**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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My alliance has always placed in the master bracket, took a break last season as the thought of dealing with two seasons of crush was just depressing. Now we are looking like doing the same again, which honestly doesn’t bother me as much as I thought it would. Not having to spend a tonne of resources on money grabbing tactics, as well as not having to deal with the stress that comes with logging in every day to complete your path and hope to not die and let your team down was quite nice last season. And honestly, the rewards don’t seem worth all that hassle.
whoops, we'll look into it after a full season
the numbers said we can tone it down
nerfing it does nothing
then onto the next broken global
and these seasons aren't 4 weeks, they're 6. we had 3 months of crush, and if magic thief plays out the same that's a combined 6 months of a miserable game mode.
their answer seems to be "the devs are happy, you don't know any better, the numbers disagree with your position, who cares, get used to it, this is the way it's going to be."
a game that you can count on to not work as intended more so than you can count on that it will.
I run path 9 and I might be wrong, but beyond Claire, there aren't any other nullify/buff control options with immunities and the attack tactic, are they?.
Also, just fought Nick with iceman in section 9a and while the fight is doable, it is also a awfully painful slow fight that don't want to repeat.
- either replace indestructible with -20% damage protection (max=2), or keep it but max=1
- remove bullseye from the list
This is way worse than crush:
- Some champions can ignore part of crush, e.g., Suri, Scorpion, a few techs
- With perfect skill, some players can still ignore the tactic
- Corvus, Hulkling and Ghost can still kill the defender very quick if they are fully boosted
This tactic is just ridiculous, if they don't make significant change, 1-loyalty war is the only solution.
Yeah, not to mention that with crush you could still play while taunt wasn’t on, evading or trying to evade specials. Which meant that in some conditions you didn’t have to deal with its timer
Time and timing on this node are a big issue;
- pay attention not to dex too much
- Parry to stack prowesses (check prowesses number, which , for the record overlaps with personal ability prowesses, other issue)
- check/control indestructible timer
Pair all that with other timers (for example the 12 seconds shift hazard nodes , seen that most of the global attackers have half immunities ) , unblockable , one eye opened , stun reflection abilities + champ abilities ( bullseye, nova s no contact medium which doesn’t allow you to remove indestructible with prowesses ) etc
Basically they weren’t aware of what they were doing with this global
. I’d literally pay to watch videos showing the testing they made with this global
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused during the Defender's Specials. As long as this Indestructible Passive is on the Defender, they gain 5% of a Bar of Power when hitting the Attacker's Block. 1 Indestructible Passive is removed whenever the Attacker Well-Time Blocks. These effects cannot be affected by Ability Accuracy.
New
#Magic Thief Defenders gain a stackable Indestructible Passive every 5 seconds, or when their attacks are Dodged, Evaded, or Miss. Max stacks: 3. This timer is paused for 3, 5, or 6 seconds when the Attacker or Defender gains a bar of power. Hitting the defender with a Special Attack while the defender's back is against the wall removes all passives. As long as this Indestructible Passive is on the Defender, they gain 15%, 12%, 10% of a Bar of Power when the Attacker strikes the Defender's block. These effects cannot be affected by Ability Accuracy.
Old
Attack: X-Magica
If the Attacker has the #X-Magica tag, their Well-Timed Blocks grant them an indefinite 2% Prowess Passive. Max stacks: 7. When a #X-Magica Attacker strikes a #Magic Thief Defender, they pause their Indestructible timer for 0.5 seconds. When a #Magic Thief Defender activates an Indestructible Passive, it and 1 Prowess Passive from this Tactic is instantly removed. These effects cannot be affected by Ability Accuracy.
New
If the champion is tagged #X-Magica, gaining a bar of power grants the attacker an indefinite 5% prowess passive and inflicts a 1 second stun debuff (or passive; debuff makes it more interesting) on the Defender. If the attacker hits the defender while stunned with a special attack, increase the potency of prowess passives by 5%, 10%, 15%. These effects cannot be affected by Ability Accuracy.
Here's what I thought was a much better punishing yet not restrictive experience.
In their words, it doesn't even matter if the team (slightly) change the nodes, they are so not having any fun with war anymore.
So yeah, great experience. We are loving it.
My team is domino, werewolf and herc. Any suggestion?
Stryfe and Hood are two of the best war attackers in the list of tactic champs... and they are hard countered by the defense tactic due to how it interacts with miss.
Kabam seriously do you guys effing test anything? Who the hell was responsible for this? It's like you ignored 75% of war interactions. Unblockable nodes, champs that utilize miss on their kit.... this tactic is aids with both of these. You guys seriously have been making some stupid ass decisions lately.
The last tactic was terrible, this one is just as bad, if not worse.
With all the other bs in game of late, I’m close to calling it a day.
Just not fun.
Only playing out of habit and 9+ years invested in the game.
But stryfe is absolutely fine. I tested him today and he crushed. R5 Zemo, ascended Bullseye on hazard shift, R3 Killmonger on boss island all smashed.
You don’t need to miss at all vs tactic champs if you don’t want to, you can ramp without sp1. Or ramp vs non tactic. And even if you do want to, stryfe’s parry heavy playstyle means you often have prowess to remove the indestructible that you give them from a couple of misses.
Add on the fact that while you ramp, damage isn’t as necessary, you can deal with a couple of indestructible afterwards, Stryfe performs very well.