**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Whatever your intentions were, which in this case was to create an extremely difficult challenge, the outcome is that the community seems to not like it.
Maybe you didn’t had the experience or expertise to predict the reaction to this content, but Kabam should have protected you by not giving the green light for that.
After all this years the game running, they *should* have the experience to tell how an upcoming piece of content will be perceived by the community.
Again, the fault is not yours or any other content creator’s, the fault is from the person who is responsible to green light content to go live.
Again, I don't care about challenging or hard my guy, it's the fact that it's simply not fun and it's not like they can't make it fun. Lags' challenges look extremely fun but the others are just not it.
I understand the whole "then don't do it cause it's not for you" but like there are some nice meaningful rewards locked behind them... They can't just casually dangle those rewards in front of everyone and then be like "sorry it's not for you"
I don’t think you did yourself any favors in the initial comments, but I’m wondering what’s allowed to be said vs. not as well at this point.
I made this point earlier on this thread but it’s obvious that the level of challenge design ask from each CCP member seems to have been different. But maybe that’s a bad assumption on my part?
I just don’t understand why Kabam decided not to take the time to give us a timeline of when the challenges were designed and what the challenge targets were for the CCP members. It’s clear some parameters must have been presented here.
I actually am sympathetic though to the creators as the more I look at through the challenges and the more I hear about when these were meant to be released (apparently before revive nerf 2.0) it’s clear that these were meant to be fun and people would have had a chance to build up revives. This would have made the rewards more fair combated to investment and challenge.
I’m also getting more disappointed with Kabam the more I learn too. The team really let down the community, and seemingly let down some of its best creators too. I’m actually gonna make sure I’m subscribed to all three as these CCP members are all positive contributors to this community and my attitude 3 days later is Kabam telling us “this will be ultra hard” and thinking that was enough really is a fail and I’m stuck wondering when will they take communication seriously and do better.
You can't however throw a 7* selector in there (with two insane champs btw) and then be like "but you don't have to do it"... Of course I wanna do it, I want that selector.
Clearly something changed in the board room.
The personal hate is just ridiculous. Kabam does need to here the feedback because it's frustrating players that the challenges are gated for lots of players plus the use of rare resources to rank up champs to even attempt it isn't really fair so I understand why people are upset. If they want gated content they should provide the champs and resources in stages so you don't feel like your wasting those resources just for one challenge.
I hope you don't take any of the comments personally. Obviously all you guys are super skilled in this game but the majority of players aren't so they get upset. Everyone needs to take a step back and relax. I'm still unsure if I will rank up the champs and try it but it's my choice either way. I'm not forced to do anything.
Keep your heads up!
It’s optional end game content, so if it’s too resource demanding or not enjoyable, don’t do it… the rewards are hardly game changing and the deathless piece is relatively easy to get.
Looks like 100% completion of this content is aimed at the top tier sweatiest players… and that’s fine.
I’ve done the 7.3.6 challenge and that will do me for now. I might pick the rest up when the game is a little quieter at some point in the future.
If not I’m not going to lose any sleep over it.
I’m much more concerned about the bs we’re starting to see in day to day content.
The positives:
• Such direct engagement with content creators on a large piece of content is a big step for engagement, which is something that I think has lacked quite significantly in the past.
• Thematically, I love the idea of the OG Avengers vs Thanos theme and would love to see more pieces of themed content. the Starky challenges are fun and challenging but not a real resource sucker. I can’t comment on the Tigra challenges as I can’t use her right now, so I’m going to steer clear of that for now.
• This game does need challenging content, both for the top end players and to keep engagement with content creators on YouTube.
Middle ground:
• The effort/reward ratio is a bit off in my opinion, unless you really are on the level the very best players in the game. That said, this is aimed at those players and the rewards being a 6/10 means that players such as myself - I consider myself very good but not great - aren’t missing out on game changing resources.
The Negatives:
• These mainly focus on Mike’s I’m afraid: the realistic rank up requirements are very high for a single quest line. Ultimately you need them at R4+ or as a 7* unless you want something to be an awful revive fest. Hawkeye, BW, Antman and Thor are champs that are certainly not at the top of probably even in the top half, of most people’s rank up lists.
• The Avengers challenge which gives you the 2* Zemo doesn’t give you a 3/4/5* Zemo. I think that it would have been a very easy win to give at least a 3 and 4* Zemo with the rewards. They’re vital for this task but we barely get 3 or 4* shards these days so unless you did the arena whenever it rolled around you’re out of luck on that task. I can understand no 5* as we have 5* shard access growing on trees and dual crystals though as a rarity they’re very mid tier now it’s a low value piece of charity from Kabam’s perspective with a huge payout for content participation.
On balance, excellent idea and I love the selectors helping facilitate the completion of the other challenges - needed to give the full Zemo love though. I think this is a -nearly- there concept.
- If you do not have 3/4 star Zemo then you should not be attempting these challenges. It is so easy to pick up these rarities that are in the arena milestones.
(Not really anybody in this thread, btw)
I’m a big boy, I’ll survive - but the toxicity thrown my way the past 48 hours has been truly mind boggling.
Each champion’s arena pops up twice a year in the year of their release. After that it’s a lottery as to when they’ll next be featured, if ever. As time goes on, as 3 and 4 stars are phased out quicker and quicker in a player’s progression there’s a very big chance they’ll miss out on ever getting them.
I open more 6* crystals than I do 3 or 4*. I’m fairly sure I actually open more 7* than I do 3* or 4* crystals.
I’ve got a roster of 230+ 6* and 30+ 7*, I’m not exactly at the beginning of my MCoC career and there’s still 4* that I don’t have. Most are the more recent ones because I have missed a lot of arena lately, but there’s older ones there too. It’s farcical that a piece of content’s realistic completion could have its major limiting factors bound up in 3* and 4* champions especially. It’s a bit iffy that not having the 5* would be a limiting factor, but at least you can actively target them right now.
However, the rewards don't match the effort. Should have been two of each champ so we can get the duped.
You do you bro.