Hyperion wrote: » Yes, I get Kabam will say its story content, its going to be around forever but there is NOTHING that will ever be released that will make that fight any easier.
Morgan wrote: » Deadbyrd9 wrote: » @X_Scott mordo is a great idea for that. I forgot he could do that good luck baiting specials if you have to block 0.5 before their release. Right now from what i can figure a Vision or Dormammu with a special sp2/3 150% power regain boost looks to be the best solution
Deadbyrd9 wrote: » @X_Scott mordo is a great idea for that. I forgot he could do that
DNA3000 wrote: » Hyperion wrote: » Yes, I get Kabam will say its story content, its going to be around forever but there is NOTHING that will ever be released that will make that fight any easier. Hypothetically speaking, I can think of at least one thing that could make that fight much easier which could one day show up. Degeneration immunity. RoL started off really hard, now it is not. LoL is now where RoL started off, but it is getting marginally easier as people gain champions other than Starlord that have utility in there (Gwenpool, Iceman, etc). Without judging either way, it is entirely possible that the point to 5.2 is to squeeze money out of the players willing to spend past it, and eventually as champion power increases allow the rest of the playerbase to slowly progress their way into a better position to beat it. By then, 5.6 will probably have unblockable everything and permanent evade and half your damage hits the rest of your team and kills them off screen and that will be the insane difficulty level that people will be spending their way past. Think of the people who spent their way through RoL. I didn't spend a penny. I'm not better, I'm just what happens when the game catches up to the content. I haven't tried LoL yet, because I know I would have to spend my way past it. But eventually the day will come when I won't, or it won't cost as much. If I can't beat 5.2 without spending money, I will probably defer it. I'm willing to wait until I'm strong enough to beat it. I admire those throwing themselves at it now, but I'm not currently in their class. I'm okay with that.
spumington wrote: » You're comparing story content to end-game content like ROL or LOL. Story content shouldn't be that hard. Provide a good challenge, but Sally Soccer Mom who plays this game 15 minutes every day should still be able to get through story content. Things like ROL or LOL (or Road, for that matter) are not designed for casual players. Story content should be.
DNA3000 wrote: » spumington wrote: » You're comparing story content to end-game content like ROL or LOL. Story content shouldn't be that hard. Provide a good challenge, but Sally Soccer Mom who plays this game 15 minutes every day should still be able to get through story content. Things like ROL or LOL (or Road, for that matter) are not designed for casual players. Story content should be. In general, for most MMOs I would agree. However, that doesn't seem to be the way Kabam is treating what they call "story quests." In this game, what I would call "standard content" appears to be the monthly events. What Kabam calls story quests is what in most other MMOs I would call progressional gated content. Even Act 4 is not really "standard content" in terms of MMO difficulty for the center of mass of the player base: it is only just barely becoming so as the average of the playerbase moves forward. For MCOC, our personal XP level is not really comparable to MMO level. Our roster strength is more comparable to a levelless MMO progression mark. The Story Quests are a "you must be this tall to ride this ride" sequence of content, where Act 1 is the easy stuff, Act 2 and Act 3 look like most MMO conventional story trajectories, and Act 4 is the level cap content. Act 5 looks like advanced post-cap content in most MMOs that isn't part of the progression sequence: it is the rough equivalent of the "you must have some of the strongest rare loot to do this content" type stuff.
spumington wrote: » I disagree with you.