**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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To those famous names in this thread, please remember, Kabam does make mistakes, this is so true in the last a couple of months, you know this and I know you know and you know I know you know, so stop defending and start to think if there is something fundamentally wrong when you create or help Kabam to create new contents.
Please remember, devs are happy is NOT the most important thing!
The 7* shards are meh for the effort put in (except Lagacy’s, those are nice). But putting exclusive 7* behind this feels rough. Personally, I’m ok with skipping and not getting Spidey 2099, Sparky, or Masacre as a 7* but I know there’s a ton of people where those champs are some of their favorites and they feel so demoralized by not being able to get them. I mean, maybe we’re overreacting and you’ll put them in the basic 7* pool next month. Who knows. We wouldn’t know until it happens. There’s also a 7* R2 gem that would be really nice to have but still not worth it.
Why not make the rewards for the top 1% of summoners more braggy? Why not give a 7* selector for completing half the challenges and if you complete them all, you can get an exclusive title, emote, or profile pic. Or all 3? I wasn’t around when Grief Incarnate first came out so maybe more rewards were given out to those who completed it, but the only reward I see is 1g and a profile pic. Couldn’t you incorporate that more and still let summoners have a challenge and get some of the nice rewards like exclusive 7* champs instead of gating them for the top 1%? I don’t know, just thoughts running through my head.
P.S. I may really disagree with Fintech’s and KarateMike’s challenges and would never see myself even attempting it because I personally think it’s not a fun challenge and I don’t want to waste precious resources on ranking champs I’ll never use again, but I think everyone should still be respectful and kinder to them. There’s absolutely no reason for personal attacks and rude comments.
You said earlier you haven't logged on in 2 weeks.
Hard
Really fricking hard
Insanely hard
And it was frustrating as hell... I didn't even get to that Domino which I don't even know how you would kill with Zemo.
You guys need to chill man, I understand you're like on another level compared to the rest of the playerbase but why make the challenges so stressful and annoying? 20 Gauntlet fights with Zemo alone? Come on...
Look at this whole thread, there's a reason most people aren't happy about it and instead of arguing Kabam should listen to what people are saying. They already ignored all the people complaining about Abs Man's bs nodes on the WOW fight and now they repeat the same thing with these challenges.
I think you’re severely overestimating the amount of time i spend playing this game every day 😂
Again, maybe for them no big deal cause they're incredibly skilled but why is Kabam using their skill level as the bare minimum for endgame content lately? It makes absolutely no sense to me.
Let's ride!
Zemo was designed to be used in long form content where you have the freedom to bring 3-5 Zemo’s on the team, due to his House of Zemo synergy (which is the name of the title obtained).
Each Zemo increases his bleed potency by 50% - hence, why there was a 2 star Zemo in the Avengers challenge.
One cycle of SP2>SP1>SP1 leaves the defender taking a permanent 15,000 bleed damage per second.
There aren't many quests where you can bring 5 of one Champion - but Gauntlet is the perfect place to bring 5 Zemo’s on your team. There isn’t a single fight in the quest that he can’t handle. Lots of thought was put into that objective, and I made sure he was able to effectively take every single fight in the quest - so naturally, it's very frustrating & disheartening when I see people saying that myself, or Fin, didn't put any thought into these challenges before they even make an attempt - or that we're "out of touch" with the game, or community.
I understand your, and everyone else's, view here.
I understand that it's very difficult, but these challenges were designed specifically to be very challenging and geared towards the players who have been craving this type of challenge to be made again.
Because of this, they are optional permanent objectives (with rewards that aren't account changing), and revisit quests that were released 3+ years ago.
I keep seeing "who wants to Rank 5 these Champions?!?!?!" being thrown around.
Gauntlet was released before Rank 4's even existed.
I was going to leave Widow & Ant-Man at rank 3, but I decided to take them to Rank 4 as a souvenir for the challenge. There's nothing that can't be done with them at Rank 3.
To the players that this challenge was geared towards, taking those Champions to rank 3 would not be much of a burden at all. If you're still in the stage of the game where rank 3 resources for 6 stars are scarce, it might not be time to tackle it yet - and that's 100% okay, and also why it's permanent. The hope is that over time, players will have a 2>3 gem in their overflow, not know where to use it, and have a reason to toss it into Thor.
There's a group of players that miss the need to rank specific Champions to get through challenge content.
The truth of the matter is, not everyone wanted Act 6 to be nerfed & story content to get easier as time went on.
However, just because a small group of players feel that way, it doesn't mean that's what is best.
For the overall health of the game - I agree with the current trajectory of Story content & the way that Necropolis was designed. I don't think anybody should be locked out of any mainline content, and it should be realistically achievable by anybody without too much stress.
That's what I think so many people are missing here - these challenges are there for the players who miss ranking specific Champions for different very difficult challenges. For the insane handsome bald people who enjoyed doing pre-nerf 6.2 itemless, and would grind arena for Champions to rank to finish a random lane in 6.2.4, instead of popping a single Revive that expires in 25 minutes.
I guarantee you, I know enough about the game & the player base to come up with over 50 challenges that are meant for everybody - and if I'm asked to design an objective in that style, you could feel comfortable betting your net worth on it being attainable by the entire community.
That's not what this objective was for.
Specific Rank Up Gems for those characters would have been a solid idea, it's not something I thought of at the time. Hindsight is 20/20, looking back at it I should have pushed for that, but it didn't cross my mind based on who the challenge was geared toward. As time goes on, those resources are only going to get more & more common, and i hope when that time comes, you dip your toes into the quests.
Whoa, 13-paged thread for all this and all that, the fact is---do the challenges if you enjoy the process, have fun if you can, and the rewards aren't that bad. Don‘t do it if you dont enjoy doing these challenges-- that's self torture.
At the end of the day this is just a game. What's the point of "gamebreaking" rewards when you can play with ur favourite marvel characters and have fun?
People are forgetting the point of this game.
@Karatemike415, good job at designing these cool challenges
The question sparked me wanting to get some of my own thoughts on the situation out as well 🙂
And while I do believe you tested it with R3s it’s also interesting to see that when push came to shove you opted for the R4s for a souvenir, sure I get that, but it’s also acts as insurance to make the live attempt easier. That then set the floor for where the rest of us think we need to be to attempt it ourselves, so yeah I’m sure it’s feasible with R3s but that also increases the difficulty past where you actually did it when it mattered.