I'm seeing a trend in the 5 energy per move content, with WoW and now this alliance war showcase, and I'm not liking it one bit. You do realize that energy is balanced per map, not per step right? If you changed energy from 5 per step to 3 per step, there would just be more steps.What you're really saying, I assume, is that you want everything to cost less energy overall. Which begs the question, why have content cost energy at all? I think if someone wants to advocate for things to cost less energy, they should either be honest and state that they think things should cost no energy and are pushing for energy costs to be as low as they can get away with, or explain why X energy is too much, but Y energy is just right.
I'm seeing a trend in the 5 energy per move content, with WoW and now this alliance war showcase, and I'm not liking it one bit.
Another reason could be, is that i have put some ideas out there with good intent, but the ideas themselves were just plain bad for one reason or another.
I'm seeing a trend in the 5 energy per move content, with WoW and now this alliance war showcase, and I'm not liking it one bit. You do realize that energy is balanced per map, not per step right? If you changed energy from 5 per step to 3 per step, there would just be more steps.What you're really saying, I assume, is that you want everything to cost less energy overall. Which begs the question, why have content cost energy at all? I think if someone wants to advocate for things to cost less energy, they should either be honest and state that they think things should cost no energy and are pushing for energy costs to be as low as they can get away with, or explain why X energy is too much, but Y energy is just right. The issue isn't necessarily the cost alone, it's the content that is challenging to the point that it requires restarting, testing, strategizing, and finding the most efficient way to complete it. Energy itself is a penalty, of course. It's a limiting factor. When the content is rife with challenge and one misstep means you're either starting over again or falling into a sinkhole of Resources, then that factor becomes much, much more limiting. Personally I'm not on the same page as adding that extra layer. It seems unnecessary, and last month it cost me all the Energy I had for a Fight I never got past.
new forum rule no posting if you have more disagrees than agrees That loads the assumption that I trust the reasoning of most forum goers when it comes to things they agree with. I promise that isn’t the case I would swear this post came from a GroundedWisdom alt. If you squint really hard Suros_moon looks like GroundedWisdom
new forum rule no posting if you have more disagrees than agrees That loads the assumption that I trust the reasoning of most forum goers when it comes to things they agree with. I promise that isn’t the case I would swear this post came from a GroundedWisdom alt.
new forum rule no posting if you have more disagrees than agrees That loads the assumption that I trust the reasoning of most forum goers when it comes to things they agree with. I promise that isn’t the case
new forum rule no posting if you have more disagrees than agrees
I'm seeing a trend in the 5 energy per move content, with WoW and now this alliance war showcase, and I'm not liking it one bit. You do realize that energy is balanced per map, not per step right? If you changed energy from 5 per step to 3 per step, there would just be more steps.What you're really saying, I assume, is that you want everything to cost less energy overall. Which begs the question, why have content cost energy at all? I think if someone wants to advocate for things to cost less energy, they should either be honest and state that they think things should cost no energy and are pushing for energy costs to be as low as they can get away with, or explain why X energy is too much, but Y energy is just right. The issue isn't necessarily the cost alone, it's the content that is challenging to the point that it requires restarting, testing, strategizing, and finding the most efficient way to complete it. Energy itself is a penalty, of course. It's a limiting factor. When the content is rife with challenge and one misstep means you're either starting over again or falling into a sinkhole of Resources, then that factor becomes much, much more limiting. Personally I'm not on the same page as adding that extra layer. It seems unnecessary, and last month it cost me all the Energy I had for a Fight I never got past. I was in favor of reducing the energy costs for Woe for precisely that reason, but I can see the argument that as content intended to give a “taste” of high tier war to players who do not regularly participate in it, allowing repeated experimentation for low cost would be a bit contrary to that intent. While we can restart it, the devs do seem to want us to feel the pressure of getting it done without doing that a lot. They went to significant effort to add additional “trappings” of war for that purpose (like the health penalty for fight restart, and the map timer).The question is whether it is intended to educate players about the fights, or simulate some of the pressure in doing those fights under constrained circumstances. It’s probably a bit of both, and the energy cost is intended to be a compromise between limited entry (like giving us just a couple entry tickets and forcing us to do it in that many tries, much as actual AW requires you to do it in one) and low cost retries.
Another reason could be, is that i have put some ideas out there with good intent, but the ideas themselves were just plain bad for one reason or another. No, that's not it at all. I'm pretty sure it's because you think you speak for all of us.
Another reason could be, is that i have put some ideas out there with good intent, but the ideas themselves were just plain bad for one reason or another. No, that's not it at all. I'm pretty sure it's because you think you speak for all of us. I'm not sure why you have that impression of me, when I put out a poll and said that I wanted to hear what the consensus was. I would also like to hear your thoughts on the topic at hand if you have any to share.