**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Also, that Regeneration might not be great for BGs, but it might take him some distance through an Incursions run...
Still, I'm not arguing that Blade wouldn't benefit from a Tune-up: he definitely would. I posted this suggestion in another thread, a few days ago. It's just intended to slightly enhance his value; particularly with having more opponents susceptible to Danger Sense. He's still very bleed-centric, but does gain a mechanic to up his damage a bit against bleed-immune opponents. Plus a bit of generic ability accuracy reduction; both offensive and defensive.
Blade rework
Stats for 6* 5/65
Class: Skill
Attack 4504
Health 49414
The Daywalker
Whilst near a bleeding opponent, Blade gains +1801 Attack, and he generates 6% of a bar of Power per second for each stack of bleed. Additionally, whilst Blade is nearby, the opponent's passive power gain is reduced by 20% per stack of bleed, and the power denied is transferred to Blade.
Blade's vampiric nature also reduces degeneration damage and the duration of debuffs, rising with increasing power (max benefits at two full bars of power):
- At zero power: -20% degeneration damage and -30% debuff duration
- Two bars or more: -60% degeneration damage and -90% debuff duration
Danger Sense:Danger Sense triggers at the start of the fight against all opponents carrying the tags #Dimensional Being or #Legion of Monsters.
Whilst Danger Sense is active, Blade gains +3603 Attack and +422 Critical Rating: and his opponent's ability accuracy is reduced by 45%. Additionally, any Fury or Precision buffs that Blade would gain become Passives instead, and gain +45% duration.
Well-timed blocks:
Well-timed blocks reduce the opponents Offensive Ability Accuracy by -45%, and inflict a Bleed debuff for 1688 damage over three seconds.
If a Bleed is prevented due to an Immunity, Blade then shifts to a more defensive posture; and subsequent well-timed blocks instead benefit from +1225 Block Proficiency and an additional flat -20% Offensive Ability Accuracy.
Critical hits
When striking with his sword, Critical hits have a 70% chance to Inflict Bleed, causing 1688 damage over 3 seconds. If these Bleeds fail due to immunity, Blade instead gains a Cruelty passive granting +182 Critical Damage Rating for five seconds. These Passives stack to a max of nine, and expire one at a time.
Heavy Attacks
Blade's Heavy attack inflicts a Disorient debuff reducing the opponent's ability accuracy by 35% for five seconds. Whilst the opponent is bleeding, this debuff expires half as quickly.
Signature Ability:
Enhanced Danger Sense - Blade's Danger Sense expands to include Mystic opponents who are also #Villains, as well as all #Deathless champions.
Vampiric Immortality - When he is below 70% health and holding Block, Blade's healing factor consumes his own power to recover 2407 health/s, at a cost of 35% to 20% of a bar of power. If Blade is prevented from gaining health, this ability will not trigger.
Special Attacks
If activated whilst the opponent is bleeding, or whilst Blade has three or more personal Cruelty passives, activate a Fury buff granting +3603 Attack for six seconds, paused during the Special Attack. Max stacks 1.
SP1 - Inflicts Bleed for 4504 damage over 12s.
SP2 - This attack benefits from +8500 Critical Rating, and any critical hits inflict Bleed for 1024 damage over 1s. For each bleed inflicted, Blade instantly generates 6% of a bar of Power.
This attack Pauses all Cruelty passives for eight seconds.
SP3 - Inflict three stacks of bleed, inflicting 6305 damage over 12s
80% chance to inflict Stun for 3s
There are multiple reasons to rank and use blade.
1. Bleed on parry is one of the most useful abilities in the game for bleedable champs. He gains insane power rate next to a bleeding champ which helps with 49 in war and in matches where dot is a necessity.
2. He’s a fantastic defender in war right now that requires a tactic attacker to split lanes easily.
3. He was the best Mysterio counter last meta on 49.
4. He’s one of the most satisfying champs to play/ smoothest.
5. His damage is not horrible as you’re explaining. You don’t need his synergies to make him a great champ and regen on holding block makes him a great champ for any content.
I know @Pikolu has a r3 blade. It's a personal rank up, so I won't downplay it. At that rank he's punching down and can afford skipping out on the synergies for dmg, and he'll be a dual use for bgs because of the tactic. He also gets the saga boost further inflating his dmg. So it's not a terrible rank up. However, Blade is not going to be an option people run at r1, and not many would choose to r2 or r3 him rn. He really needs all that he can get.
And here's the thing, the title of the thread is a bit of sensationalizing from my part. Blade is undoubtedly a better champ than vtd, that is IF you are willing to run the trinity. If you aren't willing to run his synergies with him (like me and many others), he's worse than vtd, like I said at the start of the thread (talking about blade on his own).
I knew it would be a controversial thread, but this is more reception than I expected.
Different strokes for different folks - I'll never understand the obsession with getting annoyed at people for enjoying different aspects of the game & trying to convince them that they're wrong.
He won me some nasty fights in BG Offense and Defense (can clean Debuffs faster than enemy expects or do other magic people just forgot about).
Plus … the current 7* Skill pool is pretty poor in my opinion (probably worst class in 7* right now).
You can extend his Danger Sense to way more Champs by bringing the right synergies, so he can have his use in a wide range of content.
Sure, he‘s not as good as some other new Skill Champs, but that’s the case for a lot of old Champions. He‘s kinda the Nick Fury of the past. And one day you‘ll make a thread like this about Fury when something more powerful got released.
I'm sure Kabam will rebalance him very soon, all because of OP's complaints, lol