**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Crit crusher not working vs maestro but the missions complete (hulkbuster).
No rewards for one player from first chest (thanos 1st path / LHS)
One player stuck at first node can’t go down the right boost path (thanos 1st path / LHS)
Bugged raid : can someone explain me this ? Knowing how tanky is iron man with his armor ups buffs and my charges and that I selected the correct vanguard - critical armor tactic…
Raid Enlistment persistently carries over from whatever Raid Setup you ran LAST month during Raids.
And then all last week was another Enlistment period where you would have been able to change it if you wanted.
It was under what normally would be named the NEXT WEEK tab, but for the week prior to Raids that tab changes it's name to say RAID WEEK.
If you got regular AQ days for all your BG's, either Raids was removed by leadership from whatever BG's previously ran them, or you didn’t run Raids last month and didn’t change it last week (or didn’t know how to change them, so it was still showing 7 individual AQ days instead of being a week-long single extended row showing just Raid).
I'm just saying look, you already have the ability to make each fight challenging, to reward teamwork, and to create ways for players to ramp up. What, and I say this with all due respect, the **** are you thinking, Kabam? This is easily the most unplayable addition to the game since...well, Winter of Woe. I'm all for new wrinkles to content and gameplay, but here's the important part: IT SHOULD BE FUN AND UNDERSTANDABLE.
- The revive change made this way faster. My BG cleared the whole map on day 1 only using the 2 revives from last time and the current 7.
- The changes to the boss nodes ALMOST made it too easy. As I said, we cleared on day 1 mainly due to the revives, but this felt way easier, which is good and bad in general IMO. Lower tier alliances will most likely be able to clear it easily and I am pretty sure that was not the intention when this was designed
- Although there were bugs, this was fun again. I enjoyed it last time and enjoyed it this time. It is a very positive change from the normal boring AQ
- The rewards chests are total joke. For reference, myself and 1 other guy each scored 50M+ and walked away with only t6cc frags, which are good, BUT, the lowest scoring guy got Ultron and titan shards. The 4th lowest scoring guy got a full titan and a full 7* crystal. I don't care about the scores exactly, but the rewards are far to random for this. One easy fix IMO would be the change the first chest to t6cc only, the second to shards only (both titan and 7*) and the third chest to have Ultron and the rest of the items. I'm not asking for titan or a 7* every raid, but something that makes it feel worth it. 50% of a t6cc fells very meh while other are getting 7* shards or a full 7*
- I still think the assault champs need to be changed, or at least have their DOT scale with the nodes. Half of them are useless against the bosses
This will probably be unpopular, but I think the revives should be changed so you can't clear the map on day 1. I'm happy we did because it's just one less thing to worry about doing daily, but I am pretty sure this wasn't designed to be cleared in 6 hours. I don't they should go back to 2 a day, but something in between would be better. Maybe give 4 out every other day? I don't know.