**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I'm not one of the deluded guys that think the node is fine or want it to be kept as is.
I complained a lot about crush2.0 initially and there were also people like you said the tactic was OK, at the end, it’s changed last season.
I’m not joking about 1-loyalty war because war planning is so time consuming, if Kabam made it in the way that I can’t make proper war plan, so be it and I’ll just let everyone have easier life.
Getting close to the end of the current war, after the change,T1.
Work as intended?
we've lost control over our attackers and get forced to rank the flavor of the month to use against the most punishing globals. it's lost it's meaning entirely, there's no fun to it anymore. whoever's deciding that we need to "die more" is doing it wrong.
Fighting X-Magic defenders is a demoralising, disheartening, and unenjoyable experience. I get no pleasure from having a lot of pain inflicted on me and having to revive multiple times. I normally enjoy war, but that has now been taken way from me.
Having to quit out of the path 1 region node fights before the 15 second indestructible timer kicks in and the defender regenerates health is not fun. There is probably a better way but I am lacking in skill, time, and personal energy. We have no desire to be a high level alliance, we just want to have fun.
A lot of our alliance accounts are lower lever so have a limited choice of attackers, and limited resources to rank up X-Magica champions.
The Tier 6 (hard map) without the tactic is by contrast fun and enjoyable, you get to feel like you want to boost up and push hard to get the win. This will be where we aim to stay, it's our very own sweet spot! Best wished to those alliances pushing higher.
how to avoid power burn with x-magica champs?
Players close to the door with frustration with this game are going to walk this War season. No one wants a cash/resource grab tactic like this.
we have players leaving the team for non-AW teams, others saying they want quit, and we've had long-standing teammates who love war contemplate retirement. i've played competitively for a while and these situations pop up every now and then when you push something too hard. are you going to go back to a reasonable war map again or keep pushing this because team morale is pretty low.
if the goal is to force high difficulty, historically it never works with non-everest content because players won't really do it. what the community generally felt for WoW absman is how skilled veteran AW players feel about crush, this global, and the current trend in AW.
this game is emotional. people spend with emotion and legitimately leave with emotion, and it can be instant. the feeling of FOMO that makes players jump to spend also makes them jump to quit, and repeating content like war that gives players the ick and lowers team morale is one of those things.
i'm shocked that they keep pushing this new war agenda on us despite the pushback. i'd love to see the numbers on crush compared to the previous 12 months. defender diversity probably tanked which shows how broken the meta is and players are probably spending a lot less on potions to play. how is this good for players and the health of game mode?
If this global is used for the high tier players from tier 3 to 1 then they can have the stack for it. Now lower players that already could get thru there paths with difficulty cant so much any more. So is this a challange for the players or a anyoing global that make players quit this game. Or just stop playimg war and focus on bg and aq.
The ine that created this global probaly has not played it him or herself. Or did but had all the attackera availeble to do so.
Put this global away so we can enjoy the game instead of getting annoyed by ot.
There is no way they could create tactic like this if they ever fought against Killmonger or Bullseye on some nodes.
All well and good allowing lights into block counter this node... until you realise the damn AI reparries!!!
Whos deciding this? I genuinely can't understand the the stupidity of forcing your player base to perform and act that specifically triggers a known issue that you're incapable of fixing.
No wonder so many people are retiring our quitting altogether. 2 seasons in a row a Master level alliance hasn't bothered to try most of the season and they still finish masters.
You're literally ruining your own game with your own inability, poor judgement and trash decision making.