**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The others more like 1-5ish %...
Sorry but I dont buy that this was strictly made with parameters of being challenging... More within the parameters of making 1 piece of Desthless KG achievable and the rest a revive fiesta...
Lagacy's challenge: Requires "a" specific champion who, being 5*, does not need many resources to have it at its maximum, including powders. It tests our ability and if we make a mistake we pay dearly in life matters. We face 12 fights of medium/low difficulty with 2 of the most fun bosses of the game "Kang" of high difficulty. In my point of view, perhaps it deserved a third mission to meet my expectation of difficulty of Carina's Challenges
The Fintech Challenge: Requires "3" specific champions, where you must have a minimum of R4 to reduce how long the fights can be. In Mojo, it is expensive in terms of resources, and on top of that you have to deal with 8 fights of high or extremely high difficulty. In the Tigra – JP case; also expensive; It is a longer route, 16 champions of high or extremely high difficulty, Tigra and his damage make the fights somewhat less frustrating except for the forced fights that are done with JP. All this apart from the fact that they are not exactly fun fights where even very skilled players die very easily, perhaps not only because of their mistakes in seeking an interception or risking a little to speed up the fight but also because the AI does not cooperate, such as , Modok, Penny and the most seen case warlock that is capable of killing you without touching you. In my point of view the mojo part would have been perfect if we could skip the warlock or modak, or at least one of both; and on the side of Tigra - JP, it becomes really extensive to the point that I did not want to complete it and I left it lying around in Dragonman even having Tigra in r4 x200 and JP of 6*: Besides, I really like playing with these 3 characters and I'm very good with them, I spent several resurrectors and many orbs.
The Karatemike challenge requires "6" specific champions, and with the exception of Zemo and Ironman, almost no one has them beyond R1, promoting them is a very large expense, with simple gameplay in the GMG mission where it is known for having highly combative fights. varied and very long that make them tedious and not very pleasant, from high to extremely high difficulty. In my opinion, this became much more frustrating to the point that despite seeing its creator pass it with relative ease, I accept that I am not the top legendary Zemo user like him to do it 100% having the zemo R5 myself, and On the Avengers side, analyzing the mission, it is well thought out so that these characters can do it, but it is excessively expensive, very expensive, and ultimately not fun to do it completely. Yes, I would like to use these Avengers against Thanos, but it is excessive. having to do the entire mission for this objective, perhaps 1 was enough to meet the expectation or at most 2 paths.
- farming wasn't nerfed
- WoW didn't cost 10 energy
- rewards were buffed to give an extra 2 titan crystals, some meaningful catalysts (4x t6c, 8 t3a, 8t6b), and 1.5 t4a
other than the spidey challenege, it's not worth the effort.
- 18 t6b
- 18 t3a
- 12 T5CC
- 30 T5 Basics
This is already pretty steep, not counting the gold requirements & prior rank materials. Most players will not being using any of these characters after this challenge aswell. Now let’s consider needing black widow at sig 200 for her AAR in the Grandmasters Gauntlet. That adds 1 to 199 6* signature stones needed to make a effective counter to some of the fights within GG. Now, speaking as a endgame player myself, the resources mentioned above are heavy, now you don’t have to do this content with all r4s, you could do it with all r3s. Yet it will be much more steep with cost & with the lack of revive farming available to balance this cost, the “investment vs outcome” comes into view yet again. Most endgame players reaction to this content that was designed around them is leaning on the “rather not worth it” line. As they weigh the scale of what has to be saved to accomplish these challenges overall.
I think the challenges were designed with good faith in mind, & the creativity behind them is great too since it reflects the content creators favorite champs. Yet I believe it misses the mark in the rewarding outcome regard. I think the targeted players in this regard are too small of a percent of the community to satisfy the majority of endgame players at large.
Overall, these are my thoughts on it, it’s getting late on my end as I type this. Might add more another day, might not. No hate to the creators, & here’s to a good rest of the year 💕
As it stands it is at best, the more skill the less revive/unit/money you need. The two need to equal a certain amount. So if completing all 6 takes 100 widgets. You could easily do it with 1 skill widget and 99 unit widgets.
I also will mention that if all the people who like to bash prof Hoff every time he is brought up, could have an option to remove fintechs and replace them with a prof Hoff design, the majority would.
We take feedback seriously and actually earlier today changed the design for an upcoming piece of content based on this feedback. However we aren't just going to acquiesce to everything that players tell us they want, because quite frankly this game wouldn't still exist if we did that. Our job is to find the right balance for the long-term health of the game, and I promise you that is what we all are trying to do.
NERF revive farming, then begin to release impossible content (not impossible if you spend just a long drawn out. Slog, which then becomes revive spam, and not fun)
Most of The CCP are out of touch, waaaaaay out of touch with 90% of the community. You're talking members of top alliances who gain resources and mats way faster than anyone else and always have their units in the thousands, and they're the ones speaking for us..?? Not all of us have sponsors for huge openings etc they have massive advantages we don't have..
New champs being designed to give huge advantages in bgs and now buyable in bundles of you're valiant?? Talk about rich get richer.. community is getting sick and tired of the p2w gap tbh, dead sick and tired of it, and this has topped it
One of the rewards for the challenges is a Selector, to acquire some of the champs needed for such challenges... Wouldn't it make sense to attach some mats at the same time?... I mean how many players really want to invest on some of the champs in the challenge?... We are talking about multiple and different Catalyst, a good ammount of gold and ISO just to do challenges... The investment is not just time, revives and other stuff.. is ranking up some champs that most likely will never ne used again...
Mike is actually the only one who designed a proper challenge. Almost all the fights can be soloed with one of the champs available for the challenge. But it requires skill and focus. Also some patience, since it's not something you can smash in 15min. But if you lack one or more, it will cost some revives. As any end-game challenge should.
People asking "Can this be done with a 5* Zemo, or unduped 6* Zemo?", or anything along those lines, you have no bussiness even looking at this challenges. You are not ready yet. Your roster is not ready. So your opinion is irrelevant.
Lagacy's challenge is actually too easy, like Uncollected level easy. That's good, so nobody can cry out they can't get their deathless KG piece. But if you expected all of them to be like that, then you missed the point of these challenges.
Fintech's, well what can I say... it looks horrible, both in choice of quest and choice of champions. I doubt even him will be able to do it without a few revives. But I get the idea behind it. It is meant to make even the top of top 1% of players hurt.
I haven't seen so much whinning on forums and chats in a long time. And it's from people who have no idea what they're talking about. It's both irritating and frustrating. Democracy is great and everything, but some people just shouldn't express an opinion if they haven't earned the experience. (These same people who thought it was a good idea to vote for 7* Colossus)
This is a lesson learned from things like the Revolution objective from Carina’s V2 that required a team of Gulk, Korg, and Thor Rags. Not just some of them, all of them. And this was back when Act 6 was still rarity gated, so you couldn’t just bring along a lower rarity champ to fulfill the criteria. People had to hunt for those champs for soooooo long. This is a nice step away from that.
Just consider this a stashed away targetable seven star that you can do whenever you finally have the right champs and right resource stash. I don’t even see the downside.
Meanwhile in another secret location in the battlerealm, Deadpool is in the middle of writing a strongly worded letter to Kabam. How dare they treat his friends the summoners this way. Turning his month of love and affection into a winter of woe and... sensing something else is wrong he breaks the fourth walk and sees the paragraph above. "Aww hell no!! No more plot points or side stories in MY month!! Kabam has barely featured me! That's it I'm sick of this sh... stuff. I'm going to straight to kabams HQ and" (Unfortunately this part had to be edited out). What will deadpool do? Will he get kabam to open up featured store for him? Another arena? Write all the summoners a heart felt letter? Will his approach of getting kabam to send all the summoners awesome free gifts in exchange for preferential, boarding on gentle, possibly even lover like treatment actually work? Stay tuned!!!
I think it's cool that players were able to help design a piece of in game content, and I hope that will happen again. Am I surprised that an insanely talented player like Fintech designed something super hard? No. Same with Karatemike- the dude is THE Zemo expert, of course he'll have a challenge that asks you to play zemo the way that he can, if you do you might appreciate zemo the way that he does. Lags challenge was super doable, a little tricky, but doable.
I get the frustration from a series if super difficult content in the game. I tried a bunch to have success in WoW and didn't. Black screens in incursions and EQ were terrible. It's a lot all at once. But this game is supposed to be fun. If you're not having fun, then move on and do something else. It's not worth just raging. It's just a game.
I suppose though, the forums would be flooded with people talking about how good they are but couldn't get it done and were sucked into the quest based on the feedback that they could do it.
I don't expect to be able do everything and the things I do would probably put me on the wrong side of 50% anyway but clarity is the thing missing that causes the most angst.
I don't love arena but its the only way a scrub like me can get anything done.
Perhaps I am mistaken and it was the Gwenmaster fight - not sure anymore.
My point is: you asked us back then as community what we love (the right balance between difficulty and fun). Now we get this.
Something changed in between. Companies internal strategy must have changed somewhere between the feedback post and today. Makes me sad, I feel completely disconnected to the content.