**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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One attempt with storm x and one attempt with bwcv. He’s at 100% again. The amount of attackers are way to small.
Man what is this? When this is the direction the game takes, it’s probably not my game anymore. The balance between challenge and fun is just not given. It’s just a chore what gives really bad feelings.
Not to mention the node combinations, it was flawed from before it was released and its going to another **** 2 seasons of war
Reality: AI is suddenly hyper aggressive when you need to hit their block.
Yeah not buying health pots for this nonsense.
How about you guys just talk to your player base? And listen? I know some of the feedback might not be helpful but that’s due to extreme frustration by some and frustration that, again, you aren’t doing a good job of listening.
Also find it funny that early on we had many more “Guardians” commenting on the post. Now, we don’t have that as much. I think they even know that the product you’re putting out isn’t realistic. Do us a favor, push war back. Test your product. Please.
this change in direction is only catering to a 100-150 players max. when all other team starts doing 40% revives only, is that enough to sustain the game mode? it can't be. so why do this?
If you turn all content into something frustrating that requires very specific champs and needs tutorials, infographics researches and a PhD in rocket science many players like me (valiant and decent at the game) will just not bother anymore and retire for good.
Where's the fun?
Please bring some balance to your game design.
while we do overreact a lot, if something actually is off we're good at spotting it.
1. we know what pushes us too far.
2. we know if it's causing low team morale.
3. we know if it's destructive to team stability.
1. magic thief and crush are a 180 from the previous globals. cheap damage, too difficult, too punishing, too restrictive, no fun, too expensive, and not worth playing properly. it's so bad that defender diversity took a huge dive after sugar pill/decay, which is almost unheard of in plat 1 alliances.
2. skilled war vets despise it, everyone hates aw, it's extra stressful on planners and leadership, and everyone's depressed and irritable about the game mode.
3. players are taking breaks, leaving to non-AQ teams, and even thinking about retirement.
war is doing #1-2, and if you keep pushing this war needs to be harder agenda it will affect #3 worse than it already is.
Now I'm stuck with a few staple options for my path, but depending on which defenders are placed on which node and if they're Magic Thief, I might be SOL on X Magica counters I can bring in that are at a reliable level.
At least with Crush, I didn't have to worry about this most of the time. In fact I would usually ignore Steadfast due to my path, and just choose Decay for my Photon and still take some tactic fights, whereas now I HAVE to bring in one
As I said, I have good sense of game difficulty, I've listed many reasons but forgot the most important one: I played AW a lot
Current state of wars, maybe it's time to bump diversity points to 300 points.
Morale is low already. Magic thief is simply not enjoyable to play. If it has been well thought out and the current iteration is as intended, it’s a big concern for the majority of us going forward.
The majority at my alliance are well and truly fed up with current state of the game, sticking around and hoping the situation improves and Kabam tries to make the game fun to play again.
About the tactic, yes it is quite tough, but we can see kabam has signaled their intent on making war tougher. We have no say in this either, just provide feedback. Also the ccp are content creators, they cannot be blamed to "playtest" this. Fintech has no say in this, just saying. Dont need to point fingers at the ccp.
I suggest providing constructive feedback along with videos/ posts is most helpful in showing the game team our displeasure. Only as a community can we move forward. Threats and empty sentences do absolutely nothing.
I’m sorry if that came off as an attack. Just looking for answers or something helpful.
There are too many interactions to consider in a setup like this. Planning for all (or most) of them with a very restrictive tactic while providing a fair experience for players at different tiers is seemingly not feasible for the team right now.