Okay, so let’s say I have these as my three loadouts:Loadout 1: Standard, day to day questingLoadout 2: AW DefenseLoadout 3: Recoil loadoutIf I come up against a matchup that requires me to turn off dexterity or crank up collar tech or something, will I be able to manually do that without overwriting one of my existing loadouts? Like, would I just use the currently existing system and costs for that and when I’m done be able to spend the 35 units to jump right back to one of my saved three?
I would've liked a dedicated Arena loadout, like for AW defense. Think we could get that in the future? You'll have 3 loadouts, use 1 for arena grinding
I would've liked a dedicated Arena loadout, like for AW defense. Think we could get that in the future?
I would've liked a dedicated Arena loadout, like for AW defense. Think we could get that in the future? You'll have 3 loadouts, use 1 for arena grinding I get that. The way it says for AW you can mark a checkbox and it automatically aplies that loadout on your defense, I was thinking we could have that for Arena, somehow. Mark a checkbox, it aplies that loadout and dont have to pay the 35units every time. It will actually be 70 units because invariably you'll need to switch back for AW attack, WoW fights, EQ, AQ, whatever.I know at this point I'm nitpicking, I'm very happy with this. I just hope there will be further improvements along the way.
Okay, so let’s say I have these as my three loadouts:Loadout 1: Standard, day to day questingLoadout 2: AW DefenseLoadout 3: Recoil loadoutIf I come up against a matchup that requires me to turn off dexterity or crank up collar tech or something, will I be able to manually do that without overwriting one of my existing loadouts? Like, would I just use the currently existing system and costs for that and when I’m done be able to spend the 35 units to jump right back to one of my saved three? Amazing question. I was just thinking this but didn't know how to phrase it lol
Okay, so let’s say I have these as my three loadouts:Loadout 1: Standard, day to day questingLoadout 2: AW DefenseLoadout 3: Recoil loadoutIf I come up against a matchup that requires me to turn off dexterity or crank up collar tech or something, will I be able to manually do that without overwriting one of my existing loadouts? Like, would I just use the currently existing system and costs for that and when I’m done be able to spend the 35 units to jump right back to one of my saved three? Amazing question. I was just thinking this but didn't know how to phrase it lol My guess is that whatever loadout you have aplied it will autosave any change you make. So if have your Standard loadout and remove Dex, then your Standard loadout won't have Dex on until you added back again.
My guess is that whatever loadout you have aplied it will autosave any change you make. So if have your Standard loadout and remove Dex, then your Standard loadout won't have Dex on until you added back again.
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense.
Okay, so let’s say I have these as my three loadouts:Loadout 1: Standard, day to day questingLoadout 2: AW DefenseLoadout 3: Recoil loadoutIf I come up against a matchup that requires me to turn off dexterity or crank up collar tech or something, will I be able to manually do that without overwriting one of my existing loadouts? Like, would I just use the currently existing system and costs for that and when I’m done be able to spend the 35 units to jump right back to one of my saved three? Amazing question. I was just thinking this but didn't know how to phrase it lol My guess is that whatever loadout you have aplied it will autosave any change you make. So if have your Standard loadout and remove Dex, then your Standard loadout won't have Dex on until you added back again. That would be a glaring oversight imo considering there's champions you want to disable masteries for like warlock
I was so excited when I read that Mastery Loadouts were coming to the game, until the end of the post. Don't get me wrong, it's a very good news for sure, but having a cost for switching them is ridiculous. Unlocking masteries is very costly as is, and the big complaint on switching them was exactly the unit cost. Please consider removing the cost, or at least making that we can mark a loadout for arena, just as it appears that we can mark one for AW defense. I wish there were no loadout cost as well. It is, however, a significant decrease to the 100+ (150?) units it was costing me to rebuild them each time I went into necropolis.
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery.
I’m theory crafting some efficient ways to handle the three loadouts, and here’s what I got:For your primary, day to day loadout, save it with everything you would normally use EXCEPT willpower. Just leave those points unspent and save the loadout. I’d say leave dexterity of too, but that means missing an entire tree and that defeats the purpose. After saving, then put your willpower points in. That way when you have to fight a beefy Warlock or some other fight where you need to turn willpower off, you just swap to the loadout and don’t need to redo the entire defense tree. And when you’re done with that fight, you only need to spend the handful of units for willpower and not the ones you’d need for every other defensive mastery. Forgive my lack of T1-ness, but, is this a common thing for people to do? Think the only Warlock I've ever turned Willpower off for has been that EOP one back in the day.
@Kabam Miike pls clarify this like for example In my loadout 3 I run 2 points in deep wounds and just after sometime I want to add 3 more points in the deep wounds mastery will the units cost of 8 and 10 or whatever will it still be there or it is free?I am asking about this
well this means max limber on every one of the fights in war now
@Kabam Miike pls clarify this like for example In my loadout 3 I run 2 points in deep wounds and just after sometime I want to add 3 more points in the deep wounds mastery will the units cost of 8 and 10 or whatever will it still be there or it is free?I am asking about this Did anyone read my comment as well?