**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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However I fully agree with @Kabam Miike , and do think the best approach to concluded this discussion once and for all would be a Vote, not on forum, not on Twitter or whatever the new kids are using these days 🤣🤣🤣. But thought ingame, similar to the Summoners Choice.
Kabam sent out the Change Concept through ingame msg, and include the option for players to vote. Whatever the result it, go with the end of story, no if or but.
Might as well do the same with Magik, while we are at it 😁👍
@Kabam Miike why not do a poll in-game? It seems like on the forums, people are already changing their minds anyways. The responses on this thread have been different to the responses I got when I made the thread back in December last year. I even see some names here that voted no back then, vote yes this time.
Chloe Bennet loves Marvel Contest of Champions 😍
What do you mean by she would be unusable? The physical vulnerability replacing the concussion only means she wouldn't be able to shut down 95% champs and nodes in the game but she would still be able to Quake many fights and nodes the same way she can right now.
I really think Kabam should give the player base more context behind the adjustment.
@Kabam Miike I don’t know if you noticed but option A was approx 30 votes behind option B until you commented, and then option A caught up.
If anybody is going to change the playerbase’s views on this matter, it’s you.
And I really, really think you guys should run a poll on us.
Edit: also making new champs be hard as they have stuff in advance when it be easier to just change existing which is again why they said to nerf these as it be a whole lot easier
A. Most people who casually play the game don’t care and would think nothing of a change like that if it meant higher rarity levels for her. The problem is that they don’t think much of it. As a team with Kabam you’re often not dealing with backlash from casual players as they aren’t dedicated to being on the forums and being loud like many of the active community. So if the active loud people are who you’ll be dealing with backlash from it’s not worth it unless there’s a vast majority of those people in favour. That’s why Kabam Mike said what he did.
B. The game team can only test so many interactions with new changes to champions. So before you have a fully functional quake as part of a meta it means a balancing or bug fixing period as well and people are often impatient when they run into those issues.
The reason I voted against a rework is I find rather than trying to make champions less OP so you can increase rarity and availability, I’d rather see resources from the team used to make champions who’s rarity and availability is much much higher already *playable and relevant*. Some of the characters I played back in 2015 who I loved were Captain America and Iron fist. My first 5* champion was Cyclops Xavier school and I loved the look of the champion. Though none of them have even a semi-relevant kit. I’d much rather see resources in the short term be focused on that kind of goal
If we're really not going to take into account casual players who aren't on the forums then there shouldn't be any issues with Kabam keeping the 5* as is and nerfing the 6* and above. If we're only taking into account engaged players who are on forums and social media then there shouldn't be any confussion or misunderstandings with the 6* being less broken than the 5* cause all the details would be posted here on the forums and they would be all over social media as well since it would be a huge deal. Everyone would be aware that "hey if you invest in the 6* do keep in mind she won't be as broken as the 5*".
What other reason for backlash could there be in this case? It wouldn't affect players who want to stay with the 5* and it wouldn't affect casual players who don't even care about Quake at all in the first place and aren't in the forums or social media.
As for B:
This isn't a new thing for mcoc and unfortunately every single online game that receives updates (even the console ones) will always have buggs. That's not something you can get rid off completely, however these shouldn't impact a game to the point they're unable or scared of releasing updates to characters.
As for your last point, I highly doubt a nerf to Quake would slow down the pace of the rebalancing program, especially since Miike already mentioned the changes are very small. Is a month really that big of a deal? I don't think so personally.
Plus, IMAGINE THE HYPE collecting deathless pieces for QUAKE. Money maker idea, I will happily take commissions @Kabam Miike
Adding a deathless variant as 6/7* or keeping old rarities the same and changing new rarities seem the only way to keep all camps happy (all camps that aren't people that are going to complain about everything from the sun rising in the morning to the sky being blue anyway)
After 6 months of dossing and not wanting to create a new account, and 30 minutes of reading this thread, I thought I would finally speak out on the forum.
There is absolutely no need for 6/7* reworked Quake, and here is why:
1) The current science champions pool of good and god tier champs is plentiful to counter whatever end game content and pvp/pave mode you need. 2) Albeit there 10 or so champs that could use a (another) buff or better a total rework (looking at you Sentry 👀), the way game goes and develops we will see plentiful of Science Champs with many new and unique abilities tailored to the current annoying defenders and/or top tier content like Necropolis and recent Carinas challenges.
I get that this champion is loved by many with lots of fond memories to reminisce, but as pracriced showed, sometimes original best left as is without need for a sequel because there is possibility for a triquel buff and alike (Luke Cage, Gamora, Twilight). 🤪
Maxed out 6*s kept their 5* rarities in check.
Scaling them up won't break the game
@Kabam Miike we won lol