**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If so Wouldn’t you want more r3/r4 5s to compete with the new 6s? Historically Wouldbn’t 2-3 new r3s a month be a damn fast rate of progression?
It is progression. Higher tier alliances don't have problems with t1 alphas unless they are making wrong choises or are upgrading useful champions every week, which is very unlikely.
Those are not inequities in the game, it's called ballance. Lower tier players get lower tier resources and higher tier players get higher tier resources from end game content.
To be clear, what exacly would you be losing by doing map 3 for a month?
The sheer amount of T1s to rank characters from 4/40 to 5/50, or to 2/35 and higher for 5-stars, is the issue here, not who is posting about it -- it's absurd!
It's not just an artificial chokepoint, it's a chokepoint that disproportionately benefits players with established rosters and within higher-rated alliances -- the difficulty in this game should be tied to a) acquiring the characters in the first place, since it's either RNG for 5-stars, or dedicated grinding or RNG for 4-stars.
No one is saying that progresssion doesn't matter, or that progression doesn't need to be linear.
But these T1A requirements are purely arbitrary -- there's no law saying it couldn't be 100 alphas. Or one. Or none.
It's an arbitrary chokepoint that makes no sense for what players are trying to accomplish within the game itself -- you are supposed to grind and acquire characters, then clear content.
Ranking up characters is a COROLLARY, not a GOAL. You shouldn't have to jump through this many hoops to take characters from R1 to R2 as a five-star -- that's basically a 4/40 four-star, in most comparative analysis, maybe slightly more health, slightly more damage.
But the ranking up requirements are totally off, inconsistent, arbitrary and ridiculous! They really are!
At some point, it would really help this community to stop focusing on personalities of PLAYERS and actually try to come together to make a player base that has interest in making this gaming experience a little more consistent and a little less ridiculously arbitrary
No. False. You see that only through the prism of someone who already has a roster that is tailored for your needs.
I actually lead an alliance of developing players. Between 35-200K.
What keeps them from closing the gap isn't higher-tiered players taking their 20th five-star to R3 or R4.
It's the inability to get their first two or three 4/40s or R2s ranked up at all -- I know it's hard for some of you to believe, but not everyone cares about how many 5-stars higher-tiered players have and are ranking up.
These developing players are being choked off at the very beginning -- for no reason!
Patience, using glory, doing T1A arenas, being in alliance that hit the milestones on 3-day events all help.
No, the issue is resource requirements -- but we aren't talking about T4CCs in this thread, which is less of an issue overall because while not necessarily easy to acquire for newer players, the mechanics in-game are consistent. T4s are still an issue, but players understand that they are a rare resource and they take them seriously in their acquisition. They use them accordingly.
But the sheer volume of T1s required for acquisition, starting with getting a four-star to 3/30, is ludicrous -- this is reality for my guys. Not theory. Reality.
They are between Levels 37 and 56. Not Level 60. They don't have access to full Masteries.
They haven't all cleared Act 4 100 percent -- which, again, people forget how challenging that is with a developing roster.
So people say, "OK. Grind harder."
THEY DO GRIND. Every day! We are running AQs four-five times each week, every week. Every single week, same as other people.
They clear as much content as they can in the Event Quests -- Normal for all, Heroic for fewer.
They do Arenas, too -- all of them. Check in each day for the Logins.
You know how many Alphas that gets you in a month, with all that grinding? Unless you get lucky with a Special crystal?
EIGHT.
EIGHT.
Not everyone is running Map 3 and farming it. Not everyone is "lazy" and needs to "git gud."
They need more than a maximum of eight T1 alphas A FREAKING MONTH so they can finish Act 4 and RTTL and attempt to get some awakening gems so they can dupe some of the better characters they have -- again, these aren't lazy players. Or noobs who don't try.
There are now 120 characters in the character base! Acquiring, then duping, elite characters is almost impossible as a random occurrence -- it doesn't happen for everyone.
Kabam has to give these newer players more consistent opportunities to get the better characters they are able to acquire into position to be ranked up.
Again: There are 120 characters in the pool. I can't even fathom what it would be like to start playing this game in the last year -- it's so much harder than it was. It really is, and the T1a availability is a major factor
But I also am really, really good at statistics and probabilities. While none of us know the drop rates so you can't do a true model, I can tell you this: Getting a few more opportunities to spin four-star crystals is nothing compared to the volume of the characters in the pool, which consistently grows -- they are all individual events, with each spin.
It's long odds to even acquire the base of 8-10 characters you need for progression, let alone dupe them -- believe it or not, there are a lot of players out there who don't have a Star-Lord, let alone a duped one. Though they are trying the Arenas
"Sounds to you?" Well, you'd be wrong. No one is talking about your acquisitions -- it's not always about you.
The "geared to their level" argument is complete garbage because this game isn't static -- it's exponential, based on RNG and resource availability.
You aren't a better or worse player than anyone else. At some point, around Level 30 or so, everyone has roughly the same skills.
But you clear more content with Hyperion than Luke Cage. You get more resources when you clear more content.
What slows people down isn't you and your "skills" and "experience" making you "a better player."
It's the chokepoint of e resources. Don't kid yourself.
But look at this point you’re just shooting from the hip at shadows. Gl with that.
Tell you what. If it's so freaking easy, do me this one favor. Just one thing. You can easily, easily, prove me wrong.
Why don't you start an F2P account. Today. Clean. Level 1.
Play it for six months.
Then come back here and tell me how freaking easy it is and how available resources are.
I would love to hear it.
Not one of the guys I've helped grow have complained about an absence of Alphas. Not one.
It will be a calendar, special calendar, weekly calendar, master mode, glory, t4c frag crystals, vastly increased shards from arena, easier. However if it was too easy and I was handed everything I wouldn’t stick around like I choose to in the past.
All talk. 100 percent talk.
If it's as easy as you describe, then do it! What's the problem? Shouldn't be one, right?
It's easy!
Anybody else want to stop talking about how easy it is and show us all?
I don't believe Coat is the one saying there is a shortage.
Not one of the guys I've helped grow have complained about an absence of Alphas. Not one. [/quote]
You need to talk to more people. You really do.
Because clearly, I and my alliance members would tell you something else. The number of threads about it are empirical.
Not theoretical. Empirical.
Just because something isn't a problem for you and a select number of people doesn't mean it isn't a problem -- people are literally TELLING YOU it's a problem.
Observation bias and is the only reason anyone could sit there and tell a person that 10 alphas to rank up a 5-star to R3 isn't ridiculous
So Let me get this straight. The people who don't have the materials are the ones who are supposed to prove that they aren't readily attainable?
Maybe the fact that they don't have the materials but are trying to acquire them is actually the proof, instead of the people who have them telling the people who,don't how easy it is.
That would make sense to the vast majority of people who view this issue logically.
I genuinely believe that glory being spent only on t1as at my point in the game is a frustrating and illogical dynamic.
I actually can't understand how coathanger still thinks the rewards are balanced at a high level, I guess he ranks more 4*s than I want to, mine have all started collecting at r2 which is what I find ridiculous about this whole bottleneck, a collection of r1 5*s and r2 4*s and you guys are condoning that kabam are intelligent for limiting our rankups to those levels? I just don't see why these guys love to defend t1as as a good design bottleneck. There is almost nothing in gameplay that would be effected at this stage in the game by more alphas being released apart from some of the bigger accounts gaining some numbers on their accounts, more r2 and r3 5*s something I don't really care about. I'm top 40 for roster size in my small Country, only reason I haven't sold my 2/3*s is to help with alliance recruiting. Big numbers look better when recruiting. Big deal
My Insight into the antagonists, coathanger has a massive roster and has done plenty in this game, he's worked hard and jumped through every hoop to plan his rankups and earn every alpha in the game and so is justified in his perspective that if kabam just start handing out alphas that it will diminish his hard work, honestly though I don't see what the big jump
Would be as t4bs would quickly become the next bottleneck, and the main thing people would be adding is more r2 and r3 5*s instead of the r4/r5 4*s that the alpha bottleneck seems to be encouraging.
Grounded wisdom is below level 50 from the rumours and I think plays more map 3 so there isn't such an imbalance for him, he's not earning a ton of t4cs or even t4bs