenges, but I feel like it's essential to consider the broader player base as well. Intensely difficult content risks alienating a significant portion of the community and cause a lot of frustration instead of engagement. If these challenges are primarily for the enjoyment of those topmost players, maybe they could be released as optional, high-level challenges with trophy titles and profile pics, rather than as a global community event.
I sincerely hope that content releases from here on out can prioritize player enjoyment over pure difficulty and grind. A well-designed challenge should be rewarding and satisfying to overcome, and these new challenges make MCOC feel more like a chore than a game.