**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Unless you mean you want a champ that benefits from debuffs on themselves but don't get affected by inequity, in which case 1) seems unlikely, but we do have champs with very little downside to recoil so maybe it happens, but 2) if it did happen, you'd have to have them balanced around that - and sinister absolutely is not balanced around that.
Healing gone and inequity gone.
Both positive and negetive.
Balanced
For example:
- Omega Red Defender with Suicide masteries will damage you or stall for time, while Omega Red Defender without Suicide masteries won't.
- Elsa Defender with Suicide masteries will degen your non-mutant attacker, while Elsa Defender without Suicides will not.
- Any Defender with Willpower will heal from all the non-DOT debuffs you place, but Defender without Willpower will not.
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In competitive modes, you never truly know what masteries the Defender has in place, so it can always be a crapshoot. Like many champions, Sinister is less effective when certain scenarios are in place.Would it be nice if Sinister was able to do better even when Inequity is present? Yes, but that is all it is - nice to have, but not some requirement. As is, he is less impressive in competitive attack than when his Buff was first announced, which is what it is.
Besides, Masteries are all about trade offs. Points that the Opponent has in Inequity means that those are points that are not going towards other masteries that could also make the fight longer or more damaging.
Masteries are an unguessable part of PVP fighting that you have to just guess about untill you play the fight. Maybe someone really likes Elsa on defense, or maybe they're just running suicides.
In a less serious response that I think still addresses the problem: did you know that Kitty and Ghost can completely bypass the negatives of suicide masteries, making them overpowered in some scenarios if you plan badly in PVP? Did you know that season-specific buffs can unfairly make some champs better while other champs are reduced to barely awesome and totally useable otherwise?
Instead of transferring bleed passives he gets furies for each bleed including the normal bleeds applied on him. Bleeds can be applied on him from normal bleeders.
He doesn't get furies from other passives, just bleeds.
I don't need a lecture mate, I'm fully aware, I didn't make this post out of ignorance. I made the post simply because Inequity punishes him too hard and he's unable to hold his own when I face players who can consistently put up high scores, it's really not that deep.
Another Scenario you could think of is ,what if players run inequity JUST TO COUNTER sinister? Well if a lot of players actually do that, doesn't that mean Sinister is Already a Huge W? It is just like players running atleast 1 point in assassin just to counter a attacking herc in aw?
Also you can run inequity yourself to counter a attacking sinister in bg, especially when you have defenders like bullseye and serpent as your top ones.
Masteries are very guessable in fact you don't need to guess i know for a fact that in higher ranks of bg’s 99.9% of players are running inequity and other masteries to make their defense much stronger
Yeah some champs were made to be ran with recoils…? What exactly is your point there? Almost every champion is op in some scenarios, how are season buffs unfair?
When I first started in Plat most people didn't but up here most people I've faced do have Inequity.
And yes to a certain extent it is but the difference is Herc doesn't lose any of his damage, Sinister goes from dishing out respectable damage in 50 secs to nearly timing out and losing you rounds 9 times out of 10 cause he's way too slow. Sure in lower leagues where you have mostly casual players it won't be a big deal but when it comes to strong players, he loses a lot of value cause he simply can't put up a high enough score to beat 47k-48k scores, just not possible and this is assuming they're same rank. I've yet to try a r3 Bullseye or Serpent with Inequity but it's probably a timeout.
Oh I run Inequity 2, I use QS a lot so that's why. I still don't think it's fair though, it's way too detrimental and I'd very much rather not be able to heal at all than lose this much damage.
I don't think people without inequity will have a good time at those levels.
If you are facing the sweaty BG pushers and you need the win, sinister will not deliver on attack. We are all running it. In my VT match I got timed out vs a r2 bullseye. I have him at r4a (I'm hoarding my t6cc for bigger purpose atm)
Most of my alliance don't run inequity, they all finish arcane and lower. Only few are up the 'sweaty' ranks. When he is needed, midnister will 110% fail to deliver on attack.
As for your other comment, I think it was 100% intended because of the healing potential he has but again, I'd rather not have all that healing and have damage instead cause as it stands that healing does nothing if your opponent can put up a 47k score, you still lose even with 100% health.
I'm not gonna get my hopes too high but I do hope they do something about Inequity, if they don't I can guarantee he's going to fall off at high level as soon as Negasonic comes to the featured.
I don't think I've ever even unlocked it. My thoughts were always like it doesn't matter how hard they hit when the idea is to not get hit at all lol.
Yes, health matters more than time but in BGs that will only get you so far. If you're a casual player sure not an issue but when you're playing competitively in the higher leagues most people will finish with high health which is why how hard a champ hits matters so much, speed matters there.
In defense he gets nuked by many attackers